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+// slang-ir-inline.cpp
+#include "slang-ir-inline.h"
+
+// This file provides general facilities for inlining function calls.
+
+//
+// A *call site* is an individual `call` instruction (`IRCall`), and the *callee*
+// for a given call site is whatever is being called. When the callee is a `func`
+// (`IRFunc`) or a specialization of a `generic` that yields a `func`, *and* the
+// function has a body, then inlinling is possible.
+//
+// Different inlining passes may apply different heuristics or rules to decide
+// which call sites should be inlined (if possible). The rules may be based
+// on user-supplied hints, or on optimization criteria like performance and
+// code size.
+
+#include "slang-ir.h"
+#include "slang-ir-clone.h"
+#include "slang-ir-insts.h"
+
+namespace Slang
+{
+ /// Base type for inlining passes, providing shared/common functionality
+struct InliningPassBase
+{
+ /// The module that we are optimizing/transforming
+ IRModule* m_module = nullptr;
+
+ /// Initialize an inlining pass to operate on the given `module`
+ InliningPassBase(IRModule* module)
+ : m_module(module)
+ {
+ }
+
+ /// Consider all the call sites in the module for inliing
+ void considerAllCallSites()
+ {
+ considerAllCallSitesRec(m_module->getModuleInst());
+ }
+
+ /// Consider all call sites at or under `inst` for inlining
+ void considerAllCallSitesRec(IRInst* inst)
+ {
+ if( auto call = as<IRCall>(inst) )
+ {
+ considerCallSite(call);
+ }
+
+ // Note: we defensively iterate through the child instructions
+ // so that even if `child` gets removed (because of inlining)
+ // we automatically start at the next instruction after it.
+ //
+ IRInst* next = nullptr;
+ for( auto child = inst->getFirstChild(); child; child = next )
+ {
+ next = child->getNextInst();
+ considerAllCallSitesRec(child);
+ }
+ }
+
+ // In order to inline a call site, we need certain information
+ // to be present/available. Most notable is that the callee must
+ // be known, and it must be in the form of an `IRFunc`.
+ //
+ // Since checking whether we *can* inline a call site involves
+ // finding all of this information, we will use that opportunity
+ // to package it all up in a `struct` that can be re-used when
+ // we actually get around to inlining a call site.
+
+ /// Information about a call site to be inlined
+ struct CallSiteInfo
+ {
+ /// The call instruction.
+ IRCall* call = nullptr;
+
+ /// The function being called.
+ ///
+ /// For an inlinable call, this must be non-null and a valid function *definition* (with a body) for inlining to proceed.
+ IRFunc* callee = nullptr;
+
+ /// The specialization of the function, if any.
+ ///
+ /// For an inlineable call, this must be non-null if the function is generic, but may be null otherwise.
+ IRSpecialize* specialize = nullptr;
+
+ /// The generic being specialized.
+ ///
+ /// For an inlineable call, this must be be non-null if `specialize` is non-null.
+ IRGeneric* generic = nullptr;
+ };
+
+ // With `CallSiteInfo` defined, we can now understand the
+ // basic proces of considering a call site for inlining.
+
+ /// Consider the given `call` site, and possibly inline it.
+ void considerCallSite(IRCall* call)
+ {
+ // We start by checking if inlining would even be possible,
+ // since doing so collects information about the call site
+ // that can simplify the following steps.
+ //
+ // If the call can't be inlined, there is nothing else
+ // to consider and we bail out.
+ //
+ CallSiteInfo callSite;
+ if(!canInline(call, callSite))
+ return;
+
+ // If we've decided that we *can* inline the given call
+ // site, we next need to check if we *should*. The rules
+ // for when we should inline may vary by subclass,
+ // so `shouldInline` is a virtual method.
+ //
+ if(!shouldInline(callSite))
+ return;
+
+ // Finally, if we both *can* and *should* inline the
+ // given call site, we hand off the a worker routine
+ // that does the meat of the work.
+ //
+ inlineCallSite(callSite);
+ }
+
+ // Every subclas of `InliningPassBase` should provide its own
+ // definition of `shouldInline`. We define a default implementation
+ // here for the benefit of passes that might implement their
+ // own logic for deciding what to inline, bypassing `considerCallSite`.
+
+ /// Determine whether `callSite` should be inlined.
+ virtual bool shouldInline(CallSiteInfo const& callSite)
+ {
+ SLANG_UNUSED(callSite);
+ return false;
+ }
+
+ /// Determine whether `call` can be inlined, and if so write information about it to `outCallSite`
+ bool canInline(IRCall* call, CallSiteInfo& outCallSite)
+ {
+ // We can start by writing the `call` instruction into our `CallSiteInfo`.
+ //
+ outCallSite.call = call;
+
+ // Next we consider the callee.
