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-rw-r--r--examples/autodiff-texture/main.cpp2
-rw-r--r--examples/cpu-com-example/main.cpp6
-rw-r--r--examples/cpu-hello-world/main.cpp6
-rw-r--r--examples/gpu-printing/gpu-printing.h2
-rw-r--r--examples/gpu-printing/main.cpp4
-rw-r--r--examples/hello-world/main.cpp4
-rw-r--r--examples/model-viewer/main.cpp2
-rw-r--r--examples/nv-aftermath-example/main.cpp2
-rw-r--r--examples/platform-test/main.cpp2
-rw-r--r--examples/ray-tracing-pipeline/main.cpp2
-rw-r--r--examples/ray-tracing/main.cpp2
-rw-r--r--examples/shader-object/main.cpp4
-rw-r--r--examples/shader-toy/main.cpp4
-rw-r--r--examples/triangle/main.cpp2
14 files changed, 22 insertions, 22 deletions
diff --git a/examples/autodiff-texture/main.cpp b/examples/autodiff-texture/main.cpp
index 5cd0a3523..01cad6fe4 100644
--- a/examples/autodiff-texture/main.cpp
+++ b/examples/autodiff-texture/main.cpp
@@ -5,7 +5,7 @@
#include "source/core/slang-basic.h"
#include "tools/platform/vector-math.h"
#include "tools/platform/window.h"
-#include <slang.h>
+#include "slang.h"
using namespace gfx;
using namespace Slang;
diff --git a/examples/cpu-com-example/main.cpp b/examples/cpu-com-example/main.cpp
index d75822e72..6da2aa0df 100644
--- a/examples/cpu-com-example/main.cpp
+++ b/examples/cpu-com-example/main.cpp
@@ -2,10 +2,10 @@
#include <stdio.h>
-#include <slang.h>
+#include "slang.h"
-#include <slang-com-ptr.h>
-#include <slang-com-helper.h>
+#include "slang-com-ptr.h"
+#include "slang-com-helper.h"
// This includes a useful small function for setting up the prelude (described more further below).
#include "../../source/core/slang-test-tool-util.h"
diff --git a/examples/cpu-hello-world/main.cpp b/examples/cpu-hello-world/main.cpp
index fedbf7ebe..7eb897cc2 100644
--- a/examples/cpu-hello-world/main.cpp
+++ b/examples/cpu-hello-world/main.cpp
@@ -16,12 +16,12 @@
// Of course, in order to use the Slang API, we need to include
// its header. We have set up the build options for this project
// so that it is as simple as:
-#include <slang.h>
+#include "slang.h"
// Allows use of ComPtr - which we can use to scope any 'com-like' pointers easily
-#include <slang-com-ptr.h>
+#include "slang-com-ptr.h"
// Provides macros for handling SlangResult values easily
-#include <slang-com-helper.h>
+#include "slang-com-helper.h"
// This includes a useful small function for setting up the prelude (described more further below).
#include "../../source/core/slang-test-tool-util.h"
diff --git a/examples/gpu-printing/gpu-printing.h b/examples/gpu-printing/gpu-printing.h
index 81c2e615f..64eaf770a 100644
--- a/examples/gpu-printing/gpu-printing.h
+++ b/examples/gpu-printing/gpu-printing.h
@@ -9,7 +9,7 @@
// strings that were specified in Slang shader code, and
// for that it will use the Slang reflection API.
//
-#include <slang.h>
+#include "slang.h"
// We also need a way to store the data for strings that
// were used in shader code, and we will go ahead and
diff --git a/examples/gpu-printing/main.cpp b/examples/gpu-printing/main.cpp
index 39b97a889..aa5beea95 100644
--- a/examples/gpu-printing/main.cpp
+++ b/examples/gpu-printing/main.cpp
@@ -1,9 +1,9 @@
// main.cpp
#include <string>
-#include <slang.h>
+#include "slang.h"
-#include <slang-com-ptr.h>
+#include "slang-com-ptr.h"
using Slang::ComPtr;
#include "gpu-printing.h"
diff --git a/examples/hello-world/main.cpp b/examples/hello-world/main.cpp
index cdae6e92b..53285ae51 100644
--- a/examples/hello-world/main.cpp
+++ b/examples/hello-world/main.cpp
@@ -7,8 +7,8 @@
// The goal is to demonstrate how to use the Slang API to cross compile
// shader code.
