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-rw-r--r--source/slang/core.meta.slang34
-rw-r--r--source/slang/hlsl.meta.slang65
-rw-r--r--source/slang/slang-emit-c-like.cpp12
3 files changed, 104 insertions, 7 deletions
diff --git a/source/slang/core.meta.slang b/source/slang/core.meta.slang
index 0eaf5cb1a..62039992e 100644
--- a/source/slang/core.meta.slang
+++ b/source/slang/core.meta.slang
@@ -520,13 +520,6 @@ for( int C = 2; C <= 4; ++C )
}
sb << ");\n";
-
- // initialize from another matrix of the same size
- //
- // TODO(tfoley): See comment about how this overlaps
- // with implicit conversion, in the `vector` case above
- sb << "__generic<U> __init(matrix<U," << R << ", " << C << ">);\n";
-
// initialize from a matrix of larger size
for(int rr = R; rr <= 4; ++rr)
for( int cc = C; cc <= 4; ++cc )
@@ -537,6 +530,33 @@ for( int C = 2; C <= 4; ++C )
sb << "}\n";
}
+
+for (int tt = 0; tt < kBaseTypeCount; ++tt)
+{
+ if(kBaseTypes[tt].tag == BaseType::Void) continue;
+ auto toType = kBaseTypes[tt].name;
+}}}}
+__generic<let R : int, let C : int> extension matrix<$(toType),R,C>
+{
+${{{{
+ for (int ff = 0; ff < kBaseTypeCount; ++ff)
+ {
+ if(kBaseTypes[ff].tag == BaseType::Void) continue;
+ if( tt == ff ) continue;
+
+ auto cost = getBaseTypeConversionCost(
+ kBaseTypes[tt],
+ kBaseTypes[ff]);
+ auto fromType = kBaseTypes[ff].name;
+}}}}
+ __implicit_conversion($(cost))
+ __init(matrix<$(fromType),R,C> value);
+${{{{
+ }
+}}}}
+}
+${{{{
+}
}}}}
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang
index c89ab8ff9..aeadf8eba 100644
--- a/source/slang/hlsl.meta.slang
+++ b/source/slang/hlsl.meta.slang
@@ -990,6 +990,71 @@ __generic<let N : int, let M : int>
matrix<uint,N,M> asuint(matrix<uint,N,M> x)
{ return x; }
+
+// 16-bit bitcast ops (HLSL SM 6.2)
+//
+// TODO: We need to map these to GLSL/SPIR-V
+// operations that don't require an intermediate
+// conversion to fp32.
+
+// Identity cases:
+
+[__unsafeForceInlineEarly] float16_t asfloat16(float16_t value) { return value; }
+[__unsafeForceInlineEarly] vector<float16_t,N> asfloat16<let N : int>(vector<float16_t,N> value) { return value; }
+[__unsafeForceInlineEarly] matrix<float16_t,R,C> asfloat16<let R : int, let C : int>(matrix<float16_t,R,C> value) { return value; }
+
+[__unsafeForceInlineEarly] int16_t asint16(int16_t value) { return value; }
+[__unsafeForceInlineEarly] vector<int16_t,N> asint16<let N : int>(vector<int16_t,N> value) { return value; }
+[__unsafeForceInlineEarly] matrix<int16_t,R,C> asint16<let R : int, let C : int>(matrix<int16_t,R,C> value) { return value; }
+
+[__unsafeForceInlineEarly] uint16_t asuint16(uint16_t value) { return value; }
+[__unsafeForceInlineEarly] vector<uint16_t,N> asuint16<let N : int>(vector<uint16_t,N> value) { return value; }
+[__unsafeForceInlineEarly] matrix<uint16_t,R,C> asuint16<let R : int, let C : int>(matrix<uint16_t,R,C> value) { return value; }
+
+// Signed<->unsigned cases:
+
+[__unsafeForceInlineEarly] int16_t asint16(uint16_t value) { return value; }
+[__unsafeForceInlineEarly] vector<int16_t,N> asint16<let N : int>(vector<uint16_t,N> value) { return value; }
+[__unsafeForceInlineEarly] matrix<int16_t,R,C> asint16<let R : int, let C : int>(matrix<uint16_t,R,C> value) { return value; }
