summaryrefslogtreecommitdiffstats
path: root/examples/example-base/example-base.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'examples/example-base/example-base.cpp')
-rw-r--r--examples/example-base/example-base.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/example-base/example-base.cpp b/examples/example-base/example-base.cpp
index c45e3cc27..a7a8e7673 100644
--- a/examples/example-base/example-base.cpp
+++ b/examples/example-base/example-base.cpp
@@ -50,7 +50,7 @@ Slang::Result WindowedAppBase::initializeBase(
// Create swapchain and framebuffers.
gfx::ISwapchain::Desc swapchainDesc = {};
- swapchainDesc.format = gfx::Format::RGBA_Unorm_UInt8;
+ swapchainDesc.format = gfx::Format::R8G8B8A8_UNORM;
swapchainDesc.width = width;
swapchainDesc.height = height;
swapchainDesc.imageCount = kSwapchainImageCount;
@@ -59,7 +59,7 @@ Slang::Result WindowedAppBase::initializeBase(
gSwapchain = gDevice->createSwapchain(swapchainDesc, windowHandle);
IFramebufferLayout::AttachmentLayout renderTargetLayout = {gSwapchain->getDesc().format, 1};
- IFramebufferLayout::AttachmentLayout depthLayout = {gfx::Format::D_Float32, 1};
+ IFramebufferLayout::AttachmentLayout depthLayout = {gfx::Format::D32_FLOAT, 1};
IFramebufferLayout::Desc framebufferLayoutDesc;
framebufferLayoutDesc.renderTargetCount = 1;
framebufferLayoutDesc.renderTargets = &renderTargetLayout;
@@ -117,7 +117,7 @@ void WindowedAppBase::createSwapchainFramebuffers()
depthBufferDesc.size.width = gSwapchain->getDesc().width;
depthBufferDesc.size.height = gSwapchain->getDesc().height;
depthBufferDesc.size.depth = 1;
- depthBufferDesc.format = gfx::Format::D_Float32;
+ depthBufferDesc.format = gfx::Format::D32_FLOAT;
depthBufferDesc.defaultState = ResourceState::DepthWrite;
depthBufferDesc.allowedStates = ResourceStateSet(ResourceState::DepthWrite);
@@ -136,7 +136,7 @@ void WindowedAppBase::createSwapchainFramebuffers()
gfx::IResourceView::Desc depthBufferViewDesc;
memset(&depthBufferViewDesc, 0, sizeof(depthBufferViewDesc));
- depthBufferViewDesc.format = gfx::Format::D_Float32;
+ depthBufferViewDesc.format = gfx::Format::D32_FLOAT;
depthBufferViewDesc.renderTarget.shape = gfx::IResource::Type::Texture2D;
depthBufferViewDesc.type = gfx::IResourceView::Type::DepthStencil;
ComPtr<gfx::IResourceView> dsv =