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-rw-r--r--tests/compute/half-texture.slang.1.expected45
1 files changed, 0 insertions, 45 deletions
diff --git a/tests/compute/half-texture.slang.1.expected b/tests/compute/half-texture.slang.1.expected
deleted file mode 100644
index 7dd96403f..000000000
--- a/tests/compute/half-texture.slang.1.expected
+++ /dev/null
@@ -1,45 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-#pragma pack_matrix(column_major)
-
-#line 8 "tests/compute/half-texture.slang"
-RWTexture2D<half > halfTexture_0 : register(u1);
-
-RWTexture2D<vector<half,2> > halfTexture2_0 : register(u2);
-
-RWTexture2D<vector<half,4> > halfTexture4_0 : register(u3);
-
-
-#line 5
-RWStructuredBuffer<int > outputBuffer_0 : register(u0);
-
-
-#line 18
-[shader("compute")][numthreads(4, 4, 1)]
-void computeMain(vector<uint,3> dispatchThreadID_0 : SV_DISPATCHTHREADID)
-{
-
-#line 20
- vector<int,2> pos_0 = (vector<int,2>) dispatchThreadID_0.xy;
- float _S1 = 1.00000000000000000000 / 3.00000000000000000000;
- vector<int,2> pos2_0 = vector<int,2>(int(3) - pos_0.y, int(3) - pos_0.x);
-
-#line 29
- half h_0 = halfTexture_0[(vector<uint,2>) pos2_0];
- vector<half,2> h2_0 = halfTexture2_0[(vector<uint,2>) pos2_0];
- vector<half,4> h4_0 = halfTexture4_0[(vector<uint,2>) pos2_0];
-
-
-
- halfTexture_0[(vector<uint,2>) pos_0] = h2_0.x + h2_0.y;
- halfTexture2_0[(vector<uint,2>) pos_0] = h4_0.xy;
- halfTexture4_0[(vector<uint,2>) pos_0] = vector<half,4>(h2_0, h_0, h_0);
-
- int index_0 = pos_0.x + pos_0.y * int(4);
- outputBuffer_0[(uint) index_0] = index_0;
- return;
-}
-
-}