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-rw-r--r--examples/heterogeneous-hello-world/shader.cpp116
1 files changed, 36 insertions, 80 deletions
diff --git a/examples/heterogeneous-hello-world/shader.cpp b/examples/heterogeneous-hello-world/shader.cpp
index d489f7136..640e8aa3c 100644
--- a/examples/heterogeneous-hello-world/shader.cpp
+++ b/examples/heterogeneous-hello-world/shader.cpp
@@ -1,27 +1,25 @@
-#include "../../slang/prelude/slang-cpp-prelude.h"
+#include "../../prelude/slang-cpp-prelude.h"
-//namespace { // anonymous
-
#ifdef SLANG_PRELUDE_NAMESPACE
using namespace SLANG_PRELUDE_NAMESPACE;
#endif
-Vector<uint32_t, 3> operator+(Vector<uint32_t, 3> a, Vector<uint32_t, 3> b)
+Vector<uint32_t, 3> operator*(Vector<uint32_t, 3> a, Vector<uint32_t, 3> b)
{
Vector<uint32_t, 3> r;
- r.x = a.x + b.x;
- r.y = a.y + b.y;
- r.z = a.z + b.z;
+ r.x = a.x * b.x;
+ r.y = a.y * b.y;
+ r.z = a.z * b.z;
return r;
}
-Vector<uint32_t, 3> operator*(Vector<uint32_t, 3> a, Vector<uint32_t, 3> b)
+Vector<uint32_t, 3> operator+(Vector<uint32_t, 3> a, Vector<uint32_t, 3> b)
{
Vector<uint32_t, 3> r;
- r.x = a.x * b.x;
- r.y = a.y * b.y;
- r.z = a.z * b.z;
+ r.x = a.x + b.x;
+ r.y = a.y + b.y;
+ r.z = a.z + b.z;
return r;
}
@@ -30,20 +28,31 @@ Vector<uint32_t, 3> make_VecU3(uint32_t a, uint32_t b, uint32_t c)
return Vector<uint32_t, 3>{ a, b, c};
}
-size_t __computeMainSize = 652;
-unsigned char __computeMain[] = {68, 88, 66, 67, 85, 217, 21, 44, 5, 208, 4, 46, 7, 254, 139, 84, 132, 65, 108, 79, 1, 0, 0, 0, 140, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 248, 0, 0, 0, 8, 1, 0, 0, 24, 1, 0, 0, 16, 2, 0, 0, 82, 68, 69, 70, 188, 0, 0, 0, 1, 0, 0, 0, 72, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 4, 83, 67, 0, 9, 16, 0, 148, 0, 0, 0, 60, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 105, 111, 66, 117, 102, 102, 101, 114, 95, 48, 0, 171, 60, 0, 0, 0, 1, 0, 0, 0, 96, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 36, 69, 108, 101, 109, 101, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 79, 83, 71, 78, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 83, 72, 69, 88, 240, 0, 0, 0, 64, 0, 5, 0, 60, 0, 0, 0, 106, 8, 0, 1, 158, 0, 0, 4, 0, 224, 17, 0, 0, 0, 0, 0, 4, 0, 0, 0, 95, 0, 0, 2, 18, 0, 2, 0, 104, 0, 0, 2, 1, 0, 0, 0, 155, 0, 0, 4, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 167, 0, 0, 8, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 2, 0, 1, 64, 0, 0, 0, 0, 0, 0, 6, 224, 17, 0, 0, 0, 0, 0, 49, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 63, 0, 0, 0, 7, 66, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 75, 0, 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 168, 0, 0, 8, 18, 224, 17, 0, 0, 0, 0, 0, 10, 0, 2, 0, 1, 64, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+size_t __computeMainSize = 668;
