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Diffstat (limited to 'source/slang/slang-ir-inline.cpp')
| -rw-r--r-- | source/slang/slang-ir-inline.cpp | 451 |
1 files changed, 451 insertions, 0 deletions
diff --git a/source/slang/slang-ir-inline.cpp b/source/slang/slang-ir-inline.cpp new file mode 100644 index 000000000..19083c09b --- /dev/null +++ b/source/slang/slang-ir-inline.cpp @@ -0,0 +1,451 @@ +// slang-ir-inline.cpp +#include "slang-ir-inline.h" + +// This file provides general facilities for inlining function calls. + +// +// A *call site* is an individual `call` instruction (`IRCall`), and the *callee* +// for a given call site is whatever is being called. When the callee is a `func` +// (`IRFunc`) or a specialization of a `generic` that yields a `func`, *and* the +// function has a body, then inlinling is possible. +// +// Different inlining passes may apply different heuristics or rules to decide +// which call sites should be inlined (if possible). The rules may be based +// on user-supplied hints, or on optimization criteria like performance and +// code size. + +#include "slang-ir.h" +#include "slang-ir-clone.h" +#include "slang-ir-insts.h" + +namespace Slang +{ + /// Base type for inlining passes, providing shared/common functionality +struct InliningPassBase +{ + /// The module that we are optimizing/transforming + IRModule* m_module = nullptr; + + /// Initialize an inlining pass to operate on the given `module` + InliningPassBase(IRModule* module) + : m_module(module) + { + } + + /// Consider all the call sites in the module for inliing + void considerAllCallSites() + { + considerAllCallSitesRec(m_module->getModuleInst()); + } + + /// Consider all call sites at or under `inst` for inlining + void considerAllCallSitesRec(IRInst* inst) + { + if( auto call = as<IRCall>(inst) ) + { + considerCallSite(call); + } + + // Note: we defensively iterate through the child instructions + // so that even if `child` gets removed (because of inlining) + // we automatically start at the next instruction after it. + // + IRInst* next = nullptr; + for( auto child = inst->getFirstChild(); child; child = next ) + { + next = child->getNextInst(); + considerAllCallSitesRec(child); + } + } + + // In order to inline a call site, we need certain information + // to be present/available. Most notable is that the callee must + // be known, and it must be in the form of an `IRFunc`. + // + // Since checking whether we *can* inline a call site involves + // finding all of this information, we will use that opportunity + // to package it all up in a `struct` that can be re-used when + // we actually get around to inlining a call site. + + /// Information about a call site to be inlined + struct CallSiteInfo + { + /// The call instruction. + IRCall* call = nullptr; + + /// The function being called. + /// + /// For an inlinable call, this must be non-null and a valid function *definition* (with a body) for inlining to proceed. + IRFunc* callee = nullptr; + + /// The specialization of the function, if any. + /// + /// For an inlineable call, this must be non-null if the function is generic, but may be null otherwise. + IRSpecialize* specialize = nullptr; + + /// The generic being specialized. + /// + /// For an inlineable call, this must be be non-null if `specialize` is non-null. + IRGeneric* generic = nullptr; + }; + + // With `CallSiteInfo` defined, we can now understand the + // basic proces of considering a call site for inlining. + + /// Consider the given `call` site, and possibly inline it. + void considerCallSite(IRCall* call) + { + // We start by checking if inlining would even be possible, + // since doing so collects information about the call site + // that can simplify the following steps. + // + // If the call can't be inlined, there is nothing else + // to consider and we bail out. + // + CallSiteInfo callSite; + if(!canInline(call, callSite)) + return; + + // If we've decided that we *can* inline the given call + // site, we next need to check if we *should*. The rules + // for when we should inline may vary by subclass, + // so `shouldInline` is a virtual method. + // + if(!shouldInline(callSite)) + return; + + // Finally, if we both *can* and *should* inline the + // given call site, we hand off the a worker routine + // that does the meat of the work. + // + inlineCallSite(callSite); + } + + // Every subclas of `InliningPassBase` should provide its own + // definition of `shouldInline`. We define a default implementation + // here for the benefit of passes that might implement their + // own logic for deciding what to inline, bypassing `considerCallSite`. + + /// Determine whether `callSite` should be inlined. + virtual bool shouldInline(CallSiteInfo