+ //
+ IRInst* callee = call->getCallee();
+
+ // If the callee is a `specialize` instruction, then we
+ // want to look at what is being specialized instead.
+ //
+ if( auto specialize = as<IRSpecialize>(callee) )
+ {
+ // If the `specialize` is applied to something other
+ // than a `generic` instruction, then we can't
+ // inline the call site. This can happen for a
+ // call to a generic method in an interface.
+ //
+ IRGeneric* generic = findSpecializedGeneric(specialize);
+ if(!generic)
+ return false;
+
+ // If we have a `generic` instruction, then we
+ // will look to see if we can determine what
+ // it returns. If a result is found, that
+ // will be used as the new callee for this
+ // call site.
+ //
+ // If we can't identify the value that the generic
+ // yields, then inlining isn't possible.
+ //
+ callee = findGenericReturnVal(generic);
+ if(!callee)
+ return false;
+
+ // If we decide to inline this call, then the information
+ // we've just extracted about generic specialization
+ // will be relevant, so we write it to the `CallSiteInfo` now.
+ //
+ outCallSite.specialize = specialize;
+ outCallSite.generic = generic;
+ }
+
+ // Once we've dispensed with any possible generic specialization
+ // we will check if the callee is a `func` instruction (`IRFunc`).
+ //
+ // If it is not, then inlining isn't possible.
+ //
+ auto calleeFunc = as<IRFunc>(callee);
+ if(!calleeFunc)
+ return false;
+ //
+ // If the callee *is* a function, then we can update
+ // the `CalleSiteInfo` with what we've found.
+ //
+ outCallSite.callee = calleeFunc;
+
+ // At this point the `CallSiteInfo` is complete and
+ // could be used for inlining, but we have additional
+ // checks to make.
+ //
+ // In particular, we should only go about inlining
+ // a call site if the callee function is a full definition
+ // in the IR (not just a declaration).
+ //
+ if(!isDefinition(calleeFunc))
+ return false;
+
+ return true;
+ }
+
+ /// Inline the given `callSite`, which is assumed to have been validated
+ void inlineCallSite(CallSiteInfo const& callSite)
+ {
+ // Information about the call site, including
+ // the `call` instruction and the callee `func`
+ // should already have been computed and stored
+ // in the `CallSiteInfo`.
+ //
+ IRCall* call = callSite.call;
+ IRFunc* callee = callSite.callee;
+
+ // We will use the existing IR cloning infrastructure to clone
+ // the body of the callee, but we need to establish an
+ // environment for cloning in which any parameters of
+ // the callee are replaced with the matching arguments
+ // at the call site.
+ //
+ IRCloneEnv env;
+
+ // We also need an `IRBuilder` to construct the cloned IR,
+ // and will set it up to insert before the `call` that
+ // is going to be replaced.
+ //
+ SharedIRBuilder sharedBuilder;
+ sharedBuilder.session = m_module->getSession();
+ sharedBuilder.module = m_module;
+ IRBuilder builder;
+ builder.sharedBuilder = &sharedBuilder;
+ builder.setInsertBefore(call);
+
+ // If the callee is a generic function, then we will
+ // need to include the substitution of generic parameters
+ // with their argument values in our cloning.
+ //
+ if( auto specialize = callSite.specialize )
+ {
+ auto generic = callSite.generic;
+
+ // We start by establishing a mapping from the
+ // generic parameters to the matching arguments.
+ //
+ Int argCounter = 0;
+ for( auto param : generic->getParams() )
+ {
+ SLANG_ASSERT(argCounter < (Int)specialize->getArgCount());
+ auto arg = specialize->getArg(argCounter++);
+
+ env.mapOldValToNew.Add(param, arg);
+ }
+ SLANG_ASSERT(argCounter == (Int)specialize->getArgCount());
+
+ // We also need to clone any instructions in the
+ // body of the `generic` being specialized, since
+ // these might construct types or constants that
+ // reference the generic parameters.
+ //
+ auto body = generic->getFirstBlock();
+ SLANG_ASSERT(!body->getNextBlock()); // All IR generics should have a single block.
+
+ for( auto inst : body->getChildren() )
+ {
+ if( inst == callee )
+ {
+ // We don't want to create a clone of the callee
+ // function at the call site, since it would
+ // immediately become dead code when we inline
+ // its body.
+ }
+ else if(as<IRReturn>(inst))
+ {
+ // We also don't want to clone any `return`
+ // instruction in the generic, since that is
+ // how they yield their result (which we
+ // already know is `callee`.
+ }
+ else
+ {
+ // In the default case, we just clone the instruction
+ // from the body of the generic into the call site.
+ //
+ // TODO: This assumes that deduplication will work
+ // as intended, so in practice we might run into
+ // problems if we create new instances of IR types
+ // or constants that already exist.
