diff options
Diffstat (limited to 'source')
| -rw-r--r-- | source/slang/hlsl.meta.slang.h | 1 | ||||
| -rw-r--r-- | source/slang/slang-parameter-binding.cpp | 24 |
2 files changed, 16 insertions, 9 deletions
diff --git a/source/slang/hlsl.meta.slang.h b/source/slang/hlsl.meta.slang.h index b39c4bbcb..8614fd756 100644 --- a/source/slang/hlsl.meta.slang.h +++ b/source/slang/hlsl.meta.slang.h @@ -2030,7 +2030,6 @@ SLANG_RAW("// The ray query is effectively a coroutine that user shader\n") SLANG_RAW("// code can resume to continue tracing the ray, and which yields\n") SLANG_RAW("// back to the user code at interesting events along the ray.\n") SLANG_RAW("//\n") -SLANG_RAW("//__generic<let rayFlags : RAY_FLAG = RAY_FLAG_NONE>\n") SLANG_RAW("__target_intrinsic(hlsl, RayQuery)\n") SLANG_RAW("struct RayQuery <let rayFlags : RAY_FLAG = RAY_FLAG_NONE>\n") SLANG_RAW("{\n") diff --git a/source/slang/slang-parameter-binding.cpp b/source/slang/slang-parameter-binding.cpp index 5cd89bd95..0268e1850 100644 --- a/source/slang/slang-parameter-binding.cpp +++ b/source/slang/slang-parameter-binding.cpp @@ -3343,14 +3343,7 @@ RefPtr<ProgramLayout> generateParameterBindings( // for (auto resInfo : varLayout->typeLayout->resourceInfos) { - // We don't care about whole register spaces/sets, since - // we don't need to allocate a default space/set for a parameter - // that itself consumes a whole space/set. - // - if( resInfo.kind == LayoutResourceKind::RegisterSpace ) - continue; - - // We also don't want to consider resource kinds for which + // We don't want to consider resource kinds for which // the variable already has an (explicit) binding, since // the space from the explicit binding will be used, so // that a default space isn't needed. @@ -3358,6 +3351,21 @@ RefPtr<ProgramLayout> generateParameterBindings( if( parameterInfo->bindingInfo[resInfo.kind].count != 0 ) continue; + // We also want to exclude certain resource kinds from + // consideration, since parameters using those resource + // kinds wouldn't be allocated into the default space + // anyway. + // + switch( resInfo.kind ) + { + case LayoutResourceKind::RegisterSpace: + case LayoutResourceKind::PushConstantBuffer: + continue; + + default: + break; + } + // Otherwise, we have a shader parameter that will need // a default space or set to live in. // |
