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-rw-r--r--source/slang/hlsl.meta.slang2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang
index 988c6f69c..c3339cbb5 100644
--- a/source/slang/hlsl.meta.slang
+++ b/source/slang/hlsl.meta.slang
@@ -1433,7 +1433,7 @@ __generic<T : __BuiltinType, let N : int, let M : int> uint4 WaveMatch(matrix<T,
// TODO(JS): For CUDA the article claims mask has to be used carefully
// https://devblogs.nvidia.com/using-cuda-warp-level-primitives/
-// With the Warp intrinsics there is though mask, and it's just the 'active lanes'. So __activemask()
+// With the Warp intrinsics there is no mask, and it's just the 'active lanes'. So __activemask()
// seems to be appropriate.
__target_intrinsic(cuda, "(__all_sync(__activemask(), $0) != 0)")