diff options
Diffstat (limited to 'source')
| -rw-r--r-- | source/slang/hlsl.meta.slang | 197 | ||||
| -rw-r--r-- | source/slang/slang-emit-glsl.cpp | 44 | ||||
| -rw-r--r-- | source/slang/slang.natvis | 26 |
3 files changed, 244 insertions, 23 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 77b371662..761016866 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -4678,6 +4678,9 @@ static const CANDIDATE_TYPE CANDIDATE_PROCEDURAL_PRIMITIVE = 1; // back to the user code at interesting events along the ray. // __target_intrinsic(hlsl, RayQuery) +__target_intrinsic(glsl, rayQueryEXT) +__glsl_extension(GL_EXT_ray_query) +__glsl_version(460) struct RayQuery <let rayFlags : RAY_FLAG = RAY_FLAG_NONE> { // Initialize the query object in a "fresh" state. @@ -4697,7 +4700,42 @@ struct RayQuery <let rayFlags : RAY_FLAG = RAY_FLAG_NONE> // `RayQuery` to get the effective ray flags, which // must obey any API-imposed restrictions. // - void TraceRayInline(RaytracingAccelerationStructure accelerationStructure, RAY_FLAG rayFlags, uint instanceInclusionMask, RayDesc ray); + __target_intrinsic(hlsl) + void TraceRayInline( + RaytracingAccelerationStructure accelerationStructure, + RAY_FLAG rayFlags, + uint instanceInclusionMask, + RayDesc ray); + + __target_intrinsic(glsl, "rayQueryInitializeEXT($0, $1, $2, $3, $4, $5, $6, $7)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) + void __rayQueryInitializeEXT( + RaytracingAccelerationStructure accelerationStructure, + RAY_FLAG rayFlags, + uint instanceInclusionMask, + float3 origin, + float tMin, + float3 direction, + float tMax); + + [__unsafeForceInlineEarly] + __specialized_for_target(glsl) + void TraceRayInline( + RaytracingAccelerationStructure accelerationStructure, + RAY_FLAG rayFlags, + uint instanceInclusionMask, + RayDesc ray) + { + __rayQueryInitializeEXT( + accelerationStructure, + rayFlags, + instanceInclusionMask, + ray.Origin, + ray.TMin, + ray.Direction, + ray.TMax); + } // Resume the ray query coroutine. // @@ -4713,6 +4751,9 @@ struct RayQuery <let rayFlags : RAY_FLAG = RAY_FLAG_NONE> // functions to appropriately handle the closest hit (it any) // that was found. // + __target_intrinsic(glsl, rayQueryProceedEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) bool Proceed(); // Causes the ray query to terminate. @@ -4721,6 +4762,9 @@ struct RayQuery <let rayFlags : RAY_FLAG = RAY_FLAG_NONE> // traversal has terminated, so that subsequent // `Proceed()` calls will return `false`. // + __target_intrinsic(glsl, rayQueryTerminateEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) void Abort(); // Get the type of candidate hit being considered. @@ -4732,73 +4776,210 @@ struct RayQuery <let rayFlags : RAY_FLAG = RAY_FLAG_NONE> // the kind of candidate hit that must be resolved by // user code. // + __target_intrinsic(glsl, "rayQueryGetIntersectionTypeEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) CANDIDATE_TYPE CandidateType(); // Access properties of a candidate hit. - // + + __target_intrinsic(glsl, "transpose(rayQueryGetIntersectionObjectToWorldEXT($0, false))") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3x4 CandidateObjectToWorld3x4(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionObjectToWorldEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float4x3 CandidateObjectToWorld4x3(); + + __target_intrinsic(glsl, "transpose(rayQueryGetIntersectionWorldToObjectEXT($0, false))") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3x4 CandidateWorldToObject3x4(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionWorldToObjectEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float4x3 CandidateWorldToObject4x3(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionInstanceCustomIndexEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CandidateInstanceIndex(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionInstanceIdEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CandidateInstanceID(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionGeometryIndexEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CandidateGeometryIndex(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionPrimitiveIndexEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CandidatePrimitiveIndex(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CandidateInstanceContributionToHitGroupIndex(); // Access