diff options
Diffstat (limited to 'tests/hlsl/dxsdk/ComputeShaderSort11')
| -rw-r--r-- | tests/hlsl/dxsdk/ComputeShaderSort11/ComputeShaderSort11.hlsl | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/tests/hlsl/dxsdk/ComputeShaderSort11/ComputeShaderSort11.hlsl b/tests/hlsl/dxsdk/ComputeShaderSort11/ComputeShaderSort11.hlsl deleted file mode 100644 index 6e14bc10e..000000000 --- a/tests/hlsl/dxsdk/ComputeShaderSort11/ComputeShaderSort11.hlsl +++ /dev/null @@ -1,75 +0,0 @@ -//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues. -//TEST:COMPARE_HLSL: -profile cs_4_0 -entry BitonicSort -entry MatrixTranspose -//-------------------------------------------------------------------------------------- -// File: ComputeShaderSort11.hlsl -// -// This file contains the compute shaders to perform GPU sorting using DirectX 11. -// -// Copyright (c) Microsoft Corporation. All rights reserved. -//-------------------------------------------------------------------------------------- - -#define BITONIC_BLOCK_SIZE 512 - -#define TRANSPOSE_BLOCK_SIZE 16 - -//-------------------------------------------------------------------------------------- -// Constant Buffers -//-------------------------------------------------------------------------------------- -cbuffer CB : register( b0 ) -{ - unsigned int g_iLevel; - unsigned int g_iLevelMask; - unsigned int g_iWidth; - unsigned int g_iHeight; -}; - -//-------------------------------------------------------------------------------------- -// Structured Buffers -//-------------------------------------------------------------------------------------- -StructuredBuffer<unsigned int> Input : register( t0 ); -RWStructuredBuffer<unsigned int> Data : register( u0 ); - -//-------------------------------------------------------------------------------------- -// Bitonic Sort Compute Shader -//-------------------------------------------------------------------------------------- -groupshared unsigned int shared_data[BITONIC_BLOCK_SIZE]; - -[numthreads(BITONIC_BLOCK_SIZE, 1, 1)] -void BitonicSort( uint3 Gid : SV_GroupID, - uint3 DTid : SV_DispatchThreadID, - uint3 GTid : SV_GroupThreadID, - uint GI : SV_GroupIndex ) -{ - // Load shared data - shared_data[GI] = Data[DTid.x]; - GroupMemoryBarrierWithGroupSync(); - - // Sort the shared data - for (unsigned int j = g_iLevel >> 1 ; j > 0 ; j >>= 1) - { - unsigned int result = ((shared_data[GI & ~j] <= shared_data[GI | j]) == (bool)(g_iLevelMask & DTid.x))? shared_data[GI ^ j] : shared_data[GI]; - GroupMemoryBarrierWithGroupSync(); - shared_data[GI] = result; - GroupMemoryBarrierWithGroupSync(); - } - - // Store shared data - Data[DTid.x] = shared_data[GI]; -} - -//-------------------------------------------------------------------------------------- -// Matrix Transpose Compute Shader -//-------------------------------------------------------------------------------------- -groupshared unsigned int transpose_shared_data[TRANSPOSE_BLOCK_SIZE * TRANSPOSE_BLOCK_SIZE]; - -[numthreads(TRANSPOSE_BLOCK_SIZE, TRANSPOSE_BLOCK_SIZE, 1)] -void MatrixTranspose( uint3 Gid : SV_GroupID, - uint3 DTid : SV_DispatchThreadID, - uint3 GTid : SV_GroupThreadID, - uint GI : SV_GroupIndex ) -{ - transpose_shared_data[GI] = Input[DTid.y * g_iWidth + DTid.x]; - GroupMemoryBarrierWithGroupSync(); - uint2 XY = DTid.yx - GTid.yx + GTid.xy; - Data[XY.y * g_iHeight + XY.x] = transpose_shared_data[GTid.x * TRANSPOSE_BLOCK_SIZE + GTid.y]; -} |