+ //
+ cloneInst(&env, &builder, inst);
+ }
+ }
+ }
+
+ // Compared to dealing with generic parameters, the process
+ // for dealing with value parameters is much simpler.
+ //
+ {
+ // For each parameter of the callee function, we
+ // insert a mapping into `env` from that parameter to the
+ // matching argument at the call site.
+ //
+ Int argCounter = 0;
+ for(auto param : callee->getParams())
+ {
+ SLANG_ASSERT(argCounter < (Int)call->getArgCount());
+ auto arg = call->getArg(argCounter++);
+ env.mapOldValToNew.Add(param, arg);
+ }
+ SLANG_ASSERT(argCounter == (Int)call->getArgCount());
+ }
+
+ // For now, our inlining pass only handles the case where
+ // the callee is a "trivial" function, which can support
+ // a very simple approach to inlining.
+ //
+ if( isTrivialFunc(callee) )
+ {
+ inlineTrivialFuncBody(callSite, &env, &builder);
+ }
+ else
+ {
+ // Running into any non-trivial function to be inlined
+ // is currently an internal compiler error.
+ //
+ SLANG_UNIMPLEMENTED_X("general case of inlining");
+ }
+ }
+
+ /// Check if `func` represents a trivial single-block callee that can be inlined simply
+ bool isTrivialFunc(IRFunc* func)
+ {
+ // The function must have a single bocy block to be trivial.
+ //
+ auto firstBlock = func->getFirstBlock();
+ if( firstBlock->getNextBlock() )
+ return false;
+
+ // If the body block is decorated (for some reason), then the function is non-trivial.
+ //
+ if( firstBlock->getFirstDecoration() )
+ return false;
+
+ // If the body block terminates in something other than a `return` then the function is non-trivial.
+ //
+ auto terminator = firstBlock->getTerminator();
+ if( !as<IRReturn>(terminator) )
+ return false;
+
+ return true;
+ }
+
+ /// Inline the body of the callee for `callSite`, where the callee is trivial as tested by `isTrivialFunc`
+ void inlineTrivialFuncBody(CallSiteInfo const& callSite, IRCloneEnv* env, IRBuilder* builder)
+ {
+ auto call = callSite.call;
+ auto callee = callSite.callee;
+ auto firstBlock = callee->getFirstBlock();
+
+ // We know that the callee has a single block, so if we encounter
+ // a `returnVal` instruction then it must be the one and only
+ // return point for the block, and its operand will be the value
+ // the calee returns.
+ //
+ IRInst* returnedValue = nullptr;
+
+ // We will loop over the instructions of the one and only block,
+ // and clone each of them appropriately.
+ //
+ for( auto inst : firstBlock->getChildren() )
+ {
+ switch( inst->op )
+ {
+ default:
+ // The default value is to clone the instruction using
+ // the existing cloning infrastructure and the `env`
+ // we have already set up.
+ //
+ cloneInst(env, builder, inst);
+ break;
+
+ case kIROp_Param:
+ // Parameters can be completely ignored in the single-block
+ // case, because they have all been replaced via `env`.
+ break;
+
+ case kIROp_ReturnVoid:
+ // A return with no operand can be ignored, since a return
+ // from the inlined call should just continue after the
+ // call site.
+ //
+ break;
+
+ case kIROp_ReturnVal:
+ // A return with a value is similar to `returnVoid` except
+ // that we need to note the (clone of the) value being
+ // returned, so that we can use it to replace the value
+ // of the original call.
+ //
+ returnedValue = findCloneForOperand(env, inst->getOperand(0));
+ break;
+ }
+ }
+
+ // If there was a `returnVal` instruction that established
+ // the return value of the inlined function, then that value
+ // should be used to replace any uses of the original call.
+ //
+ if( returnedValue )
+ {
+ call->replaceUsesWith(returnedValue);
+ }
+
+ // Once we've cloned the body of the callee in at the call site,
+ // there is no reason to keep around the original `call` instruction,
+ // so we remove it.
+ //
+ call->removeAndDeallocate();
+ }
+};
+
+ /// An inlining pass that inlines calls to `[unsafeForceInlineEarly]` functions
+struct MandatoryEarlyInliningPass : InliningPassBase
+{
+ typedef InliningPassBase Super;
+
+ MandatoryEarlyInliningPass(IRModule* module)
+ : Super(module)
+ {}
+
+ bool shouldInline(CallSiteInfo const& info)
+ {
+ if(info.callee->findDecoration<IRUnsafeForceInlineEarlyDecoration>())
+ return true;
+ return false;
+ }
+};
+
+
+void performMandatoryEarlyInlining(IRModule* module)
+{
+ MandatoryEarlyInliningPass pass(module);
+ pass.considerAllCallSites();
+}
+
+} // namespace Slang