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-rw-r--r--tests/compute/half-structured-buffer.slang30
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diff --git a/tests/compute/half-structured-buffer.slang b/tests/compute/half-structured-buffer.slang
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+++ b/tests/compute/half-structured-buffer.slang
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+//TEST(compute):COMPARE_COMPUTE:-vk -compute -profile cs_6_2 -render-features half
+//Disable on Dx12 for now - because writing to structured buffer produces unexpected results
+//DISABLE_TEST(compute):COMPARE_COMPUTE:-dx12 -compute -use-dxil -profile cs_6_2 -render-features half
+//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=16):dxbinding(0),glbinding(0),out
+
+struct Thing
+{
+ uint pos;
+ float radius;
+ half4 color;
+};
+
+RWStructuredBuffer<Thing> outputBuffer;
+
+[numthreads(4, 1, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ uint tid = dispatchThreadID.x;
+
+ float v = float(tid);
+
+ float base = v* 4.0f;
+
+ Thing thing;
+ thing.pos = tid;
+ thing.color = half4(base, base + 1.0f, base + 2.0f, base + 3.0f);
+ thing.radius = v;
+
+ outputBuffer[tid] = thing;
+} \ No newline at end of file