diff options
Diffstat (limited to 'prelude/slang-cpp-types.h')
| -rw-r--r-- | prelude/slang-cpp-types.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/prelude/slang-cpp-types.h b/prelude/slang-cpp-types.h index 010ab8d6c..491438c80 100644 --- a/prelude/slang-cpp-types.h +++ b/prelude/slang-cpp-types.h @@ -440,7 +440,7 @@ struct Texture1D texture->Sample(samplerState, &loc, &out, sizeof(out)); return out; } - T SampleLevel(SamplerState samplerState, float loc, float level) + T SampleLevel(SamplerState samplerState, float loc, float level) const { T out; texture->SampleLevel(samplerState, &loc, level, &out, sizeof(out)); @@ -500,7 +500,7 @@ struct Texture2D texture->Sample(samplerState, &loc.x, &out, sizeof(out)); return out; } - T SampleLevel(SamplerState samplerState, const float2& loc, float level) + T SampleLevel(SamplerState samplerState, const float2& loc, float level) const { T out; texture->SampleLevel(samplerState, &loc.x, level, &out, sizeof(out)); @@ -566,7 +566,7 @@ struct Texture3D texture->Sample(samplerState, &loc.x, &out, sizeof(out)); return out; } - T SampleLevel(SamplerState samplerState, const float3& loc, float level) + T SampleLevel(SamplerState samplerState, const float3& loc, float level) const { T out; texture->SampleLevel(samplerState, &loc.x, level, &out, sizeof(out)); @@ -620,7 +620,7 @@ struct TextureCube texture->Sample(samplerState, &loc.x, &out, sizeof(out)); return out; } - T SampleLevel(SamplerState samplerState, const float3& loc, float level) + T SampleLevel(SamplerState samplerState, const float3& loc, float level) const { T out; texture->SampleLevel(samplerState, &loc.x, level, &out, sizeof(out)); @@ -680,7 +680,7 @@ struct Texture1DArray texture->Sample(samplerState, &loc.x, &out, sizeof(out)); return out; } - T SampleLevel(SamplerState samplerState, const float2& loc, float level) + T SampleLevel(SamplerState samplerState, const float2& loc, float level) const { T out; texture->SampleLevel(samplerState, &loc.x, level, &out, sizeof(out)); @@ -747,7 +747,7 @@ struct Texture2DArray texture->Sample(samplerState, &loc.x, &out, sizeof(out)); return out; } - T SampleLevel(SamplerState samplerState, const float3& loc, float level) + T SampleLevel(SamplerState samplerState, const float3& loc, float level) const { T out; texture->SampleLevel(samplerState, &loc.x, level, &out, sizeof(out)); @@ -808,7 +808,7 @@ struct TextureCubeArray texture->Sample(samplerState, &loc.x, &out, sizeof(out)); return out; } - T SampleLevel(SamplerState samplerState, const float4& loc, float level) + T SampleLevel(SamplerState samplerState, const float4& loc, float level) const { T out; texture->SampleLevel(samplerState, &loc.x, level, &out, sizeof(out)); |
