diff options
Diffstat (limited to 'source')
| -rw-r--r-- | source/slang/hlsl.meta.slang | 8 | ||||
| -rw-r--r-- | source/slang/slang-capabilities.capdef | 6 |
2 files changed, 10 insertions, 4 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 3cfa9410b..ec7ff0e0d 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -20662,7 +20662,7 @@ struct HitObject [__requiresNVAPI] [NonUniformReturn] - [require(cuda_hlsl_spirv, raytracing_lss)] + [require(cuda_hlsl_spirv, raytracing_lss_ho)] float4 GetSpherePositionAndRadius() { __target_switch @@ -20687,7 +20687,7 @@ struct HitObject [__requiresNVAPI] [NonUniformReturn] - [require(cuda_hlsl_spirv, raytracing_lss)] + [require(cuda_hlsl_spirv, raytracing_lss_ho)] float2x4 GetLssPositionsAndRadii() { __target_switch @@ -20718,7 +20718,7 @@ struct HitObject [__requiresNVAPI] [NonUniformReturn] - [require(cuda_hlsl_spirv, raytracing_lss)] + [require(cuda_hlsl_spirv, raytracing_lss_ho)] bool IsSphereHit() { __target_switch @@ -20740,7 +20740,7 @@ struct HitObject [__requiresNVAPI] [NonUniformReturn] - [require(cuda_hlsl_spirv, raytracing_lss)] + [require(cuda_hlsl_spirv, raytracing_lss_ho)] bool IsLssHit() { __target_switch diff --git a/source/slang/slang-capabilities.capdef b/source/slang/slang-capabilities.capdef index 343f89687..312777340 100644 --- a/source/slang/slang-capabilities.capdef +++ b/source/slang/slang-capabilities.capdef @@ -2260,6 +2260,12 @@ alias raytracing_anyhit_closesthit = anyhit_closesthit + raytracing; /// [Compound] alias raytracing_lss = raytracing_anyhit_closesthit | spvRayTracingLinearSweptSpheresGeometryNV; +/// hit object APIs allow raygen shaders, but not the non-hit object APIs. So we have this special +/// capdef specifically for the hitobject variant. +/// Collection of capabilities for linear swept spheres. +/// [Compound] +alias raytracing_lss_ho = raytracing_lss | raygen; + /// Collection of capabilities for raytracing with the shader stages of anyhit, closesthit, and intersection. /// [Compound] alias raytracing_anyhit_closesthit_intersection = anyhit_closesthit_intersection + raytracing; |
