diff options
Diffstat (limited to 'tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05.fx')
| -rw-r--r-- | tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05.fx | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05.fx b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05.fx new file mode 100644 index 000000000..b15c99e49 --- /dev/null +++ b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial05/Tutorial05.fx @@ -0,0 +1,54 @@ +//TEST_IGNORE_FILE: Currently failing due to Spire compiler issues. +//TEST:COMPARE_HLSL: -target dxbc-assembly -profile vs_4_0 -entry VS -profile ps_4_0 -entry PS +//-------------------------------------------------------------------------------------- +// File: Tutorial05.fx +// +// Copyright (c) Microsoft Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- + +//-------------------------------------------------------------------------------------- +// Constant Buffer Variables +//-------------------------------------------------------------------------------------- +cbuffer ConstantBuffer : register( b0 ) +{ + matrix World; + matrix View; + matrix Projection; +} + +//-------------------------------------------------------------------------------------- +struct VS_INPUT +{ + float4 Pos : POSITION; + float4 Color : COLOR; +}; + +struct PS_INPUT +{ + float4 Pos : SV_POSITION; + float4 Color : COLOR; +}; + + +//-------------------------------------------------------------------------------------- +// Vertex Shader +//-------------------------------------------------------------------------------------- +PS_INPUT VS( VS_INPUT input ) +{ + PS_INPUT output = (PS_INPUT)0; + output.Pos = mul( input.Pos, World ); + output.Pos = mul( output.Pos, View ); + output.Pos = mul( output.Pos, Projection ); + output.Color = input.Color; + + return output; +} + + +//-------------------------------------------------------------------------------------- +// Pixel Shader +//-------------------------------------------------------------------------------------- +float4 PS( PS_INPUT input) : SV_Target +{ + return input.Color; +} |