+unsigned char __computeMain[] = {68, 88, 66, 67, 87, 111, 81, 164, 2, 29, 72, 42, 151, 28, 13, 217, 55, 37, 7, 95, 1, 0, 0, 0, 156, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 8, 1, 0, 0, 24, 1, 0, 0, 40, 1, 0, 0, 32, 2, 0, 0, 82, 68, 69, 70, 204, 0, 0, 0, 1, 0, 0, 0, 88, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 4, 83, 67, 0, 9, 16, 0, 164, 0, 0, 0, 60, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 101, 110, 116, 114, 121, 80, 111, 105, 110, 116, 80, 97, 114, 97, 109, 115, 95, 105, 111, 66, 117, 102, 102, 101, 114, 95, 48, 0, 60, 0, 0, 0, 1, 0, 0, 0, 112, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 136, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 148, 0, 0, 0, 0, 0, 0, 0, 36, 69, 108, 101, 109, 101, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 79, 83, 71, 78, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 83, 72, 69, 88, 240, 0, 0, 0, 64, 0, 5, 0, 60, 0, 0, 0, 106, 8, 0, 1, 158, 0, 0, 4, 0, 224, 17, 0, 0, 0, 0, 0, 4, 0, 0, 0, 95, 0, 0, 2, 18, 0, 2, 0, 104, 0, 0, 2, 1, 0, 0, 0, 155, 0, 0, 4, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 167, 0, 0, 8, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 2, 0, 1, 64, 0, 0, 0, 0, 0, 0, 6, 224, 17, 0, 0, 0, 0, 0, 49, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 63, 0, 0, 0, 7, 66, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 75, 0, 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 168, 0, 0, 8, 18, 224, 17, 0, 0, 0, 0, 0, 10, 0, 2, 0, 1, 64, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+void computeMain_wrapper(gfx_Renderer_0* renderer, Vector<uint32_t, 3> gridDims,
+ RWStructuredBuffer<float> buffer)
+{
+ gfx_ShaderProgram_0* shaderProgram = loadShaderProgram_0(renderer, __computeMain, __computeMainSize);
+ gfx_DescriptorSetLayout_0* setLayout = buildDescriptorSetLayout_0(renderer);
+ gfx_PipelineLayout_0* pipelineLayout = buildPipeline_0(renderer, setLayout);
+ gfx_DescriptorSet_0* descriptorSet = buildDescriptorSet_0(renderer, setLayout, unconvertBuffer_0(buffer));
+ gfx_PipelineState_0* pipelineState = buildPipelineState_0(shaderProgram, renderer, pipelineLayout);
+ dispatchComputation_0(renderer, pipelineState, pipelineLayout, descriptorSet, gridDims.x, gridDims.y, gridDims.z);
+}
-#line 11 "shader.slang"
-struct GlobalParams_0
+#line 7 "../../examples/heterogeneous-hello-world/shader.slang"
+struct EntryPointParams_0
{
RWStructuredBuffer<float> ioBuffer_0;
};
struct KernelContext_0
{
- GlobalParams_0* globalParams_0;
};
+
+#line 21
struct gfx_Window_0
{
};
@@ -61,46 +70,16 @@ struct gfx_BufferResource_0
};
-struct gfx_ShaderProgram_0
-{
-};
-
-
-#line 26
-struct gfx_DescriptorSetLayout_0
-{
-};
-
-
-#line 24
-struct gfx_PipelineLayout_0
-{
-};
-
-
-#line 27
-struct gfx_DescriptorSet_0
-{
-};
-
-
-#line 25
-struct gfx_PipelineState_0
-{
-};
-
-
#line 7
void _computeMain(void* _S1, void* entryPointParams_0, void* _S2)
{
ComputeThreadVaryingInput* _S3 = ((ComputeThreadVaryingInput*)(_S1));
