summaryrefslogtreecommitdiffstats
path: root/tests/compute
diff options
context:
space:
mode:
Diffstat (limited to 'tests/compute')
-rw-r--r--tests/compute/array-param.slang4
-rw-r--r--tests/compute/bit-cast.slang3
-rw-r--r--tests/compute/slang-cpp-prelude.h826
3 files changed, 831 insertions, 2 deletions
diff --git a/tests/compute/array-param.slang b/tests/compute/array-param.slang
index deead3aeb..1f3ff9799 100644
--- a/tests/compute/array-param.slang
+++ b/tests/compute/array-param.slang
@@ -1,10 +1,12 @@
+//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute
-//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(0),out
+//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(0),out,name outputBuffer
RWStructuredBuffer<int> outputBuffer;
+
void writeArray(inout float3 a[4])
{
a[0] = float3(1, 1, 1);
diff --git a/tests/compute/bit-cast.slang b/tests/compute/bit-cast.slang
index a6c4813f0..9859cc568 100644
--- a/tests/compute/bit-cast.slang
+++ b/tests/compute/bit-cast.slang
@@ -1,8 +1,9 @@
+//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute
-//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0], stride=4):dxbinding(0),glbinding(0),out
+//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0], stride=4):dxbinding(0),glbinding(0),out,name outputBuffer
RWStructuredBuffer<int> outputBuffer;
diff --git a/tests/compute/slang-cpp-prelude.h b/tests/compute/slang-cpp-prelude.h
new file mode 100644
index 000000000..f1d6919f0
--- /dev/null
+++ b/tests/compute/slang-cpp-prelude.h
@@ -0,0 +1,826 @@
+#ifndef SLANG_CPP_PRELUDE_H
+#define SLANG_CPP_PRELUDE_H
+
+/* --------------- START From slang.h ----------------- */
+
+#ifndef SLANG_COMPILER
+# define SLANG_COMPILER
+
+/*
+Compiler defines, see http://sourceforge.net/p/predef/wiki/Compilers/
+NOTE that SLANG_VC holds the compiler version - not just 1 or 0
+*/
+# if defined(_MSC_VER)
+# if _MSC_VER >= 1900
+# define SLANG_VC 14
+# elif _MSC_VER >= 1800
+# define SLANG_VC 12
+# elif _MSC_VER >= 1700
+# define SLANG_VC 11
+# elif _MSC_VER >= 1600
+# define SLANG_VC 10
+# elif _MSC_VER >= 1500
+# define SLANG_VC 9
+# else
+# error "unknown version of Visual C++ compiler"
+# endif
+# elif defined(__clang__)
+# define SLANG_CLANG 1
+# elif defined(__SNC__)
+# define SLANG_SNC 1
+# elif defined(__ghs__)
+# define SLANG_GHS 1
+# elif defined(__GNUC__) /* note: __clang__, __SNC__, or __ghs__ imply __GNUC__ */
+# define SLANG_GCC 1
+# else
+# error "unknown compiler"
+# endif
+/*
+Any compilers not detected by the above logic are now now explicitly zeroed out.
+*/
+# ifndef SLANG_VC
+# define SLANG_VC 0
+# endif
+# ifndef SLANG_CLANG
+# define SLANG_CLANG 0
+# endif
+# ifndef SLANG_SNC
+# define SLANG_SNC 0
+# endif
+# ifndef SLANG_GHS
+# define SLANG_GHS 0
+# endif
+# ifndef SLANG_GCC
+# define SLANG_GCC 0
+# endif
+#endif /* SLANG_COMPILER */
+
+/*
+The following section attempts to detect the target platform being compiled for.
+
+If an application defines `SLANG_PLATFORM` before including this header,
+they take responsibility for setting any compiler-dependent macros
+used later in the file.
+
+Most applications should not need to touch this section.
+*/
+#ifndef SLANG_PLATFORM
+# define SLANG_PLATFORM
+/**
+Operating system defines, see http://sourceforge.net/p/predef/wiki/OperatingSystems/
+*/
+# if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_PARTITION_APP
+# define SLANG_WINRT 1 /* Windows Runtime, either on Windows RT or Windows 8 */
+# elif defined(XBOXONE)
+# define SLANG_XBOXONE 1
+# elif defined(_WIN64) /* note: XBOXONE implies _WIN64 */
+# define SLANG_WIN64 1
+# elif defined(_M_PPC)
+# define SLANG_X360 1
+# elif defined(_WIN32) /* note: _M_PPC implies _WIN32 */
+# define SLANG_WIN32 1
+# elif defined(__ANDROID__)
+# define SLANG_ANDROID 1
+# elif defined(__linux__) || defined(__CYGWIN__) /* note: __ANDROID__ implies __linux__ */
+# define SLANG_LINUX 1
+# elif defined(__APPLE__) && (defined(__arm__) || defined(__arm64__))
+# define SLANG_IOS 1
+# elif defined(__APPLE__)
+# define SLANG_OSX 1
+# elif defined(__CELLOS_LV2__)
+# define SLANG_PS3 1
+# elif defined(__ORBIS__)
+# define SLANG_PS4 1
+# elif defined(__SNC__) && defined(__arm__)
+# define SLANG_PSP2 1
+# elif defined(__ghs__)
+# define SLANG_WIIU 1
+# else
+# error "unknown target platform"
+# endif
+/*
+Any platforms not detected by the above logic are now now explicitly zeroed out.
