diff options
Diffstat (limited to 'prelude')
| -rw-r--r-- | prelude/slang-cpp-types.h | 60 |
1 files changed, 28 insertions, 32 deletions
diff --git a/prelude/slang-cpp-types.h b/prelude/slang-cpp-types.h index 9c8fb3dec..99e8f5097 100644 --- a/prelude/slang-cpp-types.h +++ b/prelude/slang-cpp-types.h @@ -446,9 +446,9 @@ struct TextureDimensions struct ITexture { virtual TextureDimensions GetDimensions(int mipLevel = -1) = 0; - virtual void Load(const int* v, void* out) = 0; - virtual void Sample(SamplerState samplerState, const float* loc, void* out) = 0; - virtual void SampleLevel(SamplerState samplerState, const float* loc, float level, void* out) = 0; + virtual void Load(const int32_t* v, void* outData, size_t dataSize) = 0; + virtual void Sample(SamplerState samplerState, const float* loc, void* outData, size_t dataSize) = 0; + virtual void SampleLevel(SamplerState samplerState, const float* loc, float level, void* outData, size_t dataSize) = 0; }; template <typename T> @@ -470,9 +470,9 @@ struct Texture1D *outNumberOfLevels = dims.numberOfLevels; } - T Load(const int2& loc) const { T out; texture->Load(&loc.x, &out); return out; } - T Sample(SamplerState samplerState, float loc) const { T out; texture->Sample(samplerState, &loc, &out); return out; } - T SampleLevel(SamplerState samplerState, float loc, float level) { T out; texture->SampleLevel(samplerState, &loc, level, &out); return out; } + T Load(const int2& loc) const { T out; texture->Load(&loc.x, &out, sizeof(out)); return out; } + T Sample(SamplerState samplerState, float loc) const { T out; texture->Sample(samplerState, &loc, &out, sizeof(out)); return out; } + T SampleLevel(SamplerState samplerState, float loc, float level) { T out; texture->SampleLevel(samplerState, &loc, level, &out, sizeof(out)); return out; } ITexture* texture; }; @@ -507,9 +507,9 @@ struct Texture2D *outNumberOfLevels = dims.numberOfLevels; } - T Load(const int3& loc) const { T out; texture->Load(&loc.x, &out); return out; } - T Sample(SamplerState samplerState, const float2& loc) const { T out; texture->Sample(samplerState, &loc.x, &out); return out; } - T SampleLevel(SamplerState samplerState, const float2& loc, float level) { T out; texture->SampleLevel(samplerState, &loc.x, level, &out); return out; } + T Load(const int3& loc) const { T out; texture->Load(&loc.x, &out, sizeof(out)); return out; } + T Sample(SamplerState samplerState, const float2& loc) const { T out; texture->Sample(samplerState, &loc.x, &out, sizeof(out)); return out; } + T SampleLevel(SamplerState samplerState, const float2& loc, float level) { T out; texture->SampleLevel(samplerState, &loc.x, level, &out, sizeof(out)); return out; } ITexture* texture; }; @@ -548,9 +548,9 @@ struct Texture3D *outNumberOfLevels = dims.numberOfLevels; } - T Load(const int4& loc) const { T out; texture->Load(&loc.x, &out); return out; } - T Sample(SamplerState samplerState, const float3& loc) const { T out; texture->Sample(samplerState, &loc.x, &out); return out; } - T SampleLevel(SamplerState samplerState, const float3& loc, float level) { T out; texture->SampleLevel(samplerState, &loc.x, level, &out); return out; } + T Load(const int4& loc) const { T out; texture->Load(&loc.x, &out, sizeof(out)); return out; } + T Sample(SamplerState samplerState, const float3& loc) const { T out; texture->Sample(samplerState, &loc.x, &out, sizeof(out)); return out; } + T SampleLevel(SamplerState samplerState, const float3& loc, float level) { T out; texture->SampleLevel(samplerState, &loc.x, level, &out, sizeof(out)); return out; } ITexture* texture; }; @@ -585,8 +585,8 @@ struct TextureCube *outNumberOfLevels = dims.numberOfLevels; } - T Sample(SamplerState samplerState, const float3& loc) const { T out; texture->Sample(samplerState, &loc.x, &out); return out; } - T SampleLevel(SamplerState samplerState, const float3& loc, float level) { T out; texture->SampleLevel(samplerState, &loc.x, level, &out); return out; } + T Sample(SamplerState samplerState, const float3& loc) const { T out; texture->Sample(samplerState, &loc.x, &out, sizeof(out)); return out; } + T SampleLevel(SamplerState samplerState, const float3& loc, float level) { T out; texture->SampleLevel(samplerState, &loc.x, level, &out, sizeof(out)); return out; } ITexture* texture; }; @@ -611,9 +611,9 @@ struct Texture1DArray *outElements = dims.arrayElementCount; } - T Load(const int3& loc) const { T out; texture->Load(&loc.x, &out); return out; } - T Sample(SamplerState samplerState, const float2& loc) const { T out; texture->Sample(samplerState, &loc.x, &out); return