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-rw-r--r--tests/compute/rw-texture-simple.slang36
-rw-r--r--tests/compute/rw-texture-simple.slang.expected.txt9
-rw-r--r--tests/compute/texture-simple.slang2
3 files changed, 33 insertions, 14 deletions
diff --git a/tests/compute/rw-texture-simple.slang b/tests/compute/rw-texture-simple.slang
index dde0ecd4c..3598cadeb 100644
--- a/tests/compute/rw-texture-simple.slang
+++ b/tests/compute/rw-texture-simple.slang
@@ -1,27 +1,45 @@
-//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute
+//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type
// Doesn't work on DX11 currently - locks up on binding
-//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute
-//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12
-//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -use-dxil
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type
+// Produces a different result on DX12 with DXBC than expected(!). So disabled for now
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type
+//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -use-dxil -output-using-type
// TODO(JS): Doesn't work on vk currently, because createTextureView not implemented on vk renderer
-//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute
-//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute
+//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type
+//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type
//TEST_INPUT: RWTexture1D(format=R_Float32, size=4, content = one):name rwt1D
RWTexture1D<float> rwt1D;
+//TEST_INPUT: RWTexture2D(format=R_Float32, size=4, content = one):name rwt2D
+RWTexture2D<float> rwt2D;
+//TEST_INPUT: RWTexture3D(format=R_Float32, size=4, content = one):name rwt3D
+RWTexture3D<float> rwt3D;
//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
RWStructuredBuffer<float> outputBuffer;
-[numthreads(4, 4, 1)]
+[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
int idx = dispatchThreadID.x;
- float u = idx * (1.0f / 4);
float val = 0.0f;
- val += rwt1D.Load(idx);
+ //val += rwt1D.Load(idx);
+ val += rwt1D[idx];
+ val += rwt2D[uint2(idx, idx)];
+ val += rwt3D[uint3(idx, idx, idx)];
+
+ // NOTE! This is disabled because on CUDA, whilst this has an effect it is not what is expected.
+ // The value read back has changed but seems to always be 1.
+ // rwt1D[idx] = idx;
+
+ rwt2D[uint2(idx, idx)] = idx;
+ rwt3D[uint3(idx, idx, idx)] = idx;
+
+ val += rwt1D[idx];
+ val += rwt2D[uint2(idx, idx)];
+ val += rwt3D[uint3(idx, idx, idx)];
outputBuffer[idx] = val;
}
diff --git a/tests/compute/rw-texture-simple.slang.expected.txt b/tests/compute/rw-texture-simple.slang.expected.txt
index cc5e55ab6..78ed77898 100644
--- a/tests/compute/rw-texture-simple.slang.expected.txt
+++ b/tests/compute/rw-texture-simple.slang.expected.txt
@@ -1,4 +1,5 @@
-3F800000
-3F800000
-3F800000
-3F800000
+type: float
+4.000000
+6.000000
+8.000000
+10.000000
diff --git a/tests/compute/texture-simple.slang b/tests/compute/texture-simple.slang
index df990ec7a..e2a14043e 100644
--- a/tests/compute/texture-simple.slang
+++ b/tests/compute/texture-simple.slang
@@ -32,7 +32,7 @@ SamplerState samplerState;
//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
RWStructuredBuffer<float> outputBuffer;
-[numthreads(4, 4, 1)]
+[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
int idx = dispatchThreadID.x;