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-rw-r--r--tests/glsl/sascha-willems/shadowmapping/offscreen.vert23
1 files changed, 23 insertions, 0 deletions
diff --git a/tests/glsl/sascha-willems/shadowmapping/offscreen.vert b/tests/glsl/sascha-willems/shadowmapping/offscreen.vert
new file mode 100644
index 000000000..e5d18fc88
--- /dev/null
+++ b/tests/glsl/sascha-willems/shadowmapping/offscreen.vert
@@ -0,0 +1,23 @@
+//TEST:COMPARE_GLSL:
+#version 450
+
+#extension GL_ARB_separate_shader_objects : enable
+#extension GL_ARB_shading_language_420pack : enable
+
+layout (location = 0) in vec3 inPos;
+
+layout (binding = 0) uniform UBO
+{
+ mat4 depthMVP;
+} ubo;
+
+out gl_PerVertex
+{
+ vec4 gl_Position;
+};
+
+
+void main()
+{
+ gl_Position = ubo.depthMVP * vec4(inPos, 1.0);
+} \ No newline at end of file