diff options
Diffstat (limited to 'tests/diagnostics')
3 files changed, 130 insertions, 0 deletions
diff --git a/tests/diagnostics/const-to-nodiff-function-diagnostic-improvement.slang b/tests/diagnostics/const-to-nodiff-function-diagnostic-improvement.slang new file mode 100644 index 000000000..961ac75d5 --- /dev/null +++ b/tests/diagnostics/const-to-nodiff-function-diagnostic-improvement.slang @@ -0,0 +1,40 @@ +//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): + +float someNoDiffFunc(float x, no_diff float y) +{ + return x * x + y * y; +} + +// Previously, when we call a no-diff function side a differntiable function, we will have to use no_diff to tell compiler that this is intended. +// However, if the parameter is just a constant, there is no need to use no_diff, because constant won't carry any derivative information. +// Therefore, this test is to check we won't report any error when the parameter is a constant in this case. +[Differentiable] +float eval(float x) +{ + // CHECK-NOT: ([[# @LINE+1]]): error 41020 + return exp(x) - someNoDiffFunc(1.0f, x); +} + +[Differentiable] +float eval1(float x) +{ + // CHECK: ([[# @LINE+1]]): error 41020 + return exp(x) - someNoDiffFunc(x, 1.0); +} + +RWStructuredBuffer<float> output; + +[shader("compute")] +[numthreads(1,1,1)] +void computeMain(uint id : SV_DispatchThreadID) +{ + var x = diffPair(2.0f); + bwd_diff(eval)(x, 1.0f); + + output[0] = x.d; + + var x1 = diffPair(2.0f); + bwd_diff(eval1)(x1, 1.0f); + output[1] = x1.d; +} + diff --git a/tests/diagnostics/const-to-nodiff-function-diagnostic-improvement1.slang b/tests/diagnostics/const-to-nodiff-function-diagnostic-improvement1.slang new file mode 100644 index 000000000..f27c6ec6b --- /dev/null +++ b/tests/diagnostics/const-to-nodiff-function-diagnostic-improvement1.slang @@ -0,0 +1,48 @@ +//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): + + +// Similar to const-to-nodiff-function-diagnostic-improvement.slang, but with a CoopVec type +// to reproduce a more realistic scenario. +extension<T : __BuiltinFloatingPointType, let K : int> CoopVec<T, K> : IDifferentiable +{ + typealias Differential = CoopVec<T, K>; +}; + +[BackwardDerivativeOf(exp)] +void exp_BackwardAutoDiff<T : __BuiltinFloatingPointType, let K : int>(inout DifferentialPair<CoopVec<T, K>> p0, CoopVec<T, K>.Differential dResult) +{ + p0 = diffPair(p0.p, dResult * exp(p0.p)); +} + +[Differentiable] +CoopVec<T, K> eval<T : __BuiltinFloatingPointType, let K : int>(CoopVec<T, K> x) +{ + // CHECK-NOT: ([[# @LINE+1]]): error 41020 + return exp(x) - CoopVec<T, K>(1.); +} + +[Differentiable] +CoopVec<T, K> eval1<T : __BuiltinFloatingPointType, let K : int>(CoopVec<T, K> x) +{ + // test.slang(25): error 41020: derivative cannot be propagated through call to non-backward-differentiable function `CoopVec.$init`, use 'no_diff' to clarify intention. + // CHECK: ([[# @LINE+1]]): error 41020 + return exp(x) - CoopVec<T, K>(x[0]); +} + + +RWStructuredBuffer<float> output; + +[shader("compute")] +[numthreads(1,1,1)] +void computeMain(uint id : SV_DispatchThreadID) +{ + var x = diffPair(CoopVec<float, 2>(2.0f), CoopVec<float, 2>(1.0f)); + bwd_diff(eval)(x, CoopVec<float, 2>(1.0f)); + + output[0] = x.d[0]; + + var x1 = diffPair(CoopVec<float, 2>(2.0f), CoopVec<float, 2>(1.0f)); + bwd_diff(eval1)(x1, CoopVec<float, 2>(1.0f)); + output[1] = x1.d[1]; +} + diff --git a/tests/diagnostics/force-no-diff-this.slang b/tests/diagnostics/force-no-diff-this.slang new file mode 100644 index 000000000..ae1464ffb --- /dev/null +++ b/tests/diagnostics/force-no-diff-this.slang @@ -0,0 +1,42 @@ +//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): + +struct MyStruct<T> where T: __BuiltinFloatingPointType +{ + float a; + __init(float a) { this.a = a;} + + [Differentiable] + T eval(T x) + { + //CHECK: ([[# @LINE+1]]): warning 31159 + return exp(x * T(a) * T(a)); + } + + [Differentiable] + [NoDiffThis] + T eval1(T x) + { + //CHECK-NOT: ([[# @LINE+1]]): warning 31159 + return exp(x * T(a) * T(a)); + } +}; + +[Differentiable] +float evalFunc(float x) +{ + MyStruct<float> s = {x}; + return s.eval(x) + s.eval1(x); +} + +RWStructuredBuffer<float> output; + +[shader("compute")] +[numthreads(1,1,1)] +void computeMain(uint id : SV_DispatchThreadID) +{ + var x = diffPair(2.0f); + bwd_diff(evalFunc)(x, 1.0f); + + output[0] = x.d; +} + |
