diff options
Diffstat (limited to 'tests/cross-compile')
| -rw-r--r-- | tests/cross-compile/glsl-samplecmplevelzero.slang | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/tests/cross-compile/glsl-samplecmplevelzero.slang b/tests/cross-compile/glsl-samplecmplevelzero.slang index 556addf80..7ef1f28f3 100644 --- a/tests/cross-compile/glsl-samplecmplevelzero.slang +++ b/tests/cross-compile/glsl-samplecmplevelzero.slang @@ -1,12 +1,16 @@ //TEST:CROSS_COMPILE(filecheck=CHECK): -profile ps_5_0 -entry main -target glsl -// CHECK: float {{.*}} = (textureLod(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), 0)); -// CHECK: float {{.*}} = (textureLodOffset(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), 0, (ivec2(1, 1)))); +// CHECK: float {{.*}} = (textureLod(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), (0.0))); +// CHECK: float {{.*}} = (textureLodOffset(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), (0.0), (ivec2(1, 1)))); +// CHECK: float {{.*}} = (textureLod(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), (1.5))); +// CHECK: float {{.*}} = (textureLodOffset(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), (1.5), (ivec2(2, 2)))); Texture2D shadowMap; SamplerComparisonState sampler; float4 main(float4 p : SV_POSITION) { return shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0) - + shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0, int2(1,1)); + + shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0, int2(1,1)) + + shadowMap.SampleCmpLevel(sampler, float2(0.0), 0.0, 1.5) + + shadowMap.SampleCmpLevel(sampler, float2(0.0), 0.0, 1.5, int2(2,2)); } |
