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-rw-r--r--source/slang/hlsl.meta.slang31
1 files changed, 13 insertions, 18 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang
index 597e4dc06..94a5208b0 100644
--- a/source/slang/hlsl.meta.slang
+++ b/source/slang/hlsl.meta.slang
@@ -2416,11 +2416,12 @@ extension __TextureImpl<T,Shape,isArray,0,sampleCount,0,isShadow,isCombined,form
__intrinsic_asm "$c$0.read(vec<uint,3>(($1).xyz), uint(($1).w))$z";
break;
case $(SLANG_TEXTURE_CUBE):
+ static_assert(isArray == 0, "Unsupported 'Load' of 'texture cube array' for 'metal' target");
if (isShadow == 1)
{
if (isArray == 1)
// T read(uint2 coord, uint face, uint array, uint lod = 0) const
- __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))";
+ __intrinsic_asm "<invalid intrinsics>";
else
// T read(uint2 coord, uint face, uint lod = 0) const
__intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))$z";
@@ -2429,14 +2430,14 @@ extension __TextureImpl<T,Shape,isArray,0,sampleCount,0,isShadow,isCombined,form
{
if (isArray == 1)
// Tv read(uint2 coord, uint face, uint array, uint lod = 0) const
- __intrinsic_asm "$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))";
+ __intrinsic_asm "<invalid intrinsics>";
else
// Tv read(uint2 coord, uint face, uint lod = 0) const
__intrinsic_asm "$c$0.read(vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))$z";
}
break;
}
- // TODO: This needs to be handled by the capability system
+ static_assert(false, "Unsupported 'Load' of 'texture' for 'metal' target");
__intrinsic_asm "<invalid intrinsics>";
case glsl:
__intrinsic_asm "$ctexelFetch($0, ($1).$w1b, ($1).$w1e)$z";
@@ -2819,6 +2820,7 @@ extension __TextureImpl<T,Shape,isArray,0,sampleCount,$(access),isShadow, 0,form
__intrinsic_asm "$c$0.read(vec<uint,3>(($1).xyz))$z";
break;
case $(SLANG_TEXTURE_CUBE):
+ static_assert(isArray == 0, "Unsupported 'Load' of 'texture cube array' for 'metal' target");
if (isShadow == 1)
{
if (isArray == 1)
@@ -2839,7 +2841,7 @@ extension __TextureImpl<T,Shape,isArray,0,sampleCount,$(access),isShadow, 0,form
}
break;
}
- // TODO: This needs to be handled by the capability system
+ static_assert(false, "Unsupported 'Load' of 'texture' for 'metal' target");
__intrinsic_asm "<invalid intrinsics>";
}
}
@@ -2960,10 +2962,10 @@ extension __TextureImpl<T,Shape,isArray,0,sampleCount,$(access),isShadow, 0,form
// lod is not supported for 1D texture
if (isArray == 1)
// void write(Tv color, uint coord, uint array, uint lod = 0) const
- __intrinsic_asm "$0.write($2, uint(($1).x))";
+ __intrinsic_asm "$0.write($2, uint(($1).x), uint(($1).y))";
else
// void write(Tv color, uint coord, uint lod = 0) const
- __intrinsic_asm "$0.write($2, uint(($1).x))";
+ __intrinsic_asm "$0.write($2, uint($1))";
break;
case $(SLANG_TEXTURE_2D):
if (isShadow == 1)
@@ -2991,23 +2993,16 @@ extension __TextureImpl<T,Shape,isArray,0,sampleCount,$(access),isShadow, 0,form
__intrinsic_asm "$0.write($2, vec<uint,3>(($1).xyz))";
break;
case $(SLANG_TEXTURE_CUBE):
+ static_assert(isArray == 0, "Unsupported 'Store' of 'texture cube array' for 'metal' target");
if (isShadow == 1)
{
- if (isArray == 1)
- // void write(Tv color, uint2 coord, uint face, uint array, uint lod = 0) const
- __intrinsic_asm "$0.write($2, vec<uint,2>(($1).xy), uint(($1).z)%6, uint(($1).z)/6)";
- else
- // void write(Tv color, uint2 coord, uint face, uint lod = 0) const
- __intrinsic_asm "$0.write($2, vec<uint,2>(($1).xy), uint(($1).z))";
+ // void write(Tv color, uint2 coord, uint face, uint lod = 0) const
+ __intrinsic_asm "$0.write($2, vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))";
}
else
{
- if (isArray == 1)
- // void write(Tv color, uint2 coord, uint face, uint array, uint lod = 0) const
- __intrinsic_asm "$0.write($2, vec<uint,2>(($1).xy), uint(($1).z)%6, uint(($1).z)/6)";
- else
- // void write(Tv color, uint2 coord, uint face, uint lod = 0) const
- __intrinsic_asm "$0.write($2, vec<uint,2>(($1).xy), uint(($1).z))";
+ // void write(Tv color, uint2 coord, uint face, uint lod = 0) const
+ __intrinsic_asm "$0.write($2, vec<uint,2>(($1).xy), uint(($1).z), uint(($1).w))";
}
break;
}