+*/
+# ifndef SLANG_WINRT
+# define SLANG_WINRT 0
+# endif
+# ifndef SLANG_XBOXONE
+# define SLANG_XBOXONE 0
+# endif
+# ifndef SLANG_WIN64
+# define SLANG_WIN64 0
+# endif
+# ifndef SLANG_X360
+# define SLANG_X360 0
+# endif
+# ifndef SLANG_WIN32
+# define SLANG_WIN32 0
+# endif
+# ifndef SLANG_ANDROID
+# define SLANG_ANDROID 0
+# endif
+# ifndef SLANG_LINUX
+# define SLANG_LINUX 0
+# endif
+# ifndef SLANG_IOS
+# define SLANG_IOS 0
+# endif
+# ifndef SLANG_OSX
+# define SLANG_OSX 0
+# endif
+# ifndef SLANG_PS3
+# define SLANG_PS3 0
+# endif
+# ifndef SLANG_PS4
+# define SLANG_PS4 0
+# endif
+# ifndef SLANG_PSP2
+# define SLANG_PSP2 0
+# endif
+# ifndef SLANG_WIIU
+# define SLANG_WIIU 0
+# endif
+#endif /* SLANG_PLATFORM */
+
+/* Shorthands for "families" of compilers/platforms */
+#define SLANG_GCC_FAMILY (SLANG_CLANG || SLANG_SNC || SLANG_GHS || SLANG_GCC)
+#define SLANG_WINDOWS_FAMILY (SLANG_WINRT || SLANG_WIN32 || SLANG_WIN64)
+#define SLANG_MICROSOFT_FAMILY (SLANG_XBOXONE || SLANG_X360 || SLANG_WINDOWS_FAMILY)
+#define SLANG_LINUX_FAMILY (SLANG_LINUX || SLANG_ANDROID)
+#define SLANG_APPLE_FAMILY (SLANG_IOS || SLANG_OSX) /* equivalent to #if __APPLE__ */
+#define SLANG_UNIX_FAMILY (SLANG_LINUX_FAMILY || SLANG_APPLE_FAMILY) /* shortcut for unix/posix platforms */
+
+/* Macro for declaring if a method is no throw. Should be set before the return parameter. */
+#ifndef SLANG_NO_THROW
+# if SLANG_WINDOWS_FAMILY && !defined(SLANG_DISABLE_EXCEPTIONS)
+# define SLANG_NO_THROW __declspec(nothrow)
+# endif
+#endif
+#ifndef SLANG_NO_THROW
+# define SLANG_NO_THROW
+#endif
+
+/* The `SLANG_STDCALL` and `SLANG_MCALL` defines are used to set the calling
+convention for interface methods.
