diff options
Diffstat (limited to 'source/slang/reflection.cpp')
| -rw-r--r-- | source/slang/reflection.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/source/slang/reflection.cpp b/source/slang/reflection.cpp index d62da70c1..eb27df398 100644 --- a/source/slang/reflection.cpp +++ b/source/slang/reflection.cpp @@ -112,7 +112,7 @@ SLANG_API SlangTypeKind spReflectionType_GetKind(SlangReflectionType* inType) { return SLANG_TYPE_KIND_SAMPLER_STATE; } - else if (auto textureType = type->As<TextureType>()) + else if (auto textureType = type->As<TextureTypeBase>()) { return SLANG_TYPE_KIND_RESOURCE; } @@ -326,7 +326,7 @@ SLANG_API SlangResourceShape spReflectionType_GetResourceShape(SlangReflectionTy type = arrayType->BaseType.Ptr(); } - if(auto textureType = type->As<TextureType>()) + if(auto textureType = type->As<TextureTypeBase>()) { return textureType->getShape(); } @@ -363,7 +363,7 @@ SLANG_API SlangResourceAccess spReflectionType_GetResourceAccess(SlangReflection type = arrayType->BaseType.Ptr(); } - if(auto textureType = type->As<TextureType>()) + if(auto textureType = type->As<TextureTypeBase>()) { return textureType->getAccess(); } @@ -385,6 +385,9 @@ SLANG_API SlangResourceAccess spReflectionType_GetResourceAccess(SlangReflection CASE(HLSLByteAddressBufferType, SLANG_BYTE_ADDRESS_BUFFER, SLANG_RESOURCE_ACCESS_READ); CASE(HLSLRWByteAddressBufferType, SLANG_BYTE_ADDRESS_BUFFER, SLANG_RESOURCE_ACCESS_READ_WRITE); CASE(UntypedBufferResourceType, SLANG_BYTE_ADDRESS_BUFFER, SLANG_RESOURCE_ACCESS_READ); + + // This isn't entirely accurate, but I can live with it for now + CASE(GLSLShaderStorageBufferType, SLANG_STRUCTURED_BUFFER, SLANG_RESOURCE_ACCESS_READ_WRITE); #undef CASE return SLANG_RESOURCE_ACCESS_NONE; @@ -400,7 +403,7 @@ SLANG_API SlangReflectionType* spReflectionType_GetResourceResultType(SlangRefle type = arrayType->BaseType.Ptr(); } - if (auto textureType = type->As<TextureType>()) + if (auto textureType = type->As<TextureTypeBase>()) { return convert(textureType->elementType.Ptr()); } |
