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diff --git a/source/slang/slang-source-stream.h b/source/slang/slang-source-stream.h
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-// slang-source-stream.h
-#ifndef SLANG_SOURCE_STREAM_H_INCLUDED
-#define SLANG_SOURCE_STREAM_H_INCLUDED
-
-#include "../core/slang-basic.h"
-
-#include "slang-compiler.h"
-
-namespace Slang
-{
-
-/* Class that encapsulates a stream of source. Facilities provided...
-
-* Management of the buffer that holds the source content as it is constructed
-* output line directives
- + Supports GLSL as well as C/CPP/HLSL style directives
-* Support for line indention */
-class SourceStream
-{
-public:
- /// Emits without span without any extra processing
- void emitRawTextSpan(char const* textBegin, char const* textEnd);
- void emitRawText(char const* text);
-
- /// Emit different types into the stream
- void emit(char const* textBegin, char const* textEnd);
- void emit(char const* text);
- void emit(const String& text);
- void emit(const UnownedStringSlice& text);
- void emit(Name* name);
- void emit(const NameLoc& nameAndLoc);
- void emit(IntegerLiteralValue value);
- void emit(UInt value);
- void emit(int value);
- void emit(double value);
-
- /// Emit names (doing so can also advance to a new source location)
- void emitName(const NameLoc& nameAndLoc);
- void emitName(Name* name, const SourceLoc& loc);
- void emitName(Name* name);
-
- /// Indent the text
- void indent();
- /// Dedent (the opposite of indenting) the text
- void dedent();
-
- /// Move the current source location to that specified
- void advanceToSourceLocation(const SourceLoc& sourceLocation);
- void advanceToSourceLocation(const HumaneSourceLoc& sourceLocation);
-
- /// Get the content as a string
- String getContent() { return m_builder.ProduceString(); }
- /// Clear the content
- void clearContent() { m_builder.Clear(); }
- /// Get the content as a string and clear the internal representation
- String getContentAndClear();
-
- /// Get the line directive mode used
- LineDirectiveMode getLineDirectiveMode() const { return m_lineDirectiveMode; }
- /// Get the source manager user
- SourceManager* getSourceManager() const { return m_sourceManager; }
-
- /// Ctor
- SourceStream(SourceManager* sourceManager, LineDirectiveMode lineDirectiveMode);
-
-protected:
- void _emitTextSpan(char const* textBegin, char const* textEnd);
- void _flushSourceLocationChange();
-
- // Emit a `#line` directive to the output, and also
- // ensure that source location tracking information
- // is correct based on the directive we just output.
- void _emitLineDirectiveAndUpdateSourceLocation(const HumaneSourceLoc& sourceLocation);
-
- void _emitLineDirectiveIfNeeded(const HumaneSourceLoc& sourceLocation);
-
- // Emit a `#line` directive to the output.
- // Doesn't update state of source-location tracking.
- void _emitLineDirective(const HumaneSourceLoc& sourceLocation);
-
- // The string of code we've built so far.
- // TODO(JS): We could store the text in chunks, and then only sew together into one buffer
- // when we are done. Doing so would not require copies/reallocs until the full buffer has been
- // produced. A downside to doing this is that it won't be so simple to debug by trying to
- // look at the current contents of the buffer
- StringBuilder m_builder;
-
- // Current source position for tracking purposes...
- HumaneSourceLoc m_loc;
- HumaneSourceLoc m_nextSourceLocation;
- bool m_needToUpdateSourceLocation = false;
-
- // Are we at the start of a line, so that we should indent
- // before writing any other text?
- bool m_isAtStartOfLine = true;
-
- // How far are we indented?
- Int m_indentLevel = 0;
-
- SourceManager* m_sourceManager = nullptr;
-
- // For GLSL output, we can't emit traditional `#line` directives
- // with a file path in them, so we maintain a map that associates
- // each path with a unique integer, and then we output those
- // instead.
- Dictionary<String, int> m_mapGLSLSourcePathToID;
- int m_glslSourceIDCount = 0;
-
- LineDirectiveMode m_lineDirectiveMode;
-};
-
-}
-#endif