properties of the ray being traced // in the object space of a candidate hit. - // + + __target_intrinsic(glsl, "rayQueryGetIntersectionObjectRayOriginEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3 CandidateObjectRayOrigin(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionObjectRayDirectionEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3 CandidateObjectRayDirection(); // Access properties of a candidate procedural primitive hit. - // + + __target_intrinsic(glsl, "rayQueryGetIntersectionCandidateAABBOpaqueEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) bool CandidateProceduralPrimitiveNonOpaque(); - // Access properties of a candidate no-opaque triangle hit. - // + // Access properties of a candidate non-opaque triangle hit. + + __target_intrinsic(glsl, "rayQueryGetIntersectionFrontFaceEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) bool CandidateTriangleFrontFace(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionBarycentricsEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float2 CandidateTriangleBarycentrics(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionTEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float CandidateTriangleRayT(); // Commit the current non-opaque triangle hit. + __target_intrinsic(glsl, rayQueryConfirmIntersectionEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) void CommitNonOpaqueTriangleHit(); // Commit the current procedural primitive hit, with hit time `t`. + __target_intrinsic(glsl, rayQueryGenerateIntersectionEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) void CommitProceduralPrimitiveHit(float t); // Get the status of the committed (closest) hit, if any. + __target_intrinsic(glsl, "rayQueryGetIntersectionTypeEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) COMMITTED_STATUS CommittedStatus(); // Access properties of the committed hit. // + __target_intrinsic(glsl, "transpose(rayQueryGetIntersectionObjectToWorldEXT($0, true))") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3x4 CommittedObjectToWorld3x4(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionObjectToWorldEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float4x3 CommittedObjectToWorld4x3(); + + __target_intrinsic(glsl, "transpose(rayQueryGetIntersectionWorldToObjectEXT($0, true))") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3x4 CommittedWorldToObject3x4(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionWorldToObjectEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float4x3 CommittedWorldToObject4x3(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionTEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float CommittedRayT(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionInstanceCustomIndexEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CommittedInstanceIndex(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionInstanceIdEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CommittedInstanceID(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionGeometryIndexEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CommittedGeometryIndex(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionPrimitiveIndexEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CommittedPrimitiveIndex(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CommittedInstanceContributionToHitGroupIndex(); // Access properties of the ray being traced // in the object space of a committed hit. - // + + __target_intrinsic(glsl, "rayQueryGetIntersectionObjectRayOriginEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3 CommittedObjectRayOrigin(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionObjectRayDirectionEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3 