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-rw-r--r--examples/gpu-printing/gpu-printing.cpp2
-rw-r--r--examples/hello-world/main.cpp3
-rw-r--r--examples/shader-toy/main.cpp4
3 files changed, 4 insertions, 5 deletions
diff --git a/examples/gpu-printing/gpu-printing.cpp b/examples/gpu-printing/gpu-printing.cpp
index 7503c8e03..f1e842e95 100644
--- a/examples/gpu-printing/gpu-printing.cpp
+++ b/examples/gpu-printing/gpu-printing.cpp
@@ -3,6 +3,8 @@
#include <assert.h>
+#include <string.h>
+
// This file implements the CPU side of a simple GPU printing
// library. The CPU code is responsible for scanning through
// buffers of "print commands" produced by GPU shaders, and
diff --git a/examples/hello-world/main.cpp b/examples/hello-world/main.cpp
index 7b43abcab..b3bee9c07 100644
--- a/examples/hello-world/main.cpp
+++ b/examples/hello-world/main.cpp
@@ -322,8 +322,7 @@ Slang::Result initialize()
swapchainDesc.height = gWindowHeight;
swapchainDesc.imageCount = kSwapchainImageCount;
swapchainDesc.queue = gQueue;
- gfx::WindowHandle windowHandle;
- memcpy(&windowHandle, &gWindow->getNativeHandle(), sizeof(windowHandle));
+ gfx::WindowHandle windowHandle = gWindow->getNativeHandle().convert<gfx::WindowHandle>();
gSwapchain = gDevice->createSwapchain(swapchainDesc, windowHandle);
IFramebufferLayout::AttachmentLayout renderTargetLayout = {gSwapchain->getDesc().format, 1};
diff --git a/examples/shader-toy/main.cpp b/examples/shader-toy/main.cpp
index 70bff13a8..27fdf4daa 100644
--- a/examples/shader-toy/main.cpp
+++ b/examples/shader-toy/main.cpp
@@ -442,9 +442,7 @@ Result initialize()
swapchainDesc.height = gWindowHeight;
swapchainDesc.imageCount = kSwapchainImageCount;
swapchainDesc.queue = gQueue;
- gfx::WindowHandle windowHandle;
- memcpy(&windowHandle, &gWindow->getNativeHandle(), sizeof(windowHandle));
- gSwapchain = gDevice->createSwapchain(swapchainDesc, windowHandle);
+ gSwapchain = gDevice->createSwapchain(swapchainDesc, gWindow->getNativeHandle().convert<gfx::WindowHandle>());
IFramebufferLayout::AttachmentLayout renderTargetLayout = {gSwapchain->getDesc().format, 1};
IFramebufferLayout::AttachmentLayout depthLayout = {gfx::Format::D_Float32, 1};