diff options
Diffstat (limited to 'examples/example-base/example-base.cpp')
| -rw-r--r-- | examples/example-base/example-base.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/example-base/example-base.cpp b/examples/example-base/example-base.cpp index c45e3cc27..a7a8e7673 100644 --- a/examples/example-base/example-base.cpp +++ b/examples/example-base/example-base.cpp @@ -50,7 +50,7 @@ Slang::Result WindowedAppBase::initializeBase( // Create swapchain and framebuffers. gfx::ISwapchain::Desc swapchainDesc = {}; - swapchainDesc.format = gfx::Format::RGBA_Unorm_UInt8; + swapchainDesc.format = gfx::Format::R8G8B8A8_UNORM; swapchainDesc.width = width; swapchainDesc.height = height; swapchainDesc.imageCount = kSwapchainImageCount; @@ -59,7 +59,7 @@ Slang::Result WindowedAppBase::initializeBase( gSwapchain = gDevice->createSwapchain(swapchainDesc, windowHandle); IFramebufferLayout::AttachmentLayout renderTargetLayout = {gSwapchain->getDesc().format, 1}; - IFramebufferLayout::AttachmentLayout depthLayout = {gfx::Format::D_Float32, 1}; + IFramebufferLayout::AttachmentLayout depthLayout = {gfx::Format::D32_FLOAT, 1}; IFramebufferLayout::Desc framebufferLayoutDesc; framebufferLayoutDesc.renderTargetCount = 1; framebufferLayoutDesc.renderTargets = &renderTargetLayout; @@ -117,7 +117,7 @@ void WindowedAppBase::createSwapchainFramebuffers() depthBufferDesc.size.width = gSwapchain->getDesc().width; depthBufferDesc.size.height = gSwapchain->getDesc().height; depthBufferDesc.size.depth = 1; - depthBufferDesc.format = gfx::Format::D_Float32; + depthBufferDesc.format = gfx::Format::D32_FLOAT; depthBufferDesc.defaultState = ResourceState::DepthWrite; depthBufferDesc.allowedStates = ResourceStateSet(ResourceState::DepthWrite); @@ -136,7 +136,7 @@ void WindowedAppBase::createSwapchainFramebuffers() gfx::IResourceView::Desc depthBufferViewDesc; memset(&depthBufferViewDesc, 0, sizeof(depthBufferViewDesc)); - depthBufferViewDesc.format = gfx::Format::D_Float32; + depthBufferViewDesc.format = gfx::Format::D32_FLOAT; depthBufferViewDesc.renderTarget.shape = gfx::IResource::Type::Texture2D; depthBufferViewDesc.type = gfx::IResourceView::Type::DepthStencil; ComPtr<gfx::IResourceView> dsv = |
