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diff --git a/tests/compute/interface-shader-param2.slang b/tests/compute/interface-shader-param2.slang
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+// interface-shader-param2.slang
+
+// This test builds on `interface-shader-param.slang` by using
+// concrete types that have data within them, instead of
+// just empty types.
+
+//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute
+//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12
+//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute
+
+// A lot of the setup is the same as for `interface-shader-param`,
+// so look there if you want the comments.
+
+interface IRandomNumberGenerator
+{
+ [mutating]
+ int randomInt();
+}
+
+interface IRandomNumberGenerationStrategy
+{
+ associatedtype Generator : IRandomNumberGenerator;
+ Generator makeGenerator(int seed);
+}
+
+interface IModifier
+{
+ int modify(int val);
+}
+
+int test(
+ int seed,
+ IRandomNumberGenerationStrategy inStrategy,
+ IModifier modifier)
+{
+ let strategy = inStrategy;
+ var generator = strategy.makeGenerator(seed);
+ let unused = generator.randomInt();
+ let val = generator.randomInt();
+ let modifiedVal = modifier.modify(val);
+ return modifiedVal;
+}
+
+
+//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(0),out
+RWStructuredBuffer<int> gOutputBuffer;
+
+//TEST_INPUT:cbuffer(data=[1 0 0 0], stride=4):dxbinding(0),glbinding(1)
+ConstantBuffer<IRandomNumberGenerationStrategy> gStrategy;
+
+[numthreads(4, 1, 1)]
+void computeMain(
+
+//TEST_INPUT:cbuffer(data=[8 0 0 0], stride=4):dxbinding(1),glbinding(2)
+ uniform IModifier modifier,
+ uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ let tid = dispatchThreadID.x;
+
+ let inputVal : int = tid;
+ let outputVal = test(inputVal, gStrategy, modifier);
+
+ gOutputBuffer[tid] = outputVal;
+}
+
+// Okay, now we get to the part that is unique starting
+// in this test: we add data to the concrete types
+// that we will use as parameters.
+
+struct MyStrategy : IRandomNumberGenerationStrategy
+{
+ int globalSeed;
+
+ struct Generator : IRandomNumberGenerator
+ {
+ int state;
+
+ [mutating]
+ int randomInt()
+ {
+ return state++;
+ }
+ }
+
+ Generator makeGenerator(int seed)
+ {
+ Generator generator = { seed ^ globalSeed };
+ return generator;
+ }
+}
+
+struct MyModifier : IModifier
+{
+ int localModifier;
+
+ int modify(int val)
+ {
+ return val ^ localModifier;
+ }
+}
+
+//TEST_INPUT: globalExistentialType MyStrategy
+//TEST_INPUT: entryPointExistentialType MyModifier