//
-#include <slang.h>
-#include <slang-com-ptr.h>
+#include "slang.h"
+#include "slang-com-ptr.h"
#include "vulkan-api.h"
#include "examples/example-base/example-base.h"
diff --git a/examples/model-viewer/main.cpp b/examples/model-viewer/main.cpp
index 5f2a39441..8627fe2c4 100644
--- a/examples/model-viewer/main.cpp
+++ b/examples/model-viewer/main.cpp
@@ -16,7 +16,7 @@
// We still need to include the Slang header to use the Slang API
//
-#include <slang.h>
+#include "slang.h"
#include "slang-com-helper.h"
// We will again make use of a graphics API abstraction
diff --git a/examples/nv-aftermath-example/main.cpp b/examples/nv-aftermath-example/main.cpp
index c4f40fda6..9850586c8 100644
--- a/examples/nv-aftermath-example/main.cpp
+++ b/examples/nv-aftermath-example/main.cpp
@@ -1,6 +1,6 @@
// main.cpp
-#include <slang.h>
+#include "slang.h"
#include "slang-gfx.h"
#include "gfx-util/shader-cursor.h"
#include "tools/platform/window.h"
diff --git a/examples/platform-test/main.cpp b/examples/platform-test/main.cpp
index bfa00c5da..f20a5a716 100644
--- a/examples/platform-test/main.cpp
+++ b/examples/platform-test/main.cpp
@@ -1,4 +1,4 @@
-#include <slang.h>
+#include "slang.h"
#include "tools/platform/window.h"
#include "examples/example-base/example-base.h"
diff --git a/examples/ray-tracing-pipeline/main.cpp b/examples/ray-tracing-pipeline/main.cpp
index a632761bc..c4da87756 100644
--- a/examples/ray-tracing-pipeline/main.cpp
+++ b/examples/ray-tracing-pipeline/main.cpp
@@ -3,7 +3,7 @@
// This file implements an example of hardware ray-tracing using
// Slang shaders and the `gfx` graphics API.
-#include <slang.h>
+#include "slang.h"
#include "slang-gfx.h"
#include "gfx-util/shader-cursor.h"
#include "tools/platform/window.h"
diff --git a/examples/ray-tracing/main.cpp b/examples/ray-tracing/main.cpp
index 6c1a6639d..2eb0a8481 100644
--- a/examples/ray-tracing/main.cpp
+++ b/examples/ray-tracing/main.cpp
@@ -3,7 +3,7 @@
// This file implements an example of hardware ray-tracing using
// Slang shaders and the `gfx` graphics API.
-#include <slang.h>
+#include "slang.h"
#include "slang-gfx.h"
#include "gfx-util/shader-cursor.h"
#include "tools/platform/window.h"
diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp
index c4940e78f..15e2df54c 100644
--- a/examples/shader-object/main.cpp
+++ b/examples/shader-object/main.cpp
@@ -8,8 +8,8 @@
// simplifies shader specialization and parameter binding when using `interface` typed
// shader parameters.
//
-#include <slang.h>
-#include <slang-com-ptr.h>
+#include "slang.h"
+#include "slang-com-ptr.h"
using Slang::ComPtr;
#include "slang-gfx.h"
diff --git a/examples/shader-toy/main.cpp b/examples/shader-toy/main.cpp
index 105c74cc0..13a79c7ee 100644
--- a/examples/shader-toy/main.cpp
+++ b/examples/shader-toy/main.cpp
@@ -10,8 +10,8 @@
// This example uses the Slang C/C++ API, alonmg with its optional type
// for managing COM-style reference-counted pointers.
//
-#include <slang.h>
-#include <slang-com-ptr.h>
+#include "slang.h"
+#include "slang-com-ptr.h"
using Slang::ComPtr;
// This example uses a graphics API abstraction layer that is implemented inside
diff --git a/examples/triangle/main.cpp b/examples/triangle/main.cpp
index 90589c157..93ae1bd2e 100644
--- a/examples/triangle/main.cpp
+++ b/examples/triangle/main.cpp
@@ -14,7 +14,7 @@
// its header. We have set up the build options for this project
// so that it is as simple as:
//
-#include <slang.h>
+#include "slang.h"
//
// Other build setups are possible, and Slang doesn't assume that
// its include directory must be added to your global include