const& callSite) + { + SLANG_UNUSED(callSite); + return false; + } + + /// Determine whether `call` can be inlined, and if so write information about it to `outCallSite` + bool canInline(IRCall* call, CallSiteInfo& outCallSite) + { + // We can start by writing the `call` instruction into our `CallSiteInfo`. + // + outCallSite.call = call; + + // Next we consider the callee. + // + IRInst* callee = call->getCallee(); + + // If the callee is a `specialize` instruction, then we + // want to look at what is being specialized instead. + // + if( auto specialize = as<IRSpecialize>(callee) ) + { + // If the `specialize` is applied to something other + // than a `generic` instruction, then we can't + // inline the call site. This can happen for a + // call to a generic method in an interface. + // + IRGeneric* generic = findSpecializedGeneric(specialize); + if(!generic) + return false; + + // If we have a `generic` instruction, then we + // will look to see if we can determine what + // it returns. If a result is found, that + // will be used as the new callee for this + // call site. + // + // If we can't identify the value that the generic + // yields, then inlining isn't possible. + // + callee = findGenericReturnVal(generic); + if(!callee) + return false; + + // If we decide to inline this call, then the information + // we've just extracted about generic specialization + // will be relevant, so we write it to the `CallSiteInfo` now. + // + outCallSite.specialize = specialize; + outCallSite.generic = generic; + } + + // Once we've dispensed with any possible generic specialization + // we will check if the callee is a `func` instruction (`IRFunc`). + // + // If it is not, then inlining isn't possible. + // + auto calleeFunc = as<IRFunc>(callee); + if(!calleeFunc) + return false; + // + // If the callee *is* a function, then we can update + // the `CalleSiteInfo` with what we've found. + // + outCallSite.callee = calleeFunc; + + // At this point the `CallSiteInfo` is complete and + // could be used for inlining, but we have additional + // checks to make. + // + // In particular, we should only go about inlining + // a call site if the callee function is a full definition + // in the IR (not just a declaration). + // + if(!isDefinition(calleeFunc)) + return false; + + return true; + } + + /// Inline the given `callSite`, which is assumed to have been validated + void inlineCallSite(CallSiteInfo const& callSite) + { + // Information about the call site, including + // the `call` instruction and the callee `func` + // should already have been computed and stored + // in the `CallSiteInfo`. + // + IRCall* call = callSite.call; + IRFunc* callee = callSite.callee; + + // We will use the existing IR cloning infrastructure to clone + // the body of the callee, but we need to establish an + // environment for cloning in which any parameters of + // the callee are replaced with the matching arguments + // at the call site. + // + IRCloneEnv env; + + // We also need an `IRBuilder` to construct the cloned IR, + // and will set it up to insert before the `call` that + // is going to be replaced. + // + SharedIRBuilder sharedBuilder; + sharedBuilder.session = m_module->getSession(); + sharedBuilder.module = m_module; + IRBuilder builder; + builder.sharedBuilder = &sharedBuilder; + builder.setInsertBefore(call); + + // If the callee is a generic function, then we will + // need to include the substitution of generic parameters + // with their argument values in our cloning. + // + if( auto specialize = callSite.specialize ) + { + auto generic = callSite.generic; + + // We start by establishing a mapping from the + // generic parameters to the matching arguments. + // + Int argCounter = 0; + for( auto param : generic->getParams() ) + { + SLANG_ASSERT(argCounter < (Int)specialize->getArgCount()); + auto arg = specialize->getArg(argCounter++); + + env.mapOldValToNew.Add(param, arg); + } + SLANG_ASSERT(argCounter == (Int)specialize->getArgCount()); + + // We also need to clone any instructions in the + // body of the `generic` being specialized, since + // these might construct types or constants that + // reference the generic parameters. + // + auto body = generic->getFirstBlock(); + SLANG_ASSERT(!body->getNextBlock()); // All IR generics should have a single block. + + for( auto inst : body->getChildren() ) + { + if( inst == callee ) + { + // We don't want to create a clone of the callee + // function at the call site, since it would + // immediately become dead code when we inline + // its body. + } + else if(as<IRReturn>(inst)) + { + // We also don't want to clone any `return` + // instruction in the generic, since that is + // how they yield their result (which we + // already know is `callee`. + } + else + { + // In the default case, we just clone the instruction + // from the body of the generic into the call site. + // + // TODO: This assumes that deduplication will work + // as intended, so in practice we might run into + // problems if we create new instances of IR types + // or constants that already exist. + // + cloneInst(&env, &builder, inst); + } + } + } + + // Compared to dealing with generic parameters, the process + // for dealing with value parameters is much simpler. + // + { + // For each parameter of the callee function, we + // insert a mapping into `env` from that parameter to the + // matching argument at the call site. + // + Int argCounter = 0; + for(auto param : callee->getParams()) + { + SLANG_ASSERT(argCounter < (Int)call->getArgCount()); + auto arg = call->getArg(argCounter++); + env.mapOldValToNew.Add(param, arg); + } + SLANG_ASSERT(argCounter == (Int)call->getArgCount()); + } + + // For now, our inlining pass only handles the case where + // the callee is a "trivial" function, which can support + // a very simple approach to inlining. + // + if( isTrivialFunc(callee) ) + { + inlineTrivialFuncBody(callSite, &env, &builder); + } + else + { + // Running into any non-trivial function to be inlined + // is currently an internal compiler error. + // + SLANG_UNIMPLEMENTED_X("general case of inlining"); + } + } + + /// Check if `func` represents a trivial single-block callee that can be inlined simply + bool isTrivialFunc(IRFunc* func) + { + // The function must have a single bocy block to be trivial. + // + auto firstBlock = func->getFirstBlock(); + if( firstBlock->getNextBlock() ) + return false; + + // If the body block is decorated (for some reason), then the function is non-trivial. + // + if( firstBlock->getFirstDecoration() ) + return false; + + // If the body block terminates in something other than a `return` then the function is non-trivial. + // + auto terminator = firstBlock->getTerminator(); + if( !as<IRReturn>(terminator) ) + return false; + + return true; + } + + /// Inline the body of the callee for `callSite`, where the callee is trivial as tested by `isTrivialFunc` + void inlineTrivialFuncBody(CallSiteInfo const& callSite, IRCloneEnv* env, IRBuilder* builder) + { + auto call = callSite.call; + auto callee = callSite.callee; + auto firstBlock = callee->getFirstBlock(); + + // We know that the callee has a single block, so if we encounter + // a `returnVal` instruction then it must be the one and only + // return point for the block, and its operand will be the value + // the calee returns. + // + IRInst* returnedValue = nullptr; + + // We will loop over the instructions of the one and only block, + // and clone each of them appropriately. + // + for( auto inst : firstBlock->getChildren() ) + { + switch( inst->op ) + { + default: + // The default value is to clone the instruction using + // the existing cloning infrastructure and the `env` + // we have already set up. + // + cloneInst(env, builder, inst); + break; + + case kIROp_Param: + // Parameters can be completely ignored in the single-block + // case, because they have all been replaced via `env`. + break; + + case kIROp_ReturnVoid: + // A return with no operand can be ignored, since a return + // from the inlined call should just continue after the + // call site. + // + break; + + case kIROp_ReturnVal: + // A return with a value is similar to `returnVoid` except + // that we need to note the (clone of the) value being + // returned, so that we can use it to replace the value + // of the original call. + // + returnedValue = findCloneForOperand(env, inst->getOperand(0)); + break; + } + } + + // If there was a `returnVal` instruction that established + // the return value of the inlined function, then that value + // should be used to replace any uses of the original call. + // + if( returnedValue ) + { + call->replaceUsesWith(returnedValue); + } + + // Once we've cloned the body of the callee in at the call site, + // there is no reason to keep around the original `call` instruction, + // so we remove it. + // + call->removeAndDeallocate(); + } +}; + + /// An inlining pass that inlines calls to `[unsafeForceInlineEarly]` functions +struct MandatoryEarlyInliningPass : InliningPassBase +{ + typedef InliningPassBase Super; + + MandatoryEarlyInliningPass(IRModule* module) + : Super(module) + {} + + bool shouldInline(CallSiteInfo const& info) + { + if(info.callee->findDecoration<IRUnsafeForceInlineEarlyDecoration>()) + return true; + return false; + } +}; + + +void performMandatoryEarlyInlining(IRModule* module) +{ + MandatoryEarlyInliningPass pass(module); + pass.considerAllCallSites(); +} + +} // namespace Slang |
