diff options
Diffstat (limited to 'examples/example-base/example-base.cpp')
| -rw-r--r-- | examples/example-base/example-base.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/example-base/example-base.cpp b/examples/example-base/example-base.cpp index 9330dcf04..13df90d6d 100644 --- a/examples/example-base/example-base.cpp +++ b/examples/example-base/example-base.cpp @@ -58,8 +58,8 @@ Slang::Result WindowedAppBase::initializeBase( gfx::WindowHandle windowHandle = gWindow->getNativeHandle().convert<gfx::WindowHandle>(); gSwapchain = gDevice->createSwapchain(swapchainDesc, windowHandle); - IFramebufferLayout::AttachmentLayout renderTargetLayout = {gSwapchain->getDesc().format, 1}; - IFramebufferLayout::AttachmentLayout depthLayout = {gfx::Format::D32_FLOAT, 1}; + IFramebufferLayout::TargetLayout renderTargetLayout = {gSwapchain->getDesc().format, 1}; + IFramebufferLayout::TargetLayout depthLayout = {gfx::Format::D32_FLOAT, 1}; IFramebufferLayout::Desc framebufferLayoutDesc; framebufferLayoutDesc.renderTargetCount = 1; framebufferLayoutDesc.renderTargets = &renderTargetLayout; @@ -80,14 +80,14 @@ Slang::Result WindowedAppBase::initializeBase( gfx::IRenderPassLayout::Desc renderPassDesc = {}; renderPassDesc.framebufferLayout = gFramebufferLayout; renderPassDesc.renderTargetCount = 1; - IRenderPassLayout::AttachmentAccessDesc renderTargetAccess = {}; - IRenderPassLayout::AttachmentAccessDesc depthStencilAccess = {}; - renderTargetAccess.loadOp = IRenderPassLayout::AttachmentLoadOp::Clear; - renderTargetAccess.storeOp = IRenderPassLayout::AttachmentStoreOp::Store; + IRenderPassLayout::TargetAccessDesc renderTargetAccess = {}; + IRenderPassLayout::TargetAccessDesc depthStencilAccess = {}; + renderTargetAccess.loadOp = IRenderPassLayout::TargetLoadOp::Clear; + renderTargetAccess.storeOp = IRenderPassLayout::TargetStoreOp::Store; renderTargetAccess.initialState = ResourceState::Undefined; renderTargetAccess.finalState = ResourceState::Present; - depthStencilAccess.loadOp = IRenderPassLayout::AttachmentLoadOp::Clear; - depthStencilAccess.storeOp = IRenderPassLayout::AttachmentStoreOp::Store; + depthStencilAccess.loadOp = IRenderPassLayout::TargetLoadOp::Clear; + depthStencilAccess.storeOp = IRenderPassLayout::TargetStoreOp::Store; depthStencilAccess.initialState = ResourceState::Undefined; depthStencilAccess.finalState = ResourceState::DepthWrite; renderPassDesc.renderTargetAccess = &renderTargetAccess; |