+*/
+#ifndef SLANG_STDCALL
+# if SLANG_MICROSOFT_FAMILY
+# define SLANG_STDCALL __stdcall
+# else
+# define SLANG_STDCALL
+# endif
+#endif
+#ifndef SLANG_MCALL
+# define SLANG_MCALL SLANG_STDCALL
+#endif
+
+
+#if !defined(SLANG_STATIC) && !defined(SLANG_STATIC)
+ #define SLANG_DYNAMIC
+#endif
+
+#if defined(_MSC_VER)
+# define SLANG_DLL_EXPORT __declspec(dllexport)
+#else
+# define SLANG_DLL_EXPORT __attribute__((__visibility__("default")))
+#endif
+
+#if defined(SLANG_DYNAMIC)
+# if defined(_MSC_VER)
+# ifdef SLANG_DYNAMIC_EXPORT
+# define SLANG_API SLANG_DLL_EXPORT
+# else
+# define SLANG_API __declspec(dllimport)
+# endif
+# else
+ // TODO: need to consider compiler capabilities
+//# ifdef SLANG_DYNAMIC_EXPORT
+# define SLANG_API SLANG_DLL_EXPORT
+//# endif
+# endif
+#endif
+
+#ifndef SLANG_API
+# define SLANG_API
+#endif
+
+// GCC Specific
+#if SLANG_GCC_FAMILY
+// This doesn't work on clang - because the typedef is seen as multiply defined, use the line numbered version defined later
+# if !defined(__clang__) && (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7)) || defined(__ORBIS__))
+# define SLANG_COMPILE_TIME_ASSERT(exp) typedef char SlangCompileTimeAssert_Dummy[(exp) ? 1 : -1] __attribute__((unused))
+# endif
+
+# define SLANG_NO_INLINE __attribute__((noinline))
+# define SLANG_FORCE_INLINE inline __attribute__((always_inline))
+# define SLANG_BREAKPOINT(id) __builtin_trap();
+# define SLANG_ALIGN_OF(T) __alignof__(T)
+
+// Use this macro instead of offsetof, because gcc produces warning if offsetof is used on a
+// non POD type, even though it produces the correct result
+# define SLANG_OFFSET_OF(T, ELEMENT) (size_t(&((T*)1)->ELEMENT) - 1)
+#endif // SLANG_GCC_FAMILY
+
+// Microsoft VC specific
+#if SLANG_MICROSOFT_FAMILY
+# define SLANG_NO_INLINE __declspec(noinline)
+# define SLANG_FORCE_INLINE __forceinline
+# define SLANG_BREAKPOINT(id) __debugbreak();
+# define SLANG_ALIGN_OF(T) __alignof(T)
+
+# define SLANG_INT64(x) (x##i64)
+# define SLANG_UINT64(x) (x##ui64)
+#endif // SLANG_MICROSOFT_FAMILY
+
+#ifndef SLANG_FORCE_INLINE
+# define SLANG_FORCE_INLINE inline
+#endif
+#ifndef SLANG_NO_INLINE
+# define SLANG_NO_INLINE
+#endif
+
+#ifndef SLANG_COMPILE_TIME_ASSERT
+# define SLANG_COMPILE_TIME_ASSERT(exp) typedef char SLANG_CONCAT(SlangCompileTimeAssert,__LINE__)[(exp) ? 1 : -1]
+#endif
+
+#ifndef SLANG_OFFSET_OF
+# define SLANG_OFFSET_OF(X, Y) offsetof(X, Y)
+#endif
+
+#ifndef SLANG_BREAKPOINT
+// Make it crash with a write to 0!
+# define SLANG_BREAKPOINT(id) (*((int*)0) = int(id));
+#endif
+
+// Use for getting the amount of members of a standard C array.
+#define SLANG_COUNT_OF(x) (sizeof(x)/sizeof(x[0]))
+/// SLANG_INLINE exists to have a way to inline consistent with SLANG_ALWAYS_INLINE
+#define SLANG_INLINE inline
+
+// Other defines
+#define SLANG_STRINGIZE_HELPER(X) #X
+#define SLANG_STRINGIZE(X) SLANG_STRINGIZE_HELPER(X)
+
+#define SLANG_CONCAT_HELPER(X, Y) X##Y
+#define SLANG_CONCAT(X, Y) SLANG_CONCAT_HELPER(X, Y)
+
+#ifndef SLANG_UNUSED
+# define SLANG_UNUSED(v) (void)v;
+#endif
+
+// Used for doing constant literals
+#ifndef SLANG_INT64
+# define SLANG_INT64(x) (x##ll)
+#endif
+#ifndef SLANG_UINT64
+# define SLANG_UINT64(x) (x##ull)
+#endif
+
+
+#ifdef __cplusplus
+# define SLANG_EXTERN_C extern "C"
+#else
+# define SLANG_EXTERN_C
+#endif
+
+#ifdef __cplusplus
+// C++ specific macros
+// Clang
+#if SLANG_CLANG
+# if (__clang_major__*10 + __clang_minor__) >= 33
+# define SLANG_HAS_MOVE_SEMANTICS 1
+# define SLANG_HAS_ENUM_CLASS 1
+# define SLANG_OVERRIDE override
+# endif
+// Gcc
+#elif SLANG_GCC_FAMILY
+// Check for C++11
+# if (__cplusplus >= 201103L)
