diff options
Diffstat (limited to 'tests/compute')
| -rw-r--r-- | tests/compute/half-texture-simple.slang | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/tests/compute/half-texture-simple.slang b/tests/compute/half-texture-simple.slang index 75bd6b3ad..124755534 100644 --- a/tests/compute/half-texture-simple.slang +++ b/tests/compute/half-texture-simple.slang @@ -7,23 +7,23 @@ //TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj // Doesn't work on CUDA, not clear why yet -//DISABLE_TEST_INPUT: Texture1D(format=R_Float16, size=4, content = one, mipMaps=1):name tLoad1D +//DISABLE_TEST_INPUT: Texture1D(format=R16_FLOAT, size=4, content = one, mipMaps=1):name tLoad1D //Texture1D<float> tLoad1D; -//TEST_INPUT: Texture1D(format=R_Float16, size=4, content = one):name t1D +//TEST_INPUT: Texture1D(format=R16_FLOAT, size=4, content = one):name t1D Texture1D<float> t1D; -//TEST_INPUT: Texture2D(format=R_Float16, size=4, content = one):name t2D +//TEST_INPUT: Texture2D(format=R16_FLOAT, size=4, content = one):name t2D Texture2D<float> t2D; -//TEST_INPUT: Texture3D(format=R_Float16, size=4, content = one):name t3D +//TEST_INPUT: Texture3D(format=R16_FLOAT, size=4, content = one):name t3D Texture3D<float> t3D; -//TEST_INPUT: TextureCube(format=R_Float16, size=4, content = one):name tCube +//TEST_INPUT: TextureCube(format=R16_FLOAT, size=4, content = one):name tCube TextureCube<float> tCube; -//TEST_INPUT: Texture1D(format=R_Float16, size=4, content = one, arrayLength=2):name t1DArray +//TEST_INPUT: Texture1D(format=R16_FLOAT, size=4, content = one, arrayLength=2):name t1DArray Texture1DArray<float> t1DArray; -//TEST_INPUT: Texture2D(format=R_Float16, size=4, content = one, arrayLength=2):name t2DArray +//TEST_INPUT: Texture2D(format=R16_FLOAT, size=4, content = one, arrayLength=2):name t2DArray Texture2DArray<float> t2DArray; -//TEST_INPUT: TextureCube(format=R_Float16, size=4, content = one, arrayLength=2):name tCubeArray +//TEST_INPUT: TextureCube(format=R16_FLOAT, size=4, content = one, arrayLength=2):name tCubeArray TextureCubeArray<float> tCubeArray; //TEST_INPUT: Sampler:name samplerState |
