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-rw-r--r--tests/bindings/array-of-struct-of-resource.hlsl2
-rw-r--r--tests/bindings/binding0.hlsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/tests/bindings/array-of-struct-of-resource.hlsl b/tests/bindings/array-of-struct-of-resource.hlsl
index b34e0469b..240ffed73 100644
--- a/tests/bindings/array-of-struct-of-resource.hlsl
+++ b/tests/bindings/array-of-struct-of-resource.hlsl
@@ -4,7 +4,7 @@
// HLSL compiler would already do in the simple case (when
// all shader parameters are actually used).
-float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); }
+float4 use(Texture2D t, SamplerState samp) { return t.Sample(samp, 0.0); }
#ifdef __SLANG__
diff --git a/tests/bindings/binding0.hlsl b/tests/bindings/binding0.hlsl
index 5516b0135..2ae40ead3 100644
--- a/tests/bindings/binding0.hlsl
+++ b/tests/bindings/binding0.hlsl
@@ -24,7 +24,7 @@
#endif
float4 use(float4 val) { return val; };
-float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); }
+float4 use(Texture2D tex, SamplerState samp) { return tex.Sample(samp, 0.0); }
Texture2D t R(: register(t0));
SamplerState s R(: register(s0));