CommittedObjectRayDirection(); // Access properties of a committed triangle hit. - // + + __target_intrinsic(glsl, "rayQueryGetIntersectionFrontFaceEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) bool CommittedTriangleFrontFace(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionBarycentricsEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float2 CommittedTriangleBarycentrics(); // Access properties of the ray being traced. + + __target_intrinsic(glsl, rayQueryGetRayFlagsEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint RayFlags(); + + __target_intrinsic(glsl, rayQueryGetWorldRayOriginEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3 WorldRayOrigin(); + + __target_intrinsic(glsl, rayQueryGetWorldRayDirectionEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3 WorldRayDirection(); + + __target_intrinsic(glsl, rayQueryGetRayTMinEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float RayTMin(); } diff --git a/source/slang/slang-emit-glsl.cpp b/source/slang/slang-emit-glsl.cpp index 7b784de8d..fb4417119 100644 --- a/source/slang/slang-emit-glsl.cpp +++ b/source/slang/slang-emit-glsl.cpp @@ -95,6 +95,7 @@ void GLSLSourceEmitter::_requireGLSLVersion(int version) CASE(430); CASE(440); CASE(450); + CASE(460); #undef CASE } @@ -1801,14 +1802,46 @@ void GLSLSourceEmitter::emitSimpleTypeImpl(IRType* type) { case kIROp_RaytracingAccelerationStructureType: { - _requireRayTracing(); - + // Note: We have the problem here that we want to do `_requireRayTracing()`, + // but just based on the use of a ray-tracing acceleration structure we + // cannot know which extension the user means to use. The current options are: + // + // * GL_NV_ray_tracing + // * GL_EXT_ray_tracing + // * GL_EXT_ray_query + // + // The first two options there are basically equivalent extensions with + // different GLSL syntax. We end up requiring the user to opt in to + // `GL_NV_ray_tracing` using target capabilities, and will always default + // to `GL_EXT_ray_tracing` otherwise. + // if( getTargetCaps().implies(CapabilityAtom::GL_NV_ray_tracing) ) { + // If the user has explicitly opted in to `GL_NV_ray_tracing`, + // then we don't need to explicitly request the extentsion again. + // We know that the acceleration structure type will translate + // to the one from that extension: + // m_writer->emit("accelerationStructureNV"); } else { + // If the user does *not* opt into a specific extension, then we + // have the problem that either `GL_EXT_ray_tracing` or `GL_EXT_ray-query` + // could provide the `accelerationSturctureEXT` type, but there + // can be drivers that provide only one and not the other. + // + // Because we can't pick one upon just seeing the type, we need to + // emit the type here but *not* call `_requireRayTracing()` or + // anything like it, because we don't yet know the specific extension + // we should ask for. + // + // TODO: We might eventually want to have this step set a flag that + // will cause a compilation error if nothing else in the code requires + // a specific concrete ray-tracing extension. Ideally all of these + // details could be subusmed under the capability system sooner or + // later. + // m_writer->emit("accelerationStructureEXT"); } break; @@ -1827,6 +1860,13 @@ void GLSLSourceEmitter::emitSimpleTypeImpl(IRType* type) return; } + auto decorated = getResolvedInstForDecorations(type); + if(auto targetIntrinsicDecor = findBestTargetIntrinsicDecoration(decorated)) + { + m_writer->emit(targetIntrinsicDecor->getDefinition()); + return; + } + SLANG_DIAGNOSE_UNEXPECTED(getSink(), SourceLoc(), "unhandled type"); } diff --git a/source/slang/slang.natvis b/source/slang/slang.natvis index 63ee313da..cb272f974 100644 --- a/source/slang/slang.natvis +++ b/source/slang/slang.natvis @@ -72,9 +72,9 @@ </Expand> </Type> <Type Name="Slang::IRInst"> - <DisplayString>{{{op}}}</DisplayString> + <DisplayString>{{{m_op}}}</DisplayString> <Expand> - <Item Name="[op]">op</Item> + <Item