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-rw-r--r--tests/hlsl/dxsdk/ComputeShaderSort11/ComputeShaderSort11.hlsl75
1 files changed, 0 insertions, 75 deletions
diff --git a/tests/hlsl/dxsdk/ComputeShaderSort11/ComputeShaderSort11.hlsl b/tests/hlsl/dxsdk/ComputeShaderSort11/ComputeShaderSort11.hlsl
deleted file mode 100644
index 6e14bc10e..000000000
--- a/tests/hlsl/dxsdk/ComputeShaderSort11/ComputeShaderSort11.hlsl
+++ /dev/null
@@ -1,75 +0,0 @@
-//TEST_IGNORE_FILE: Currently failing due to Slang compiler issues.
-//TEST:COMPARE_HLSL: -profile cs_4_0 -entry BitonicSort -entry MatrixTranspose
-//--------------------------------------------------------------------------------------
-// File: ComputeShaderSort11.hlsl
-//
-// This file contains the compute shaders to perform GPU sorting using DirectX 11.
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//--------------------------------------------------------------------------------------
-
-#define BITONIC_BLOCK_SIZE 512
-
-#define TRANSPOSE_BLOCK_SIZE 16
-
-//--------------------------------------------------------------------------------------
-// Constant Buffers
-//--------------------------------------------------------------------------------------
-cbuffer CB : register( b0 )
-{
- unsigned int g_iLevel;
- unsigned int g_iLevelMask;
- unsigned int g_iWidth;
- unsigned int g_iHeight;
-};
-
-//--------------------------------------------------------------------------------------
-// Structured Buffers
-//--------------------------------------------------------------------------------------
-StructuredBuffer<unsigned int> Input : register( t0 );
-RWStructuredBuffer<unsigned int> Data : register( u0 );
-
-//--------------------------------------------------------------------------------------
-// Bitonic Sort Compute Shader
-//--------------------------------------------------------------------------------------
-groupshared unsigned int shared_data[BITONIC_BLOCK_SIZE];
-
-[numthreads(BITONIC_BLOCK_SIZE, 1, 1)]
-void BitonicSort( uint3 Gid : SV_GroupID,
- uint3 DTid : SV_DispatchThreadID,
- uint3 GTid : SV_GroupThreadID,
- uint GI : SV_GroupIndex )
-{
- // Load shared data
- shared_data[GI] = Data[DTid.x];
- GroupMemoryBarrierWithGroupSync();
-
- // Sort the shared data
- for (unsigned int j = g_iLevel >> 1 ; j > 0 ; j >>= 1)
- {
- unsigned int result = ((shared_data[GI & ~j] <= shared_data[GI | j]) == (bool)(g_iLevelMask & DTid.x))? shared_data[GI ^ j] : shared_data[GI];
- GroupMemoryBarrierWithGroupSync();
- shared_data[GI] = result;
- GroupMemoryBarrierWithGroupSync();
- }
-
- // Store shared data
- Data[DTid.x] = shared_data[GI];
-}
-
-//--------------------------------------------------------------------------------------
-// Matrix Transpose Compute Shader
-//--------------------------------------------------------------------------------------
-groupshared unsigned int transpose_shared_data[TRANSPOSE_BLOCK_SIZE * TRANSPOSE_BLOCK_SIZE];
-
-[numthreads(TRANSPOSE_BLOCK_SIZE, TRANSPOSE_BLOCK_SIZE, 1)]
-void MatrixTranspose( uint3 Gid : SV_GroupID,
- uint3 DTid : SV_DispatchThreadID,
- uint3 GTid : SV_GroupThreadID,
- uint GI : SV_GroupIndex )
-{
- transpose_shared_data[GI] = Input[DTid.y * g_iWidth + DTid.x];
- GroupMemoryBarrierWithGroupSync();
- uint2 XY = DTid.yx - GTid.yx + GTid.xy;
- Data[XY.y * g_iHeight + XY.x] = transpose_shared_data[GTid.x * TRANSPOSE_BLOCK_SIZE + GTid.y];
-}