out; } - T SampleLevel(SamplerState samplerState, const float2& loc, float level) { T out; texture->SampleLevel(samplerState, &loc.x, level, &out); return out; } + T Load(const int3& loc) const { T out; texture->Load(&loc.x, &out, sizeof(out)); return out; } + T Sample(SamplerState samplerState, const float2& loc) const { T out; texture->Sample(samplerState, &loc.x, &out, sizeof(out)); return out; } + T SampleLevel(SamplerState samplerState, const float2& loc, float level) { T out; texture->SampleLevel(samplerState, &loc.x, level, &out, sizeof(out)); return out; } ITexture* texture; }; @@ -653,9 +653,9 @@ struct Texture2DArray *outNumberOfLevels = dims.numberOfLevels; } - T Load(const int4& loc) const { T out; texture->Load(&loc.x, &out); return out; } - T Sample(SamplerState samplerState, const float3& loc) const { T out; texture->Sample(samplerState, &loc.x, &out); return out; } - T SampleLevel(SamplerState samplerState, const float3& loc, float level) { T out; texture->SampleLevel(samplerState, &loc.x, level, &out); return out; } + T Load(const int4& loc) const { T out; texture->Load(&loc.x, &out, sizeof(out)); return out; } + T Sample(SamplerState samplerState, const float3& loc) const { T out; texture->Sample(samplerState, &loc.x, &out, sizeof(out)); return out; } + T SampleLevel(SamplerState samplerState, const float3& loc, float level) { T out; texture->SampleLevel(samplerState, &loc.x, level, &out, sizeof(out)); return out; } ITexture* texture; }; @@ -695,20 +695,16 @@ struct TextureCubeArray *outNumberOfLevels = dims.numberOfLevels; } - T Sample(SamplerState samplerState, const float4& loc) const { T out; texture->Sample(samplerState, &loc.x, &out); return out; } - T SampleLevel(SamplerState samplerState, const float4& loc, float level) { T out; texture->SampleLevel(samplerState, &loc.x, level, &out); return out; } + T Sample(SamplerState samplerState, const float4& loc) const { T out; texture->Sample(samplerState, &loc.x, &out, sizeof(out)); return out; } + T SampleLevel(SamplerState samplerState, const float4& loc, float level) { T out; texture->SampleLevel(samplerState, &loc.x, level, &out, sizeof(out)); return out; } ITexture* texture; }; /* !!!!!!!!!!!!!!!!!!!!!!!!!!! RWTexture !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ -struct IRWTexture +struct IRWTexture : ITexture { - virtual TextureDimensions GetDimensions(int mipLevel = -1) = 0; - - /// Load at specified location. - virtual void Load(const int32_t* loc, void* out) = 0; /// Get the reference to the element at loc. virtual void* refAt(const uint32_t* loc) = 0; }; @@ -722,7 +718,7 @@ struct RWTexture1D void GetDimensions(float* outWidth) { *outWidth = texture->GetDimensions().width; } void GetDimensions(uint32_t mipLevel, float* outWidth, float* outNumberOfLevels) { auto dims = texture->GetDimensions(mipLevel); *outWidth = dims.width; *outNumberOfLevels = dims.numberOfLevels; } - T Load(int32_t loc) const { T out; texture->Load(&loc, &out); return out; } + T Load(int32_t loc) const { T out; texture->Load(&loc, &out, sizeof(out)); return out; } T& operator[](uint32_t loc) { return *(T*)texture->refAt(&loc); } IRWTexture* texture; }; @@ -757,7 +753,7 @@ struct RWTexture2D *outNumberOfLevels = dims.numberOfLevels; } - T Load(const int2& loc) const { T out; texture->Load(&loc.x, &out); return out; } + T Load(const int2& loc) const { T out; texture->Load(&loc.x, &out, sizeof(out)); return out; } T& operator[](const uint2& loc) { return *(T*)texture->refAt(&loc.x); } IRWTexture* texture; }; @@ -796,7 +792,7 @@ struct RWTexture3D *outNumberOfLevels = dims.numberOfLevels; } - T Load(const int3& loc) const { T out; texture->Load(&loc.x, &out); return out; } + T Load(const int3& loc) const { T out; texture->Load(&loc.x, &out, sizeof(out)); return out; } T& operator[](const uint3& loc) { return *(T*)texture->refAt(&loc.x); } IRWTexture* texture; }; @@ -832,7 +828,7 @@ struct RWTexture1DArray *outNumberOfLevels = dims.numberOfLevels; } - T Load(int2 loc) const { T out; texture->Load(&loc.x, &out); return out; } + T Load(int2 loc) const { T out; texture->Load(&loc.x, &out, sizeof(out)); return out; } T& operator[](uint2 loc) { return *(T*)texture->refAt(&loc.x); } IRWTexture* texture; @@ -872,7 +868,7 @@ struct RWTexture2DArray *outNumberOfLevels = dims.numberOfLevels; } - T Load(const int3& loc) const { T out; texture->Load(&loc.x, &out); return out; } + T Load(const int3& loc) const { T out; texture->Load(&loc.x, &out, sizeof(out)); return out; } T& operator[](const uint3& loc) { return *(T*)texture->refAt(&loc.x); } IRWTexture* texture; |
