diff options
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/heterogeneous-hello-world/main.cpp | 12 | ||||
| -rw-r--r-- | examples/heterogeneous-hello-world/shader.cpp | 37 | ||||
| -rw-r--r-- | examples/heterogeneous-hello-world/shader.slang | 2 |
3 files changed, 8 insertions, 43 deletions
diff --git a/examples/heterogeneous-hello-world/main.cpp b/examples/heterogeneous-hello-world/main.cpp index 9e0bb8b0f..05d1e4787 100644 --- a/examples/heterogeneous-hello-world/main.cpp +++ b/examples/heterogeneous-hello-world/main.cpp @@ -62,7 +62,7 @@ gfx::IDevice* createDevice() // Loads the shader code defined in `shader.slang` for use by the `gfx` layer. // -gfx::IShaderProgram* loadShaderProgram(gfx::IDevice *device) +gfx::IShaderProgram* loadShaderProgram(gfx::IDevice *device, String entryPoint, String moduleName) { // We need to obtain a compilation session (`slang::ISession`) that will provide // a scope to all the compilation and loading of code we do. @@ -83,14 +83,14 @@ gfx::IShaderProgram* loadShaderProgram(gfx::IDevice *device) // already been loaded previously, that would be used directly. // ComPtr<slang::IBlob> diagnosticsBlob; - slang::IModule *module = slangSession->loadModule("shader", diagnosticsBlob.writeRef()); + slang::IModule *module = slangSession->loadModule(moduleName.getBuffer(), diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); if (!module) return NULL; - // Look up entry point (hardcoded for now) + // Look up entry point // - char const *computeEntryPointName = "computeMain"; + char const *computeEntryPointName = entryPoint.getBuffer(); ComPtr<slang::IEntryPoint> computeEntryPoint; SLANG_RETURN_NULL_ON_FAIL( module->findEntryPointByName(computeEntryPointName, computeEntryPoint.writeRef())); @@ -270,9 +270,9 @@ gfx_BufferResource_0* createStructuredBuffer_0(gfx_Device_0* _0, FixedArray<floa return (gfx_BufferResource_0*)createStructuredBuffer((gfx::IDevice*)_0, (float*)&_1); } -gfx_ShaderProgram_0* loadShaderProgram_0(gfx_Device_0* _0) +gfx_ShaderProgram_0* loadShaderProgram_0(gfx_Device_0* _0, char* _1, char* _2) { - return (gfx_ShaderProgram_0*)loadShaderProgram((gfx::IDevice*)_0); + return (gfx_ShaderProgram_0*)loadShaderProgram((gfx::IDevice*)_0, _1, _2); } gfx_ResourceView_0* createBufferView_0(gfx_Device_0* _0, gfx_BufferResource_0* _1) diff --git a/examples/heterogeneous-hello-world/shader.cpp b/examples/heterogeneous-hello-world/shader.cpp index 0c0c24ebc..3f08af05f 100644 --- a/examples/heterogeneous-hello-world/shader.cpp +++ b/examples/heterogeneous-hello-world/shader.cpp @@ -28,45 +28,10 @@ Vector<uint32_t, 3> make_VecU3(uint32_t a, uint32_t b, uint32_t c) return Vector<uint32_t, 3>{ a, b, c}; } -size_t __computeMainSize = 668; -unsigned char __computeMain[] = {68, 88, 66, 67, 87, 111, 81, 164, 2, 29, 72, 42, 151, 28, 13, 217, 55, 37, 7, 95, 1, -0, 0, 0, 156, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 8, 1, 0, 0, 24, -1, 0, 0, 40, 1, 0, 0, 32, 2, 0, 0, 82, 68, 69, 70, 204, 0, 0, 0, 1, -0, 0, 0, 88, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 4, 83, 67, 0, -9, 16, 0, 164, 0, 0, 0, 60, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0, 1, -0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 101, -110, 116, 114, 121, 80, 111, 105, 110, 116, 80, 97, 114, 97, 109, 115, 95, 105, 111, 66, 117, -102, 102, 101, 114, 95, 48, 0, 60, 0, 0, 0, 1, 0, 0, 0, 112, 0, 0, 0, 4, -0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 136, 0, 0, 0, 0, 0, 0, 0, 4, -0, 0, 0, 2, 0, 0, 0, 148, 0, 0, 0, 0, 0, 0, 0, 36, 69, 108, 101, 109, -101, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, -0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, -76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, -46, 49, 0, 73, 83, 71, 78, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 79, -83, 71, 78, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 83, 72, 69, 88, 240, -0, 0, 0, 64, 0, 5, 0, 60, 0, 0, 0, 106, 8, 0, 1, 158, 0, 0, 4, 0, -224, 17, 0, 0, 0, 0, 0, 4, 0, 0, 0, 95, 0, 0, 2, 18, 0, 2, 0, 104, -0, 0, 2, 1, 0, 0, 0, 155, 0, 0, 4, 4, 0, 0, 0, 1, 0, 0, 0, 1, -0, 0, 0, 167, 0, 0, 8, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 2, 0, 1, -64, 0, 0, 0, 0, 0, 0, 6, 224, 17, 0, 0, 0, 0, 0, 49, 0, 0, 7, 34, -0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, -0, 0, 63, 0, 0, 0, 7, 66, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, -0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 75, 0, 0, 5, 18, 0, 16, 0, 0, -0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 18, 0, 16, 0, 0, -0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 10, -0, 16, 0, 0, 0, 0, 0, 168, 0, 0, 8, 18, 224, 17, 0, 0, 0, 0, 0, 10, -0, 2, 0, 1, 64, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 62, -0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0, -0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, }; void computeMain_wrapper(gfx_Device_0* device, Vector<uint32_t, 3> gridDims, RWStructuredBuffer<float> buffer) { - gfx_ShaderProgram_0* shaderProgram = loadShaderProgram_0(device); + gfx_ShaderProgram_0* shaderProgram = loadShaderProgram_0(device, "computeMain", "shader"); gfx_TransientResourceHeap_0* transientHeap = buildTransientHeap_0(device); gfx_PipelineState_0* pipelineState = buildPipelineState_0(device, shaderProgram); gfx_ResourceView_0* bufferView = createBufferView_0(device, unconvertBuffer_0(buffer)); diff --git a/examples/heterogeneous-hello-world/shader.slang b/examples/heterogeneous-hello-world/shader.slang index b66640e3d..d67fd5582 100644 --- a/examples/heterogeneous-hello-world/shader.slang +++ b/examples/heterogeneous-hello-world/shader.slang @@ -29,7 +29,7 @@ namespace gfx { // Forward declarations of cpp functions // Ptr<gfx::Device> createDevice(); -Ptr<gfx::ShaderProgram> loadShaderProgram(Ptr<gfx::Device> device); +Ptr<gfx::ShaderProgram> loadShaderProgram(Ptr<gfx::Device> device, String entryPoint, String module); Ptr<gfx::BufferResource> createStructuredBuffer( Ptr<gfx::Device> device, float[4] initialData); |
