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-rw-r--r--examples/heterogeneous-hello-world/main.cpp2
-rw-r--r--examples/heterogeneous-hello-world/shader.slang6
2 files changed, 5 insertions, 3 deletions
diff --git a/examples/heterogeneous-hello-world/main.cpp b/examples/heterogeneous-hello-world/main.cpp
index 47df20dc5..6bb1bc071 100644
--- a/examples/heterogeneous-hello-world/main.cpp
+++ b/examples/heterogeneous-hello-world/main.cpp
@@ -35,7 +35,7 @@
#include "gfx/render.h"
#include "gfx/d3d11/render-d3d11.h"
#include "gfx/window.h"
-#include "../../prelude/slang-cpp-types.h";
+#include "../../prelude/slang-cpp-types.h"
using namespace gfx;
// We create global ref pointers to avoid dereferencing values
diff --git a/examples/heterogeneous-hello-world/shader.slang b/examples/heterogeneous-hello-world/shader.slang
index a9ad66cc7..6b56c8700 100644
--- a/examples/heterogeneous-hello-world/shader.slang
+++ b/examples/heterogeneous-hello-world/shader.slang
@@ -1,10 +1,10 @@
// shader.slang
//TEST_INPUT:ubuffer(random(float, 4096, -1.0, 1.0), stride=4):name=ioBuffer
-RWStructuredBuffer<float> ioBuffer;
+RWStructuredBuffer<float> convertBuffer(Ptr<gfx::BufferResource> x);
[numthreads(4, 1, 1)]
-void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+void computeMain(uniform RWStructuredBuffer<float> ioBuffer, uint3 dispatchThreadID : SV_DispatchThreadID)
{
uint tid = dispatchThreadID.x;
@@ -69,6 +69,8 @@ public bool executeComputation() {
let window = createWindow(windowWidth, windowHeight);
let renderer = createRenderer(windowWidth, windowHeight, window);
let structuredBuffer = createStructuredBuffer(renderer, initialArray);
+ __GPU_FOREACH(renderer, uint3(4, 1, 1), LAMBDA(uint3 dispatchThreadID)
+ { computeMain(convertBuffer(structuredBuffer), dispatchThreadID) ; });
let shaderProgram = loadShaderProgram(renderer);
let descriptorSetLayout = buildDescriptorSetLayout(renderer);
let pipelineLayout = buildPipeline(renderer, descriptorSetLayout);