+# if (__GNUC__ * 100 + __GNUC_MINOR__) >= 405
+# define SLANG_HAS_MOVE_SEMANTICS 1
+# endif
+# if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406
+# define SLANG_HAS_ENUM_CLASS 1
+# endif
+# if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407
+# define SLANG_OVERRIDE override
+# endif
+# endif
+# endif // SLANG_GCC_FAMILY
+
+// Visual Studio
+
+# if SLANG_VC
+// C4481: nonstandard extension used: override specifier 'override'
+# if _MSC_VER < 1700
+# pragma warning(disable : 4481)
+# endif
+# define SLANG_OVERRIDE override
+# if _MSC_VER >= 1600
+# define SLANG_HAS_MOVE_SEMANTICS 1
+# endif
+# if _MSC_VER >= 1700
+# define SLANG_HAS_ENUM_CLASS 1
+# endif
+
+# endif // SLANG_VC
+
+// Set non set
+# ifndef SLANG_OVERRIDE
+# define SLANG_OVERRIDE
+# endif
+# ifndef SLANG_HAS_ENUM_CLASS
+# define SLANG_HAS_ENUM_CLASS 0
+# endif
+# ifndef SLANG_HAS_MOVE_SEMANTICS
+# define SLANG_HAS_MOVE_SEMANTICS 0
+# endif
+
+#endif // __cplusplus
+
+/* Macros for detecting processor */
+#if defined(_M_ARM) || defined(__ARM_EABI__)
+// This is special case for nVidia tegra
+# define SLANG_PROCESSOR_ARM 1
+#elif defined(__i386__) || defined(_M_IX86)
+# define SLANG_PROCESSOR_X86 1
+#elif defined(_M_AMD64) || defined(_M_X64) || defined(__amd64) || defined(__x86_64)
+# define SLANG_PROCESSOR_X86_64 1
+#elif defined(_PPC_) || defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC)
+# if defined(__powerpc64__) || defined(__ppc64__) || defined(__PPC64__) || defined(__64BIT__) || defined(_LP64) || defined(__LP64__)
+# define SLANG_PROCESSOR_POWER_PC_64 1
+# else
+# define SLANG_PROCESSOR_POWER_PC 1
+# endif
+#elif defined(__arm__)
+# define SLANG_PROCESSOR_ARM 1
+#elif defined(__aarch64__)
+# define SLANG_PROCESSOR_ARM_64 1
+#endif
+
+#ifndef SLANG_PROCESSOR_ARM
+# define SLANG_PROCESSOR_ARM 0
+#endif
+
+#ifndef SLANG_PROCESSOR_ARM_64
+# define SLANG_PROCESSOR_ARM_64 0
+#endif
+
+#ifndef SLANG_PROCESSOR_X86
+# define SLANG_PROCESSOR_X86 0
+#endif
+
+#ifndef SLANG_PROCESSOR_X86_64
+# define SLANG_PROCESSOR_X86_64 0
+#endif
+
+#ifndef SLANG_PROCESSOR_POWER_PC
+# define SLANG_PROCESSOR_POWER_PC 0
+#endif
+
+#ifndef SLANG_PROCESSOR_POWER_PC_64
+# define SLANG_PROCESSOR_POWER_PC_64 0
+#endif
+
+// Processor families
+
+#define SLANG_PROCESSOR_FAMILY_X86 (SLANG_PROCESSOR_X86_64 | SLANG_PROCESSOR_X86)
+#define SLANG_PROCESSOR_FAMILY_ARM (SLANG_PROCESSOR_ARM | SLANG_PROCESSOR_ARM_64)
+#define SLANG_PROCESSOR_FAMILY_POWER_PC (SLANG_PROCESSOR_POWER_PC_64 | SLANG_PROCESSOR_POWER_PC)
+
+// Pointer size
+#define SLANG_PTR_IS_64 (SLANG_PROCESSOR_ARM_64 | SLANG_PROCESSOR_X86_64 | SLANG_PROCESSOR_POWER_PC_64)
+#define SLANG_PTR_IS_32 (SLANG_PTR_IS_64 ^ 1)
+
+// Processor features
+#if SLANG_PROCESSOR_FAMILY_X86
+# define SLANG_LITTLE_ENDIAN 1
+# define SLANG_UNALIGNED_ACCESS 1
+#elif SLANG_PROCESSOR_FAMILY_ARM
+# if defined(__ARMEB__)
+# define SLANG_BIG_ENDIAN 1
+# else
+# define SLANG_LITTLE_ENDIAN 1
+# endif
+#elif SLANG_PROCESSOR_FAMILY_POWER_PC
+# define SLANG_BIG_ENDIAN 1
+#endif
+
+#ifndef SLANG_LITTLE_ENDIAN
+# define SLANG_LITTLE_ENDIAN 0
+#endif
+
+#ifndef SLANG_BIG_ENDIAN
+# define SLANG_BIG_ENDIAN 0
+#endif
+
+#ifndef SLANG_UNALIGNED_ACCESS
+# define SLANG_UNALIGNED_ACCESS 0
+#endif
+
+// One endianess must be set
+#if ((SLANG_BIG_ENDIAN | SLANG_LITTLE_ENDIAN) == 0)
+# error "Couldn't determine endianess"
+#endif
+
+#ifndef SLANG_NO_INTTYPES
+#include <inttypes.h>
+#endif // ! SLANG_NO_INTTYPES
+
+#ifndef SLANG_NO_STDDEF
+#include <stddef.h>
+#endif // ! SLANG_NO_STDDEF
+
+/* --------------- END From slang.h ----------------- */
+
+// TODO(JS): Hack! Output C++ code from slang can copy unitialized variables.
