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-rw-r--r--tests/cross-compile/glsl-calculatelevelofdetail.slang13
1 files changed, 10 insertions, 3 deletions
diff --git a/tests/cross-compile/glsl-calculatelevelofdetail.slang b/tests/cross-compile/glsl-calculatelevelofdetail.slang
index eb8c44a8b..bef0110ac 100644
--- a/tests/cross-compile/glsl-calculatelevelofdetail.slang
+++ b/tests/cross-compile/glsl-calculatelevelofdetail.slang
@@ -1,11 +1,18 @@
//TEST:CROSS_COMPILE(filecheck=CHECK): -profile ps_5_0 -entry main -target glsl
-// CHECK: textureQueryLod(sampler2D(t_0,s_0), ({{.*}})).x
-// CHECK: textureQueryLod(sampler2D(t_0,s_0), ({{.*}})).y
+// CHECK: textureQueryLod(sampler2D(
+// CHECK: textureQueryLod(sampler2D(
+// CHECK: textureQueryLod(sampler2DShadow(
+// CHECK: textureQueryLod(sampler2DShadow(
Texture2D t;
SamplerState s;
+SamplerComparisonState sc;
+
float main()
{
- return t.CalculateLevelOfDetail(s, float2(0,0)) + t.CalculateLevelOfDetailUnclamped(s, float2(0,0));
+ float result = 0.0;
+ result += t.CalculateLevelOfDetail(s, float2(0,0)) + t.CalculateLevelOfDetailUnclamped(s, float2(0,0));
+ result += t.CalculateLevelOfDetail(sc, float2(0,0)) + t.CalculateLevelOfDetailUnclamped(sc, float2(0,0));
+ return result;
}