Name="[op]">m_op</Item> <Item Name="[type]">typeUse.usedValue</Item> <CustomListItems MaxItemsPerView="3"> <Variable Name="child" InitialValue="m_decorationsAndChildren.first"/> @@ -82,20 +82,20 @@ <If Condition="child == 0"> <Break/> </If> - <If Condition="child->op == Slang::kIROp_NameHintDecoration"> + <If Condition="child->m_op == Slang::kIROp_NameHintDecoration"> <Item Name="[name]">((Slang::IRStringLit*)(((Slang::IRUse*)(child + 1))->usedValue))->value.stringVal.chars,[((Slang::IRStringLit*)(((Slang::IRUse*)(child + 1))->usedValue))->value.stringVal.numChars]s8</Item> </If> - <If Condition="child->op == Slang::kIROp_ExportDecoration"> + <If Condition="child->m_op == Slang::kIROp_ExportDecoration"> <Item Name="[exportName]">((Slang::IRStringLit*)(((Slang::IRUse*)(child + 1))->usedValue))->value.stringVal.chars,[((Slang::IRStringLit*)(((Slang::IRUse*)(child + 1))->usedValue))->value.stringVal.numChars]s8</Item> </If> - <If Condition="child->op == Slang::kIROp_ImportDecoration"> + <If Condition="child->m_op == Slang::kIROp_ImportDecoration"> <Item Name="[importName]">((Slang::IRStringLit*)(((Slang::IRUse*)(child + 1))->usedValue))->value.stringVal.chars,[((Slang::IRStringLit*)(((Slang::IRUse*)(child + 1))->usedValue))->value.stringVal.numChars]s8</Item> </If> <Exec>child = child->next</Exec> </Loop> </CustomListItems> - <Item Name="[value]" Condition="op == Slang::kIROp_StringLit">((IRStringLit*)this)->value.stringVal.chars,[((IRStringLit*)this)->value.stringVal.numChars]s8</Item> - <Item Name="[value]" Condition="op == Slang::kIROp_IntLit">((IRIntLit*)this)->value.intVal</Item> + <Item Name="[value]" Condition="m_op == Slang::kIROp_StringLit">((IRStringLit*)this)->value.stringVal.chars,[((IRStringLit*)this)->value.stringVal.numChars]s8</Item> + <Item Name="[value]" Condition="m_op == Slang::kIROp_IntLit">((IRIntLit*)this)->value.intVal</Item> <!-- <Synthetic Name="[operands]"> <DisplayString>{{count = {operandCount}}}</DisplayString> @@ -120,14 +120,14 @@ <Exec>child = pOperandInst->m_decorationsAndChildren.first</Exec> <Exec>nameDecoration = 0</Exec> <Loop Condition="child != 0"> - <If Condition="child->op == Slang::kIROp_NameHintDecoration"> + <If Condition="child->m_op == Slang::kIROp_NameHintDecoration"> <Exec>nameDecoration = child</Exec> <Break/> </If> - <If Condition="child->op == Slang::kIROp_ExportDecoration && (nameDecoration == 0 || nameDecoration->op != Slang::kIROp_NameHintDecoration)"> + <If Condition="child->m_op == Slang::kIROp_ExportDecoration && (nameDecoration == 0 || nameDecoration->m_op != Slang::kIROp_NameHintDecoration)"> <Exec>nameDecoration = child</Exec> </If> - <If Condition="child->op == Slang::kIROp_ImportDecoration && (nameDecoration == 0 || nameDecoration->op != Slang::kIROp_NameHintDecoration)"> + <If Condition="child->m_op == Slang::kIROp_ImportDecoration && (nameDecoration == 0 || nameDecoration->m_op != Slang::kIROp_NameHintDecoration)"> <Exec>nameDecoration = child</Exec> </If> <Exec>child = child->next</Exec> @@ -149,14 +149,14 @@ <Exec>child = pItem->m_decorationsAndChildren.first </Exec> <Exec>nameDecoration = 0</Exec> <Loop Condition="child != 0"> - <If Condition="child->op == Slang::kIROp_NameHintDecoration"> + <If Condition="child->m_op == Slang::kIROp_NameHintDecoration"> <Exec>nameDecoration = child</Exec> <Break/> </If> - <If Condition="child->op == Slang::kIROp_ExportDecoration && (nameDecoration == 0 || nameDecoration->op != Slang::kIROp_NameHintDecoration)"> + <If Condition="child->m_op == Slang::kIROp_ExportDecoration && (nameDecoration == 0 || nameDecoration->m_op != Slang::kIROp_NameHintDecoration)"> <Exec>nameDecoration = child</Exec> </If> - <If Condition="child->op == Slang::kIROp_ImportDecoration && (nameDecoration == 0 || nameDecoration->op != Slang::kIROp_NameHintDecoration)"> + <If Condition="child->m_op == Slang::kIROp_ImportDecoration && (nameDecoration == 0 || nameDecoration->m_op != Slang::kIROp_NameHintDecoration)"> <Exec>nameDecoration = child</Exec> </If> <Exec>child = child->next</Exec> |
