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-rw-r--r--tests/compute/entry-point-uniform-params.slang8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/compute/entry-point-uniform-params.slang b/tests/compute/entry-point-uniform-params.slang
index e0c14ec93..af5a87616 100644
--- a/tests/compute/entry-point-uniform-params.slang
+++ b/tests/compute/entry-point-uniform-params.slang
@@ -27,17 +27,17 @@ struct Things
// A shader parameter at global scope should be assigned
// a register/binding before any related to the entry point.
-//TEST_INPUT:cbuffer(data=[1 0 0 0]):dxbinding(0),glbinding(0),name=signs
+//TEST_INPUT:cbuffer(data=[1 0 0 0]):name=signs
ConstantBuffer<Signs> signs;
[numthreads(4, 1, 1)]
void computeMain(
-//TEST_INPUT:cbuffer(data=[2 0 0 0 3 0 0 0]):dxbinding(1),glbinding(1),name=stuff
+//TEST_INPUT:cbuffer(data=[2 0 0 0 3 0 0 0]):name=stuff
uniform Stuff stuff,
-//TEST_INPUT:cbuffer(data=[3]):,isCPUOnly,name=things
+//TEST_INPUT:cbuffer(data=[3]):isCPUOnly,name=things
uniform Things things,
-//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(2),out,name=outputBuffer
+//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
uniform RWStructuredBuffer<int> outputBuffer,
uint3 dispatchThreadID : SV_DispatchThreadID)