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-rw-r--r--tests/gpu-feature/texture/query/footprint/nv-shader-texture-footprint-simple.slang1
-rw-r--r--tests/gpu-feature/texture/query/footprint/nv-shader-texture-footprint.slang7
2 files changed, 4 insertions, 4 deletions
diff --git a/tests/gpu-feature/texture/query/footprint/nv-shader-texture-footprint-simple.slang b/tests/gpu-feature/texture/query/footprint/nv-shader-texture-footprint-simple.slang
index c5852e989..9967a8d86 100644
--- a/tests/gpu-feature/texture/query/footprint/nv-shader-texture-footprint-simple.slang
+++ b/tests/gpu-feature/texture/query/footprint/nv-shader-texture-footprint-simple.slang
@@ -1,4 +1,5 @@
//TEST:SIMPLE(filecheck=SPIRV):-target spirv-assembly -entry fragmentMain -stage fragment -emit-spirv-via-glsl
+//TEST:SIMPLE(filecheck=SPIRV):-target spirv -entry fragmentMain -stage fragment
//DISABLED_TEST:SIMPLE(filecheck=SPIRV):-target spirv-assembly -entry fragmentMain -stage fragment -DENABLE_CLAMP -emit-spirv-directly
//DISABLED_TEST:SIMPLE(filecheck=DXIL):-target dxil-assembly -entry fragmentMain -stage fragment
//TEST:SIMPLE(filecheck=HLSL):-target hlsl -entry fragmentMain -stage fragment
diff --git a/tests/gpu-feature/texture/query/footprint/nv-shader-texture-footprint.slang b/tests/gpu-feature/texture/query/footprint/nv-shader-texture-footprint.slang
index d775dd187..55181a383 100644
--- a/tests/gpu-feature/texture/query/footprint/nv-shader-texture-footprint.slang
+++ b/tests/gpu-feature/texture/query/footprint/nv-shader-texture-footprint.slang
@@ -1,4 +1,5 @@
//TEST:SIMPLE(filecheck=SPIRV):-target spirv-assembly -emit-spirv-via-glsl -entry fragmentMain -stage fragment -DENABLE_CLAMP
+//TEST:SIMPLE(filecheck=SPIRV):-target spirv -entry fragmentMain -stage fragment -DENABLE_CLAMP
//DISABLED_TEST:SIMPLE(filecheck=SPIRV):-target spirv-assembly -entry fragmentMain -stage fragment -DENABLE_CLAMP -emit-spirv-directly
//DISABLED_TEST:SIMPLE(filecheck=DXIL):-target dxil-assembly -entry fragmentMain -stage fragment
@@ -84,14 +85,12 @@ void fragmentMain(
float v : VARYING,
uniform Texture2D texture_2D,
-// SPIRV: OpTypeImage
-// SPIRV-SAME: 2D
+// SPIRV-DAG: OpTypeImage {{.*}} 2D
// HLSL-DAG: Texture2D{{.*}}register(t0)
uniform Texture3D texture_3D,
-// SPIRV: OpTypeImage
-// SPIRV-SAME: 3D
+// SPIRV-DAG: OpTypeImage {{.*}} 3D
// HLSL-DAG: Texture3D{{.*}}register(t1)