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-rw-r--r--examples/triangle/main.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/triangle/main.cpp b/examples/triangle/main.cpp
index 51d355e50..a81a105ab 100644
--- a/examples/triangle/main.cpp
+++ b/examples/triangle/main.cpp
@@ -227,6 +227,7 @@ Slang::Result initialize()
{ "COLOR", 0, Format::R32G32B32_FLOAT, offsetof(Vertex, color) },
};
auto inputLayout = gDevice->createInputLayout(
+ sizeof(Vertex),
&inputElements[0],
2);
if(!inputLayout) return SLANG_FAIL;
@@ -373,7 +374,7 @@ virtual void renderFrame(int frameBufferIndex) override
// We also need to set up a few pieces of fixed-function pipeline
// state that are not bound by the pipeline state above.
//
- renderEncoder->setVertexBuffer(0, gVertexBuffer, sizeof(Vertex));
+ renderEncoder->setVertexBuffer(0, gVertexBuffer);
renderEncoder->setPrimitiveTopology(PrimitiveTopology::TriangleList);
// Finally, we are ready to issue a draw call for a single triangle.