diff options
Diffstat (limited to 'source')
| -rw-r--r-- | source/slang/hlsl.meta.slang | 31 |
1 files changed, 27 insertions, 4 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 739b8579d..e29e47581 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -2722,17 +2722,18 @@ matrix<T,N,M> WaveReadLaneFirst(matrix<T,N,M> expr); // NOTE! On GLSL based targets the lane index *must* be a compile time expression! // See https://github.com/KhronosGroup/GLSL/blob/master/extensions/khr/GL_KHR_shader_subgroup.txt -// It is allowed to be 'dynamically uniform within the subgroup' if it's SPIR-V 1.4. -// TODO(JS): For now we'll use 1.4, but aim for the future for the compiler to determine +// It is allowed to be 'dynamically uniform within the subgroup' if it's SPIR-V 1.5. +// TODO(JS): For now we'll use 1.5, but aim for the future for the compiler to determine // if the line the is compile constant, and reduce requirement to 1.3 __generic<T : __BuiltinType> __glsl_extension(GL_KHR_shader_subgroup_ballot) -__spirv_version(1.4) +__spirv_version(1.5) __target_intrinsic(glsl, "subgroupBroadcast($0, $1)") __target_intrinsic(cuda, "__shfl_sync(__activemask(), $0, $1)") T WaveReadLaneAt(T value, int lane); __generic<T : __BuiltinType, let N : int> -__spirv_version(1.4) +__spirv_version(1.5) +__glsl_extension(GL_KHR_shader_subgroup_ballot) __target_intrinsic(glsl, "subgroupBroadcast($0, $1)") __target_intrinsic(cuda, "_waveReadLaneAtMultiple($0, $1)") vector<T,N> WaveReadLaneAt(vector<T,N> value, int lane); @@ -2740,6 +2741,28 @@ __generic<T : __BuiltinType, let N : int, let M : int> __target_intrinsic(cuda, "_waveReadLaneAtMultiple($0, $1)") matrix<T,N,M> WaveReadLaneAt(matrix<T,N,M> value, int lane); +// NOTE! WaveShuffle is a NON STANDARD HLSL intrinsic! It will map to WaveReadLaneAt on HLSL +// which means it will only work on hardware which allows arbitrary laneIds which is not true +// in general because it breaks the HLSL standard, which requires it's 'dynamically uniform' across the Wave. +__generic<T : __BuiltinType> +__glsl_extension(GL_KHR_shader_subgroup_shuffle) +__spirv_version(1.3) +__target_intrinsic(glsl, "subgroupShuffle($0, $1)") +__target_intrinsic(cuda, "__shfl_sync(__activemask(), $0, $1)") +__target_intrinsic(hlsl, "WaveReadLaneAt") +T WaveShuffle(T value, int lane); +__generic<T : __BuiltinType, let N : int> +__glsl_extension(GL_KHR_shader_subgroup_shuffle) +__spirv_version(1.3) +__target_intrinsic(glsl, "subgroupShuffle($0, $1)") +__target_intrinsic(cuda, "_waveReadLaneAtMultiple($0, $1)") +__target_intrinsic(hlsl, "WaveReadLaneAt") +vector<T,N> WaveShuffle(vector<T,N> value, int lane); +__generic<T : __BuiltinType, let N : int, let M : int> +__target_intrinsic(cuda, "_waveReadLaneAtMultiple($0, $1)") +__target_intrinsic(hlsl, "WaveReadLaneAt") +matrix<T,N,M> WaveShuffle(matrix<T,N,M> value, int lane); + __glsl_extension(GL_KHR_shader_subgroup_ballot) __spirv_version(1.3) __target_intrinsic(glsl, "subgroupBallotExclusiveBitCount(subgroupBallot($0))") |
