summaryrefslogtreecommitdiffstats
path: root/source/core/slang-render-api-util.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'source/core/slang-render-api-util.cpp')
-rw-r--r--source/core/slang-render-api-util.cpp49
1 files changed, 18 insertions, 31 deletions
diff --git a/source/core/slang-render-api-util.cpp b/source/core/slang-render-api-util.cpp
index bc15a8164..fa39f46ee 100644
--- a/source/core/slang-render-api-util.cpp
+++ b/source/core/slang-render-api-util.cpp
@@ -261,41 +261,28 @@ static bool _canLoadSharedLibrary(const char* libName)
/* static */bool RenderApiUtil::calcHasApi(RenderApiType type)
{
-#if SLANG_WINDOWS_FAMILY
switch (type)
{
- case RenderApiType::OpenGl: return _canLoadSharedLibrary("opengl32");
- case RenderApiType::Vulkan: return _canLoadSharedLibrary("vulkan-1") || _canLoadSharedLibrary("vk_swiftshader");
- case RenderApiType::D3D11: return _canLoadSharedLibrary("d3d11");
- case RenderApiType::D3D12: return _canLoadSharedLibrary("d3d12");
- case RenderApiType::CPU: return true;
- case RenderApiType::CUDA:
- {
- // We'll assume it's available, and if not trying to create it will detect it
- return true;
- }
- default: break;
- }
+#if SLANG_WINDOWS_FAMILY
+ case RenderApiType::OpenGl: return _canLoadSharedLibrary("opengl32");
+ case RenderApiType::Vulkan: return _canLoadSharedLibrary("vulkan-1") || _canLoadSharedLibrary("vk_swiftshader");
+ case RenderApiType::D3D11: return _canLoadSharedLibrary("d3d11");
+ case RenderApiType::D3D12: return _canLoadSharedLibrary("d3d12");
#elif SLANG_UNIX_FAMILY
- // Assume on unix target we never have D3D
- switch (type)
- {
- case RenderApiType::OpenGl:
- case RenderApiType::Vulkan:
- {
- return true;
- }
- case RenderApiType::CPU:
- {
- return true;
- }
- case RenderApiType::CUDA:
- {
- return true;
- }
- default: break;
- }
+ case RenderApiType::D3D11: return false;
+ case RenderApiType::D3D12: return false;
+ // The below can be used once they're confirmed working with gfx
+ // case RenderApiType::D3D11: return _canLoadSharedLibrary("dxvk_d3d11");
+ // case RenderApiType::D3D12: return _canLoadSharedLibrary("vkd3d-proton-d3d12");
+
+ case RenderApiType::OpenGl: return true;
+ case RenderApiType::Vulkan: return true;
#endif
+ case RenderApiType::CPU: return true;
+ // We'll assume CUDA is available, and if not, trying to create it will detect it
+ case RenderApiType::CUDA: return true;
+ default: break;
+ }
return false;
}