+#if SLANG_VC
+# pragma warning(disable : 4700)
+#endif
+
+#include <math.h>
+#include <assert.h>
+#include <stdlib.h>
+
+#ifndef SLANG_PRELUDE_PI
+# define SLANG_PRELUDE_PI 3.14159265358979323846
+#endif
+
+#if defined(_MSC_VER)
+# define SLANG_PRELUDE_SHARED_LIB_EXPORT __declspec(dllexport)
+#else
+# define SLANG_PRELUDE_SHARED_LIB_EXPORT __attribute__((__visibility__("default")))
+//# define SLANG_PRELUDE_SHARED_LIB_EXPORT __attribute__ ((dllexport)) __attribute__((__visibility__("default")))
+#endif
+
+#ifdef __cplusplus
+# define SLANG_PRELUDE_EXTERN_C extern "C"
+#else
+# define SLANG_PRELUDE_EXTERN_C
+#endif
+
+#define SLANG_PRELUDE_EXPORT SLANG_PRELUDE_EXTERN_C SLANG_PRELUDE_SHARED_LIB_EXPORT
+
+#ifdef SLANG_PRELUDE_NAMESPACE
+namespace SLANG_PRELUDE_NAMESPACE {
+#endif
+
+
+template <typename T, size_t SIZE>
+struct FixedArray
+{
+ const T& operator[](size_t index) const { assert(index < SIZE); return m_data[index]; }
+ T& operator[](size_t index) { assert(index < SIZE); return m_data[index]; }
+
+ T m_data[SIZE];
+};
+
+
+// Hmm... I guess a constant buffer should be unwrapped to be just a struct passed in
+/* template <typename T>
+struct ConstantBuffer
+{
+}; */
+
+template <typename T, int COUNT>
+struct Vector;
+
+template <typename T>
+struct Vector<T, 1>
+{
+ T x;
+};
+
+template <typename T>
+struct Vector<T, 2>
+{
+ T x, y;
+};
+
+template <typename T>
+struct Vector<T, 3>
+{
+ T x, y, z;
+};
+
+template <typename T>
+struct Vector<T, 4>
+{
+ T x, y, z, w;
+};
+
+
+typedef Vector<float, 2> float2;
+typedef Vector<float, 3> float3;
+typedef Vector<float, 4> float4;
+
+typedef Vector<int32_t, 2> int2;
+typedef Vector<int32_t, 3> int3;
+typedef Vector<int32_t, 4> int4;
+
+typedef Vector<uint32_t, 2> uint2;
+typedef Vector<uint32_t, 3> uint3;
+typedef Vector<uint32_t, 4> uint4;
+
+template <typename T, int ROWS, int COLS>
+struct Matrix
+{
+ Vector<T, COLS> rows[ROWS];
+};
+
+// ----------------------------- ResourceType -----------------------------------------
+
+// https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/sm5-object-structuredbuffer-getdimensions
+// Missing Load(_In_ int Location, _Out_ uint Status);
+
+template <typename T>
+struct RWStructuredBuffer
+{
+ T& operator[](size_t index) const { assert(index < count); return data[index]; }
+ const T& Load(size_t index) const { assert(index < count); return data[index]; }
+ void GetDimensions(uint32_t& outNumStructs, uint32_t& outStride) { outNumStructs = uint32_t(count); outStride = uint32_t(sizeof(T)); }
+
+ T* data;
+ size_t count;
+};
+
+template <typename T>
+struct StructuredBuffer
+{
+ const T& operator[](size_t index) const { assert(index < count); return data[index]; }
+ const T& Load(size_t index) const { assert(index < count); return data[index]; }
+ void GetDimensions(uint32_t& outNumStructs, uint32_t& outStride) { outNumStructs = uint32_t(count); outStride = uint32_t(sizeof(T)); }
+
+ T* data;
+ size_t count;
+};
+
+// Missing Load(_In_ int Location, _Out_ uint Status);
+struct ByteAddressBuffer
+{
+ void GetDimensions(uint32_t& outDim) const { outDim = uint32_t(sizeInBytes); }
+ uint32_t Load(size_t index) const
+ {
+ assert(index + 4 <= sizeInBytes && (index & 3) == 0);
+ return data[index >> 2];
+ }
+ uint2 Load2(size_t index) const
+ {
+ assert(index + 8 <= sizeInBytes && (index & 3) == 0);
+ const size_t dataIdx = index >> 2;
+ return uint2{data[dataIdx], data[dataIdx + 1]};
+ }
