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-rw-r--r--examples/hello-world/main.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/examples/hello-world/main.cpp b/examples/hello-world/main.cpp
index 9618b8c4d..da35f3f0a 100644
--- a/examples/hello-world/main.cpp
+++ b/examples/hello-world/main.cpp
@@ -35,6 +35,8 @@
#include "gfx/render.h"
#include "gfx/d3d11/render-d3d11.h"
#include "tools/graphics-app-framework/window.h"
+#include "slang-com-ptr.h"
+
using namespace gfx;
// For the purposes of a small example, we will define the vertex data for a
@@ -70,7 +72,7 @@ struct HelloWorld
// Slang API. This function is representative of code that a user
// might write to integrate Slang into their renderer/engine.
//
-RefPtr<gfx::ShaderProgram> loadShaderProgram(gfx::Renderer* renderer)
+RefPtr<gfx::ShaderProgram> loadShaderProgram(gfx::IRenderer* renderer)
{
// First, we need to create a "session" for interacting with the Slang
// compiler. This scopes all of our application's interactions
@@ -227,7 +229,7 @@ int gWindowHeight = 768;
//
gfx::ApplicationContext* gAppContext;
gfx::Window* gWindow;
-RefPtr<gfx::Renderer> gRenderer;
+Slang::ComPtr<gfx::IRenderer> gRenderer;
RefPtr<gfx::BufferResource> gConstantBuffer;
RefPtr<gfx::PipelineLayout> gPipelineLayout;
@@ -257,8 +259,8 @@ Result initialize()
// A future version of this example may support multiple
// platforms/APIs.
//
- gRenderer = createD3D11Renderer();
- Renderer::Desc rendererDesc;
+ createD3D11Renderer(gRenderer.writeRef());
+ IRenderer::Desc rendererDesc;
rendererDesc.width = gWindowWidth;
rendererDesc.height = gWindowHeight;
{