+
+[__unsafeForceInlineEarly] uint16_t asuint16(int16_t value) { return value; }
+[__unsafeForceInlineEarly] vector<uint16_t,N> asuint16<let N : int>(vector<int16_t,N> value) { return value; }
+[__unsafeForceInlineEarly] matrix<uint16_t,R,C> asuint16<let R : int, let C : int>(matrix<int16_t,R,C> value) { return value; }
+
+// Float->unsigned cases:
+
+__target_intrinsic(hlsl)
+__target_intrinsic(glsl, "uint16_t(packHalf2x16(vec2($0, 0.0)))")
+uint16_t asuint16(float16_t value);
+
+vector<uint16_t,N> asuint16<let N : int>(vector<float16_t,N> value)
+{ VECTOR_MAP_UNARY(uint16_t, N, asuint16, value); }
+
+matrix<uint16_t,R,C> asuint16<let R : int, let C : int>(matrix<float16_t,R,C> value)
+{ MATRIX_MAP_UNARY(uint16_t, R, C, asuint16, value); }
+
+// Unsigned->float cases:
+
+__target_intrinsic(hlsl)
+__target_intrinsic(glsl, "float16_t(unpackHalf2x16($0).x)")
+float16_t asfloat16(uint16_t value);
+
+vector<float16_t,N> asfloat16<let N : int>(vector<uint16_t,N> value)
+{ VECTOR_MAP_UNARY(float16_t, N, asfloat16, value); }
+
+matrix<float16_t,R,C> asfloat16<let R : int, let C : int>(matrix<uint16_t,R,C> value)
+{ MATRIX_MAP_UNARY(float16_t, R, C, asfloat16, value); }
+
+// Float<->signed cases:
+
+__target_intrinsic(hlsl) [__unsafeForceInlineEarly] int16_t asint16(float16_t value) { return asuint16(value); }
+__target_intrinsic(hlsl) [__unsafeForceInlineEarly] vector<int16_t,N> asint16<let N : int>(vector<float16_t,N> value) { return asuint16(value); }
+__target_intrinsic(hlsl) [__unsafeForceInlineEarly] matrix<int16_t,R,C> asint16<let R : int, let C : int>(matrix<float16_t,R,C> value) { return asuint16(value); }
+
+__target_intrinsic(hlsl) [__unsafeForceInlineEarly] float16_t asfloat16(int16_t value) { return asfloat16(asuint16(value)); }
+__target_intrinsic(hlsl) [__unsafeForceInlineEarly] vector<float16_t,N> asfloat16<let N : int>(vector<int16_t,N> value) { return asfloat16(asuint16(value)); }
+__target_intrinsic(hlsl) [__unsafeForceInlineEarly] matrix<float16_t,R,C> asfloat16<let R : int, let C : int>(matrix<int16_t,R,C> value) { return asfloat16(asuint16(value)); }
+
// Inverse tangent (HLSL SM 1.0)
__generic<T : __BuiltinFloatingPointType>
__target_intrinsic(hlsl)
diff --git a/source/slang/slang-emit-c-like.cpp b/source/slang/slang-emit-c-like.cpp
index d85085639..4b9c01c55 100644
--- a/source/slang/slang-emit-c-like.cpp
+++ b/source/slang/slang-emit-c-like.cpp
@@ -974,6 +974,18 @@ bool CLikeSourceEmitter::shouldFoldInstIntoUseSites(IRInst* inst)
// for temporary variables.
auto type = inst->getDataType();
+ // We treat instructions that yield a type as things we should *always* fold.
+ //
+ // TODO: In general, at the point where we emit code we do not expect to
+ // find types being constructed locally (inside function bodies), but this
+ // can end up happening because of interaction between different features.
+ // Notably, if a generic function gets force-inlined early in codegen,
+ // then any types it constructs will be inlined into the body of the caller
+ // by default.
+ //
+ if(as<IRType>(inst) || as<IRTypeKind>(type))
+ return true;
+
// Unwrap any layers of array-ness from the type, so that
// we can look at the underlying data type, in case we
// should *never* expose a value of that type