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-rw-r--r--examples/hello/hello.slang45
1 files changed, 24 insertions, 21 deletions
diff --git a/examples/hello/hello.slang b/examples/hello/hello.slang
index f495d12b4..5a68979ce 100644
--- a/examples/hello/hello.slang
+++ b/examples/hello/hello.slang
@@ -1,24 +1,28 @@
// hello.slang
+// This file provides a simple vertex and fragment shader that can be compiled
+// using Slang. This code should also be valid as HLSL, and thus it does not
+// use any of the new language features supported by Slang.
+
cbuffer Uniforms
{
- float4x4 modelViewProjection;
+ float4x4 modelViewProjection;
}
struct AssembledVertex
{
- float3 position;
- float3 color;
+ float3 position : POSITION;
+ float3 color : COLOR;
};
struct CoarseVertex
{
- float3 color;
+ float3 color;
};
struct Fragment
{
- float4 color;
+ float4 color;
};
@@ -26,48 +30,47 @@ struct Fragment
struct VertexStageInput
{
- AssembledVertex assembledVertex : A;
+ AssembledVertex assembledVertex;
};
struct VertexStageOutput
{
- CoarseVertex coarseVertex : CoarseVertex;
- float4 sv_position : SV_Position;
+ CoarseVertex coarseVertex : CoarseVertex;
+ float4 sv_position : SV_Position;
};
VertexStageOutput vertexMain(VertexStageInput input)
{
- VertexStageOutput output;
+ VertexStageOutput output;
- float3 position = input.assembledVertex.position;
- float3 color = input.assembledVertex.color;
+ float3 position = input.assembledVertex.position;
+ float3 color = input.assembledVertex.color;
- output.coarseVertex.color = color;
- output.sv_position = mul(modelViewProjection, float4(position, 1.0));
+ output.coarseVertex.color = color;
+ output.sv_position = mul(modelViewProjection, float4(position, 1.0));
- return output;
+ return output;
}
// Fragment Shader
struct FragmentStageInput
{
- CoarseVertex coarseVertex : CoarseVertex;
+ CoarseVertex coarseVertex : CoarseVertex;
};
struct FragmentStageOutput
{
- Fragment fragment : SV_Target;
+ Fragment fragment : SV_Target;
};
FragmentStageOutput fragmentMain(FragmentStageInput input)
{
- FragmentStageOutput output;
+ FragmentStageOutput output;
- float3 color = input.coarseVertex.color;
+ float3 color = input.coarseVertex.color;
- output.fragment.color = float4(color, 1.0);
+ output.fragment.color = float4(color, 1.0);
- return output;
+ return output;
}
-