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-rw-r--r--tests/compute/half-rw-texture-convert.slang6
-rw-r--r--tests/compute/half-rw-texture-convert2.slang6
-rw-r--r--tests/compute/half-rw-texture-simple.slang6
-rw-r--r--tests/compute/rw-texture-simple.slang6
4 files changed, 12 insertions, 12 deletions
diff --git a/tests/compute/half-rw-texture-convert.slang b/tests/compute/half-rw-texture-convert.slang
index 063f2329e..f3d8eedb5 100644
--- a/tests/compute/half-rw-texture-convert.slang
+++ b/tests/compute/half-rw-texture-convert.slang
@@ -11,15 +11,15 @@
// Note that this test is a little silly. The output does not confirm that the write actually worked.
// half-rw-texture-convert2.slang tests this
-//TEST_INPUT: RWTexture2D(format=R_Float16, size=4, content = one, mipMaps = 1):name rwt2D
+//TEST_INPUT: RWTexture2D(format=R16_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D
[format("r16f")]
RWTexture2D<float> rwt2D;
-//TEST_INPUT: RWTexture2D(format=RG_Float16, size=4, content = one, mipMaps = 1):name rwt2D_2
+//TEST_INPUT: RWTexture2D(format=R16G16_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D_2
[format("rg16f")]
RWTexture2D<float2> rwt2D_2;
-//TEST_INPUT: RWTexture2D(format=RGBA_Float16, size=4, content = one, mipMaps = 1):name rwt2D_4
+//TEST_INPUT: RWTexture2D(format=R16G16B16A16_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D_4
[format("rgba16f")]
RWTexture2D<float4> rwt2D_4;
diff --git a/tests/compute/half-rw-texture-convert2.slang b/tests/compute/half-rw-texture-convert2.slang
index c190cf37b..1937b4c8e 100644
--- a/tests/compute/half-rw-texture-convert2.slang
+++ b/tests/compute/half-rw-texture-convert2.slang
@@ -8,15 +8,15 @@
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj -render-features half
-//TEST_INPUT: RWTexture2D(format=R_Float16, size=4, content = one, mipMaps = 1):name rwt2D
+//TEST_INPUT: RWTexture2D(format=R16_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D
[format("r16f")]
RWTexture2D<float> rwt2D;
-//TEST_INPUT: RWTexture2D(format=RG_Float16, size=4, content = one, mipMaps = 1):name rwt2D_2
+//TEST_INPUT: RWTexture2D(format=R16G16_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D_2
[format("rg16f")]
RWTexture2D<float2> rwt2D_2;
-//TEST_INPUT: RWTexture2D(format=RGBA_Float16, size=4, content = one, mipMaps = 1):name rwt2D_4
+//TEST_INPUT: RWTexture2D(format=R16G16B16A16_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D_4
[format("rgba16f")]
RWTexture2D<float4> rwt2D_4;
diff --git a/tests/compute/half-rw-texture-simple.slang b/tests/compute/half-rw-texture-simple.slang
index f9b393529..8077b36a6 100644
--- a/tests/compute/half-rw-texture-simple.slang
+++ b/tests/compute/half-rw-texture-simple.slang
@@ -10,13 +10,13 @@
//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj -render-features half
-//TEST_INPUT: RWTexture1D(format=R_Float16, size=4, content = one, mipMaps = 1):name rwt1D
+//TEST_INPUT: RWTexture1D(format=R16_FLOAT, size=4, content = one, mipMaps = 1):name rwt1D
RWTexture1D<half> rwt1D;
-//TEST_INPUT: RWTexture2D(format=R_Float16, size=4, content = one, mipMaps = 1):name rwt2D
+//TEST_INPUT: RWTexture2D(format=R16_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D
RWTexture2D<half> rwt2D;
-//TEST_INPUT: RWTexture2D(format=RGBA_Float16, size=4, content = one, mipMaps = 1):name rwt2D_4
+//TEST_INPUT: RWTexture2D(format=R16G16B16A16_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D_4
RWTexture2D<half4> rwt2D_4;
//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
diff --git a/tests/compute/rw-texture-simple.slang b/tests/compute/rw-texture-simple.slang
index aba12eee7..268337956 100644
--- a/tests/compute/rw-texture-simple.slang
+++ b/tests/compute/rw-texture-simple.slang
@@ -8,11 +8,11 @@
//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj
-//TEST_INPUT: RWTexture1D(format=R_Float32, size=4, content = one, mipMaps = 1):name rwt1D
+//TEST_INPUT: RWTexture1D(format=R32_FLOAT, size=4, content = one, mipMaps = 1):name rwt1D
RWTexture1D<float> rwt1D;
-//TEST_INPUT: RWTexture2D(format=R_Float32, size=4, content = one, mipMaps = 1):name rwt2D
+//TEST_INPUT: RWTexture2D(format=R32_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D
RWTexture2D<float> rwt2D;
-//TEST_INPUT: RWTexture3D(format=R_Float32, size=4, content = one, mipMaps = 1):name rwt3D
+//TEST_INPUT: RWTexture3D(format=R32_FLOAT, size=4, content = one, mipMaps = 1):name rwt3D
RWTexture3D<float> rwt3D;
//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer