diff options
Diffstat (limited to 'prelude/slang-cpp-types.h')
| -rw-r--r-- | prelude/slang-cpp-types.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/prelude/slang-cpp-types.h b/prelude/slang-cpp-types.h index 936233afc..4c6848b9f 100644 --- a/prelude/slang-cpp-types.h +++ b/prelude/slang-cpp-types.h @@ -279,6 +279,38 @@ struct Texture3D ITexture3D* texture; }; +struct ITextureCube +{ + virtual void Sample(SamplerState samplerState, const float3& loc, void* out) = 0; + virtual void SampleLevel(SamplerState samplerState, const float3& loc, float level, void* out) = 0; +}; + +template <typename T> +struct TextureCube +{ + T Sample(SamplerState samplerState, const float3& v) const { T out; texture->Sample(samplerState, v, &out); return out; } + T SampleLevel(SamplerState samplerState, const float3& v, float level) { T out; texture->SampleLevel(samplerState, v, level, &out); return out; } + + ITextureCube* texture; +}; + +struct ITexture1DArray +{ + virtual void Load(const int3& v, void* out) = 0; + virtual void Sample(SamplerState samplerState, const float2& loc, void* out) = 0; + virtual void SampleLevel(SamplerState samplerState, const float2& loc, float level, void* out) = 0; +}; + +template <typename T> +struct Texture1DArray +{ + T Load(const int3& v) const { T out; texture->Load(v, &out); return out; } + T Sample(SamplerState samplerState, const float2& v) const { T out; texture->Sample(samplerState, v, &out); return out; } + T SampleLevel(SamplerState samplerState, const float2& v, float level) { T out; texture->SampleLevel(samplerState, v, level, &out); return out; } + + ITexture1DArray* texture; +}; + /* Varying input for Compute */ /* Used when running a single thread */ |
