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-rw-r--r--tests/compute/rw-texture-simple.slang27
1 files changed, 27 insertions, 0 deletions
diff --git a/tests/compute/rw-texture-simple.slang b/tests/compute/rw-texture-simple.slang
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+++ b/tests/compute/rw-texture-simple.slang
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+//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute
+// Doesn't work on DX11 currently - locks up on binding
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute
+//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12
+//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -use-dxil
+// TODO(JS): Doesn't work on vk currently, because createTextureView not implemented on vk renderer
+//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute
+//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute
+
+//TEST_INPUT: RWTexture1D(format=R_Float32, size=4, content = one):name rwt1D
+RWTexture1D<float> rwt1D;
+
+//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
+RWStructuredBuffer<float> outputBuffer;
+
+[numthreads(4, 4, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ int idx = dispatchThreadID.x;
+ float u = idx * (1.0f / 4);
+
+ float val = 0.0f;
+
+ val += rwt1D.Load(idx);
+
+ outputBuffer[idx] = val;
+}