KernelContext_0 kernelContext_0;
- *(&(&kernelContext_0)->globalParams_0) = ((GlobalParams_0*)(_S2));
#line 9
uint32_t tid_0 = (*(&_S3->groupID) * make_VecU3(4U, 1U, 1U) + *(&_S3->groupThreadID)).x;
- float* _S4 = &(*(&(*(&(&kernelContext_0)->globalParams_0))->ioBuffer_0))[tid_0];
+ float* _S4 = &(*(&((EntryPointParams_0*)(entryPointParams_0))->ioBuffer_0))[tid_0];
#line 11
float i_0 = *_S4;
@@ -115,7 +94,7 @@ void _computeMain(void* _S1, void* entryPointParams_0, void* _S2)
#line 12
float o_0 = _S5 ? _S6 : _S7;
- float* _S8 = &(*(&(*(&(&kernelContext_0)->globalParams_0))->ioBuffer_0))[tid_0];
+ float* _S8 = &(*(&((EntryPointParams_0*)(entryPointParams_0))->ioBuffer_0))[tid_0];
#line 14
*_S8 = o_0;
@@ -137,36 +116,15 @@ gfx_Renderer_0* createRenderer_0(int32_t _0, int32_t _1, gfx_Window_0* _2);
gfx_BufferResource_0* createStructuredBuffer_0(gfx_Renderer_0* _0, FixedArray<float, 4> _1);
-#line 33
-gfx_ShaderProgram_0* loadShaderProgram_0(gfx_Renderer_0* _0);
+#line 4
+RWStructuredBuffer<float> convertBuffer_0(gfx_BufferResource_0* _0);
#line 40
-gfx_DescriptorSetLayout_0* buildDescriptorSetLayout_0(gfx_Renderer_0* _0);
-
-
-#line 41
-gfx_PipelineLayout_0* buildPipeline_0(gfx_Renderer_0* _0, gfx_DescriptorSetLayout_0* _1);
-
-
-#line 42
-gfx_DescriptorSet_0* buildDescriptorSet_0(gfx_Renderer_0* _0, gfx_DescriptorSetLayout_0* _1, gfx_BufferResource_0* _2);
-
-
-
-gfx_PipelineState_0* buildPipelineState_0(gfx_ShaderProgram_0* _0, gfx_Renderer_0* _1, gfx_PipelineLayout_0* _2);
-
-
-
void printInitialValues_0(FixedArray<float, 4> _0, int32_t _1);
-#line 51
-void dispatchComputation_0(gfx_Renderer_0* _0, gfx_PipelineState_0* _1, gfx_PipelineLayout_0* _2, gfx_DescriptorSet_0* _3);
-
-
-
-
+#line 41
void print_output_0(gfx_Renderer_0* _0, gfx_BufferResource_0* _1, int32_t _2);
@@ -183,21 +141,19 @@ bool executeComputation_0()
gfx_Window_0* _S9 = createWindow_0(int(1024), int(768));
gfx_Renderer_0* _S10 = createRenderer_0(int(1024), int(768), _S9);
gfx_BufferResource_0* _S11 = createStructuredBuffer_0(_S10, initialArray_0);
- gfx_ShaderProgram_0* _S12 = loadShaderProgram_0(_S10);
- gfx_DescriptorSetLayout_0* _S13 = buildDescriptorSetLayout_0(_S10);
- gfx_PipelineLayout_0* _S14 = buildPipeline_0(_S10, _S13);
- gfx_DescriptorSet_0* _S15 = buildDescriptorSet_0(_S10, _S13, _S11);
- gfx_PipelineState_0* _S16 = buildPipelineState_0(_S12, _S10, _S14);
+ Vector<uint32_t, 3> _S12 = make_VecU3(uint32_t(int(4)), uint32_t(int(1)), uint32_t(int(1)));
+ RWStructuredBuffer<float> _S13 = convertBuffer_0(_S11);
+
+#line 57
+ computeMain_wrapper(_S10, _S12, _S13);
+
printInitialValues_0(initialArray_0, int(4));
- dispatchComputation_0(_S10, _S16, _S14, _S15);
print_output_0(_S10, _S11, int(4));
return true;
}
-//} // anonymous
-
// [numthreads(4, 1, 1)]
SLANG_PRELUDE_EXPORT
void computeMain_Thread(ComputeThreadVaryingInput* varyingInput, void* entryPointParams, void* globalParams)