diff options
Diffstat (limited to 'tests/compute/texture-subscript.slang')
| -rw-r--r-- | tests/compute/texture-subscript.slang | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/tests/compute/texture-subscript.slang b/tests/compute/texture-subscript.slang new file mode 100644 index 000000000..9251f49f1 --- /dev/null +++ b/tests/compute/texture-subscript.slang @@ -0,0 +1,58 @@ +//TEST:SIMPLE(filecheck=METAL): -target metal -entry computeMain -stage compute +//TEST:SIMPLE(filecheck=METALLIB): -target metallib -entry computeMain -stage compute +// Metal lacks RWTexture GFX backend support. +// Due to this, Metal compute test is disabled +//DISABLE_TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -slang -output-using-type -shaderobj -mtl +//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -slang -output-using-type -shaderobj -vk +//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -slang -output-using-type -shaderobj -vk -glsl + +//METAL-NOT: error 41402 +//METALLIB: @computeMain + +//TEST_INPUT: RWTexture1D(format=R8G8B8A8_SINT, size=8, content = zero, mipMaps = 1):name outputTexture1D +RWTexture1D<int4> outputTexture1D; + +//TEST_INPUT: RWTexture2D(format=R8G8B8A8_SINT, size=8, content = zero, mipMaps = 1):name outputTexture2D +RWTexture2D<int4> outputTexture2D; + +//TEST_INPUT: RWTexture3D(format=R8G8B8A8_SINT, size=8, content = zero, mipMaps = 1):name outputTexture3D +RWTexture3D<int4> outputTexture3D; + +//TEST_INPUT: RWTexture2D(format=R8G8B8A8_SINT, size=4, content = zero, arrayLength=2, mipMaps = 1):name outputTexture2DArray +RWTexture2DArray<int4> outputTexture2DArray; + +//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer +RWStructuredBuffer<uint> outputBuffer; + + +[numthreads(1,1,1)] +void computeMain() +{ + outputTexture1D[0].xz = int2(1,2).xx; + outputTexture1D[1].x = int2(3,4).y; + + outputTexture2D[0].xz = int2(1,2).xx; + outputTexture2D[int2(0, 1)].x = int2(3,4).y; + + outputTexture3D[0].xz = int2(1,2).xx; + outputTexture3D[int3(0, 0, 1)].x = int2(3,4).y; + + outputTexture2DArray[0].xz = int2(1,2); + outputTexture2DArray[int3(0, 0, 1)].xz = int2(3,4); + + outputBuffer[0] = uint(true + && all(outputTexture1D[0] == int4(1, 0, 1, 0)) == true + && all(outputTexture1D[1] == int4(4, 0, 0, 0)) == true + + && all(outputTexture2D[0] == int4(1, 0, 1, 0)) == true + && all(outputTexture2D[int2(0, 1)] == int4(4, 0, 0, 0)) == true + + && all(outputTexture3D[0] == int4(1, 0, 1, 0)) == true + && all(outputTexture3D[int3(0, 0, 1)] == int4(4, 0, 0, 0)) == true + + && all(outputTexture2DArray[0] == int4(1, 0, 2, 0)) == true + && all(outputTexture2DArray[int3(0, 0, 1)] == int4(3, 0, 4, 0)) == true + ); +} + +//BUF: 1
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