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-rw-r--r--source/slang/slang-check-shader.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/slang/slang-check-shader.cpp b/source/slang/slang-check-shader.cpp
index f68439f8a..a037218f9 100644
--- a/source/slang/slang-check-shader.cpp
+++ b/source/slang/slang-check-shader.cpp
@@ -1269,7 +1269,7 @@ namespace Slang
//
List<SpecializationArg> args;
_extractSpecializationArgs(unspecializedEntryPoint, argExprs, args, sink);
- if(sink->GetErrorCount())
+ if(sink->getErrorCount())
return nullptr;
return ((ComponentType*) unspecializedEntryPoint)->specialize(
@@ -1429,7 +1429,7 @@ namespace Slang
List<SpecializationArg> specializationArgs;
_extractSpecializationArgs(unspecializedProgram, specializationArgExprs, specializationArgs, sink);
- if(sink->GetErrorCount())
+ if(sink->getErrorCount())
return nullptr;
auto specializedProgram = unspecializedProgram->specialize(
@@ -1511,7 +1511,7 @@ namespace Slang
globalSpecializationArgs);
// Don't proceed further if anything failed to parse.
- if(sink->GetErrorCount())
+ if(sink->getErrorCount())
return nullptr;
// Now we create the initial specialized program by
@@ -1635,7 +1635,7 @@ namespace Slang
// then try to create a composite where some of the constituent
// component types might be null.
//
- if(endToEndReq->getSink()->GetErrorCount() != 0)
+ if(endToEndReq->getSink()->getErrorCount() != 0)
return nullptr;
// Any entry points beyond those that were specified up front will be