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-rw-r--r--tests/glsl/sascha-willems/shadowmapping/quad.frag25
1 files changed, 25 insertions, 0 deletions
diff --git a/tests/glsl/sascha-willems/shadowmapping/quad.frag b/tests/glsl/sascha-willems/shadowmapping/quad.frag
new file mode 100644
index 000000000..3074bd5ee
--- /dev/null
+++ b/tests/glsl/sascha-willems/shadowmapping/quad.frag
@@ -0,0 +1,25 @@
+//TEST:COMPARE_GLSL:
+#version 450
+
+#extension GL_ARB_separate_shader_objects : enable
+#extension GL_ARB_shading_language_420pack : enable
+
+layout (binding = 1) uniform sampler2D samplerColor;
+
+layout (location = 0) in vec2 inUV;
+
+layout (location = 0) out vec4 outFragColor;
+
+float LinearizeDepth(float depth)
+{
+ float n = 1.0; // camera z near
+ float f = 128.0; // camera z far
+ float z = depth;
+ return (2.0 * n) / (f + n - z * (f - n));
+}
+
+void main()
+{
+ float depth = texture(samplerColor, inUV).r;
+ outFragColor = vec4(vec3(1.0-LinearizeDepth(depth)), 1.0);
+} \ No newline at end of file