+ uint3 Load3(size_t index) const
+ {
+ assert(index + 12 <= sizeInBytes && (index & 3) == 0);
+ const size_t dataIdx = index >> 2;
+ return uint3{data[dataIdx], data[dataIdx + 1], data[dataIdx + 2]};
+ }
+ uint4 Load4(size_t index) const
+ {
+ assert(index + 16 <= sizeInBytes && (index & 3) == 0);
+ const size_t dataIdx = index >> 2;
+ return uint4{data[dataIdx], data[dataIdx + 1], data[dataIdx + 2], data[dataIdx + 3]};
+ }
+
+ const uint32_t* data;
+ size_t sizeInBytes; //< Must be multiple of 4
+};
+
+// https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/sm5-object-rwbyteaddressbuffer
+// Missing support for Atomic operations
+// Missing support for Load with status
+struct RWByteAddressBuffer
+{
+ void GetDimensions(uint32_t& outDim) const { outDim = uint32_t(sizeInBytes); }
+
+ uint32_t Load(size_t index) const
+ {
+ assert(index + 4 <= sizeInBytes && (index & 3) == 0);
+ return data[index >> 2];
+ }
+ uint2 Load2(size_t index) const
+ {
+ assert(index + 8 <= sizeInBytes && (index & 3) == 0);
+ const size_t dataIdx = index >> 2;
+ return uint2{data[dataIdx], data[dataIdx + 1]};
+ }
+ uint3 Load3(size_t index) const
+ {
+ assert(index + 12 <= sizeInBytes && (index & 3) == 0);
+ const size_t dataIdx = index >> 2;
+ return uint3{data[dataIdx], data[dataIdx + 1], data[dataIdx + 2]};
+ }
+ uint4 Load4(size_t index) const
+ {
+ assert(index + 16 <= sizeInBytes && (index & 3) == 0);
+ const size_t dataIdx = index >> 2;
+ return uint4{data[dataIdx], data[dataIdx + 1], data[dataIdx + 2], data[dataIdx + 3]};
+ }
+
+ void Store(size_t index, uint32_t v) const
+ {
+ assert(index + 4 <= sizeInBytes && (index & 3) == 0);
+ data[index >> 2] = v;
+ }
+ void Store2(size_t index, uint2 v) const
+ {
+ assert(index + 8 <= sizeInBytes && (index & 3) == 0);
+ const size_t dataIdx = index >> 2;
+ data[dataIdx + 0] = v.x;
+ data[dataIdx + 1] = v.y;
+ }
+ void Store3(size_t index, uint3 v) const
+ {
+ assert(index + 12 <= sizeInBytes && (index & 3) == 0);
+ const size_t dataIdx = index >> 2;
+ data[dataIdx + 0] = v.x;
+ data[dataIdx + 1] = v.y;
+ data[dataIdx + 2] = v.z;
+ }
+ void Store4(size_t index, uint4 v) const
+ {
+ assert(index + 16 <= sizeInBytes && (index & 3) == 0);
+ const size_t dataIdx = index >> 2;
+ data[dataIdx + 0] = v.x;
+ data[dataIdx + 1] = v.y;
+ data[dataIdx + 2] = v.z;
+ data[dataIdx + 3] = v.w;
+ }
+
+ uint32_t* data;
+ size_t sizeInBytes; //< Must be multiple of 4
+};
+
+struct ISamplerState;
+struct ISamplerComparisonState;
+
+struct SamplerState
+{
+ ISamplerState* state;
+};
+
+struct SamplerComparisonState
+{
+ ISamplerComparisonState* state;
+};
+
+// Texture
+
+struct ITexture2D
+{
+ virtual void Load(const int3& v, void* out) = 0;
+ virtual void Sample(SamplerState samplerState, const float2& loc, void* out) = 0;
+};
+
+template <typename T>
+struct Texture2D
+{
+ T Load(const int3& v) const { T out; texture->Load(v, &out); return out; }
+ T Sample(SamplerState samplerState, const float2& v) const { T out; texture->Sample(samplerState, v, &out); return out; }
+
+ ITexture2D* texture;
+};
+
+/* Varing input for Compute */
+
+struct ComputeVaryingInput
+{
+ uint3 groupID;
+ uint3 groupThreadID;
+};
+
+// ----------------------------- F32 -----------------------------------------
+
+union Union32
+{
+ uint32_t u;
+ int32_t i;
+ float f;
+};
+
+// Helpers
+SLANG_FORCE_INLINE float F32_calcSafeRadians(float radians)
+{
+ float a = radians * (1.0f / float(SLANG_PRELUDE_PI));
+ a = (a < 0.0f) ? (::ceilf(a) - a) : (a - ::floorf(a));
+ return (a * float(SLANG_PRELUDE_PI));
+}
+
+// Unary
+SLANG_FORCE_INLINE float F32_ceil(float f) { return ::ceilf(f); }
+SLANG_FORCE_INLINE float F32_floor(float f) { return ::floorf(f); }
+SLANG_FORCE_INLINE float F32_sin(float f) { return ::sinf(F32_calcSafeRadians(f)); }
+SLANG_FORCE_INLINE float F32_cos(float f) { return ::cosf(F32_calcSafeRadians(f)); }
+SLANG_FORCE_INLINE float F32_tan(float f) { return ::tanf(f); }
+SLANG_FORCE_INLINE float F32_asin(float f) { return ::asinf(f); }
+SLANG_FORCE_INLINE float F32_acos(float f) { return ::acosf(f); }
+SLANG_FORCE_INLINE float F32_atan(float f) { return ::atanf(f); }
+SLANG_FORCE_INLINE float F32_log2(float f) { return ::log2f(f); }
+SLANG_FORCE_INLINE float F32_exp2(float f) { return ::exp2f(f); }
+SLANG_FORCE_INLINE float F32_exp(float f) { return ::expf(f); }
+SLANG_FORCE_INLINE float F32_abs(float f) { return ::fabsf(f); }
+SLANG_FORCE_INLINE float F32_trunc(float f) { return ::truncf(f); }
+SLANG_FORCE_INLINE float F32_sqrt(float f) { return ::sqrtf(f); }
+SLANG_FORCE_INLINE float F32_rsqrt(float f) { return 1.0f / F32_sqrt(f); }
+SLANG_FORCE_INLINE float F32_rcp(float f) { return 1.0f / f; }
+SLANG_FORCE_INLINE float F32_sign(float f) { return ( f == 0.0f) ? f : (( f < 0.0f) ? -1.0f : 1.0f); }
+SLANG_FORCE_INLINE float F32_saturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
+SLANG_FORCE_INLINE float F32_frac(float f) { return f - F32_floor(f); }
+SLANG_FORCE_INLINE float F32_radians(float f) { return f * 0.01745329222f; }
+
+// Binary
+SLANG_FORCE_INLINE float F32_min(float a, float b) { return a < b ? a : b; }
+SLANG_FORCE_INLINE float F32_max(float a, float b) { return a > b ? a : b; }
+SLANG_FORCE_INLINE float F32_pow(float a, float b) { return ::powf(a, b); }
+SLANG_FORCE_INLINE float F32_fmod(float a, float b) { return ::fmodf(a, b); }
+SLANG_FORCE_INLINE float F32_step(float a, float b) { return float(a >= b); }
+SLANG_FORCE_INLINE float F32_atan2(float a, float b) { return float(atan2(a, b)); }
+
+// Ternary
+SLANG_FORCE_INLINE float F32_smoothstep(float min, float max, float x) { return x < min ? min : ((x > max) ? max : x / (max - min)); }
+SLANG_FORCE_INLINE float F32_lerp(float x, float y, float s) { return x + s * (y - x); }
+SLANG_FORCE_INLINE float F32_clamp(float x, float min, float max) { return ( x < min) ? min : ((x > max) ? max : x); }
+SLANG_FORCE_INLINE void F32_sincos(float f, float& outSin, float& outCos) { outSin = F32_sin(f); outCos = F32_cos(f); }
+
+SLANG_FORCE_INLINE uint32_t F32_asuint(float f) { Union32 u; u.f = f; return u.u; }
+SLANG_FORCE_INLINE int32_t F32_asint(float f) { Union32 u; u.f = f; return u.i; }
+
+// ----------------------------- F64 -----------------------------------------
+
+SLANG_FORCE_INLINE double F64_calcSafeRadians(double radians)
+{
+ double a = radians * (1.0 / SLANG_PRELUDE_PI);
+ a = (a < 0.0) ? (::ceil(a) - a) : (a - ::floor(a));
+ return (a * SLANG_PRELUDE_PI);
+}
+
+// Unary
+SLANG_FORCE_INLINE double F64_ceil(double f) { return ::ceil(f); }
+SLANG_FORCE_INLINE double F64_floor(double f) { return ::floor(f); }
+SLANG_FORCE_INLINE double F64_sin(double f) { return ::sin(F64_calcSafeRadians(f)); }
+SLANG_FORCE_INLINE double F64_cos(double f) { return ::cos(F64_calcSafeRadians(f)); }
+SLANG_FORCE_INLINE double F64_tan(double f) { return ::tan(f); }
