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-rw-r--r--tests/compute/texture-subscript.slang58
1 files changed, 58 insertions, 0 deletions
diff --git a/tests/compute/texture-subscript.slang b/tests/compute/texture-subscript.slang
new file mode 100644
index 000000000..9251f49f1
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+++ b/tests/compute/texture-subscript.slang
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+//TEST:SIMPLE(filecheck=METAL): -target metal -entry computeMain -stage compute
+//TEST:SIMPLE(filecheck=METALLIB): -target metallib -entry computeMain -stage compute
+// Metal lacks RWTexture GFX backend support.
+// Due to this, Metal compute test is disabled
+//DISABLE_TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -slang -output-using-type -shaderobj -mtl
+//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -slang -output-using-type -shaderobj -vk
+//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -slang -output-using-type -shaderobj -vk -glsl
+
+//METAL-NOT: error 41402
+//METALLIB: @computeMain
+
+//TEST_INPUT: RWTexture1D(format=R8G8B8A8_SINT, size=8, content = zero, mipMaps = 1):name outputTexture1D
+RWTexture1D<int4> outputTexture1D;
+
+//TEST_INPUT: RWTexture2D(format=R8G8B8A8_SINT, size=8, content = zero, mipMaps = 1):name outputTexture2D
+RWTexture2D<int4> outputTexture2D;
+
+//TEST_INPUT: RWTexture3D(format=R8G8B8A8_SINT, size=8, content = zero, mipMaps = 1):name outputTexture3D
+RWTexture3D<int4> outputTexture3D;
+
+//TEST_INPUT: RWTexture2D(format=R8G8B8A8_SINT, size=4, content = zero, arrayLength=2, mipMaps = 1):name outputTexture2DArray
+RWTexture2DArray<int4> outputTexture2DArray;
+
+//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
+RWStructuredBuffer<uint> outputBuffer;
+
+
+[numthreads(1,1,1)]
+void computeMain()
+{
+ outputTexture1D[0].xz = int2(1,2).xx;
+ outputTexture1D[1].x = int2(3,4).y;
+
+ outputTexture2D[0].xz = int2(1,2).xx;
+ outputTexture2D[int2(0, 1)].x = int2(3,4).y;
+
+ outputTexture3D[0].xz = int2(1,2).xx;
+ outputTexture3D[int3(0, 0, 1)].x = int2(3,4).y;
+
+ outputTexture2DArray[0].xz = int2(1,2);
+ outputTexture2DArray[int3(0, 0, 1)].xz = int2(3,4);
+
+ outputBuffer[0] = uint(true
+ && all(outputTexture1D[0] == int4(1, 0, 1, 0)) == true
+ && all(outputTexture1D[1] == int4(4, 0, 0, 0)) == true
+
+ && all(outputTexture2D[0] == int4(1, 0, 1, 0)) == true
+ && all(outputTexture2D[int2(0, 1)] == int4(4, 0, 0, 0)) == true
+
+ && all(outputTexture3D[0] == int4(1, 0, 1, 0)) == true
+ && all(outputTexture3D[int3(0, 0, 1)] == int4(4, 0, 0, 0)) == true
+
+ && all(outputTexture2DArray[0] == int4(1, 0, 2, 0)) == true
+ && all(outputTexture2DArray[int3(0, 0, 1)] == int4(3, 0, 4, 0)) == true
+ );
+}
+
+//BUF: 1 \ No newline at end of file