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-rw-r--r--source/slang/emit.cpp68
-rw-r--r--source/slang/slang-stdlib.cpp26
2 files changed, 84 insertions, 10 deletions
diff --git a/source/slang/emit.cpp b/source/slang/emit.cpp
index 2496480ce..6a10c4f03 100644
--- a/source/slang/emit.cpp
+++ b/source/slang/emit.cpp
@@ -1506,13 +1506,69 @@ struct EmitVisitor
assert(cursor != end);
char d = *cursor++;
- assert(('0' <= d) && (d <= '9'));
- UInt argIndex = d - '0';
- assert((0 <= argIndex) && (argIndex < argCount));
- Emit("(");
- EmitExpr(callExpr->Arguments[argIndex]);
- Emit(")");
+ switch (d)
+ {
+ case '0': case '1': case '2': case '3': case '4':
+ case '5': case '6': case '7': case '8': case '9':
+ {
+ // Simple case: emit one of the direct arguments to the call
+ UInt argIndex = d - '0';
+ assert((0 <= argIndex) && (argIndex < argCount));
+ Emit("(");
+ EmitExpr(callExpr->Arguments[argIndex]);
+ Emit(")");
+ }
+ break;
+
+ case 'o':
+ // For a call using object-oriented syntax, this
+ // expands to the "base" object used for the call
+ if (auto memberExpr = callExpr->FunctionExpr.As<MemberExpressionSyntaxNode>())
+ {
+ Emit("(");
+ EmitExpr(memberExpr->BaseExpression);
+ Emit(")");
+ }
+ else
+ {
+ assert(!"unexpected");
+ }
+ break;
+
+ case 'p':
+ // If we are calling a D3D texturing operation in the form t.Foo(s, ...),
+ // then this form will pair up the t and s arguments as needed for a GLSL
+ // texturing operation.
+ assert(argCount > 0);
+ if (auto memberExpr = callExpr->FunctionExpr.As<MemberExpressionSyntaxNode>())
+ {
+ auto base = memberExpr->BaseExpression;
+ if (auto baseTextureType = base->Type->As<TextureType>())
+ {
+ emitGLSLTextureOrTextureSamplerType(baseTextureType, "sampler");
+ Emit("(");
+ EmitExpr(memberExpr->BaseExpression);
+ Emit(",");
+ EmitExpr(callExpr->Arguments[0]);
+ Emit(")");
+ }
+ else
+ {
+ assert(!"unexpected");
+ }
+
+ }
+ else
+ {
+ assert(!"unexpected");
+ }
+ break;
+
+ default:
+ assert(!"unexpected");
+ break;
+ }
}
Emit(")");
diff --git a/source/slang/slang-stdlib.cpp b/source/slang/slang-stdlib.cpp
index ff727cbb6..87c2c2e8a 100644
--- a/source/slang/slang-stdlib.cpp
+++ b/source/slang/slang-stdlib.cpp
@@ -341,9 +341,20 @@ __generic<T : __BuiltinFloatingPointType> __intrinsic T atan(T x);
__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> atan(vector<T,N> x);
__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> atan(matrix<T,N,M> x);
-__generic<T : __BuiltinFloatingPointType> __intrinsic T atan2(T y, T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> atan2(vector<T,N> y, vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> atan2(matrix<T,N,M> y, matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType>
+__intrinsic(glsl,"atan($0,$1)")
+__intrinsic
+T atan2(T y, T x);
+
+__generic<T : __BuiltinFloatingPointType, let N : int>
+__intrinsic(glsl,"atan($0,$1)")
+__intrinsic
+vector<T,N> atan2(vector<T,N> y, vector<T,N> x);
+
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
+__intrinsic(glsl,"atan($0,$1)")
+__intrinsic
+matrix<T,N,M> atan2(matrix<T,N,M> y, matrix<T,N,M> x);
// Ceiling (HLSL SM 1.0)
__generic<T : __BuiltinFloatingPointType> __intrinsic T ceil(T x);
@@ -1324,7 +1335,6 @@ namespace Slang
flavor |= (access << 8);
-
// emit a generic signature
// TODO: allow for multisample count to come in as well...
sb << "__generic<T = float4> ";
@@ -1475,11 +1485,15 @@ namespace Slang
// `SampleBias()`
+ sb << "__intrinsic(glsl, \"texture($p, $1, $2)\")\n";
+ sb << "__intrinsic\n";
sb << "T SampleBias(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, float bias);\n";
if( baseShape != TextureType::ShapeCube )
{
+ sb << "__intrinsic(glsl, \"textureOffset($p, $1, $2, $3)\")\n";
+ sb << "__intrinsic\n";
sb << "T SampleBias(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, float bias, ";
sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n";
@@ -1533,12 +1547,16 @@ namespace Slang
// `SampleLevel`
+ sb << "__intrinsic(glsl, \"textureLod($p, $1, $2)\")\n";
+ sb << "__intrinsic\n";
sb << "T SampleLevel(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float level);\n";
if( baseShape != TextureType::ShapeCube )
{
+ sb << "__intrinsic(glsl, \"textureLodOffset($p, $1, $2, $3)\")\n";
+ sb << "__intrinsic\n";
sb << "T SampleLevel(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float level, ";