+SLANG_FORCE_INLINE double F64_asin(double f) { return ::asin(f); }
+SLANG_FORCE_INLINE double F64_acos(double f) { return ::acos(f); }
+SLANG_FORCE_INLINE double F64_atan(double f) { return ::atan(f); }
+SLANG_FORCE_INLINE double F64_log2(double f) { return ::log2(f); }
+SLANG_FORCE_INLINE double F64_exp2(double f) { return ::exp2(f); }
+SLANG_FORCE_INLINE double F64_exp(double f) { return ::exp(f); }
+SLANG_FORCE_INLINE double F64_abs(double f) { return ::fabs(f); }
+SLANG_FORCE_INLINE double F64_trunc(double f) { return ::trunc(f); }
+SLANG_FORCE_INLINE double F64_sqrt(double f) { return ::sqrt(f); }
+SLANG_FORCE_INLINE double F64_rsqrt(double f) { return 1.0 / F64_sqrt(f); }
+SLANG_FORCE_INLINE double F64_rcp(double f) { return 1.0 / f; }
+SLANG_FORCE_INLINE double F64_sign(double f) { return (f == 0.0) ? f : ((f < 0.0) ? -1.0 : 1.0); }
+SLANG_FORCE_INLINE double F64_saturate(double f) { return (f < 0.0) ? 0.0 : (f > 1.0) ? 1.0 : f; }
+SLANG_FORCE_INLINE double F64_frac(double f) { return f - F64_floor(f); }
+SLANG_FORCE_INLINE double F64_radians(double f) { return f * 0.01745329222; }
+
+// Binary
+SLANG_FORCE_INLINE double F64_min(double a, double b) { return a < b ? a : b; }
+SLANG_FORCE_INLINE double F64_max(double a, double b) { return a > b ? a : b; }
+SLANG_FORCE_INLINE double F64_pow(double a, double b) { return ::pow(a, b); }
+SLANG_FORCE_INLINE double F64_fmod(double a, double b) { return ::fmod(a, b); }
+SLANG_FORCE_INLINE double F64_step(double a, double b) { return double(a >= b); }
+SLANG_FORCE_INLINE double F64_atan2(double a, double b) { return atan2(a, b); }
+
+// Ternary
+SLANG_FORCE_INLINE double F64_smoothstep(double min, double max, double x) { return x < min ? min : ((x > max) ? max : x / (max - min)); }
+SLANG_FORCE_INLINE double F64_lerp(double x, double y, double s) { return x + s * (y - x); }
+SLANG_FORCE_INLINE double F64_clamp(double x, double min, double max) { return (x < min) ? min : ((x > max) ? max : x); }
+SLANG_FORCE_INLINE void F64_sincos(double f, double& outSin, double& outCos) { outSin = F64_sin(f); outCos = F64_cos(f); }
+
+// TODO!
+//uint32_t F64_asuint(float f);
+//int32_t F64_asint(float f);
+
+// ----------------------------- I32 -----------------------------------------
+
+SLANG_FORCE_INLINE int32_t I32_abs(int32_t f) { return (f < 0) ? -f : f; }
+
+SLANG_FORCE_INLINE int32_t I32_min(int32_t a, int32_t b) { return a < b ? a : b; }
+SLANG_FORCE_INLINE int32_t I32_max(int32_t a, int32_t b) { return a > b ? a : b; }
+
+SLANG_FORCE_INLINE int32_t I32_clamp(int32_t x, int32_t min, int32_t max) { return ( x < min) ? min : ((x > max) ? max : x); }
+
+SLANG_FORCE_INLINE float I32_asfloat(int32_t x) { Union32 u; u.i = x; return u.f; }
+SLANG_FORCE_INLINE uint32_t I32_asuint(int32_t x) { return uint32_t(x); }
+
+// ----------------------------- U32 -----------------------------------------
+
+SLANG_FORCE_INLINE uint32_t U32_abs(uint32_t f) { return f; }
+
+SLANG_FORCE_INLINE uint32_t U32_min(uint32_t a, uint32_t b) { return a < b ? a : b; }
+SLANG_FORCE_INLINE uint32_t U32_max(uint32_t a, uint32_t b) { return a > b ? a : b; }
+
+SLANG_FORCE_INLINE uint32_t U32_clamp(uint32_t x, uint32_t min, uint32_t max) { return ( x < min) ? min : ((x > max) ? max : x); }
+
+SLANG_FORCE_INLINE float U32_asfloat(uint32_t x) { Union32 u; u.u = x; return u.f; }
+SLANG_FORCE_INLINE uint32_t U32_asint(int32_t x) { return uint32_t(x); }
+
+#ifdef SLANG_PRELUDE_NAMESPACE
+}
+#endif
+
+#endif