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-rw-r--r--docs/cuda-target.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/cuda-target.md b/docs/cuda-target.md
index 79251251b..743e9830c 100644
--- a/docs/cuda-target.md
+++ b/docs/cuda-target.md
@@ -17,6 +17,7 @@ These limitations apply to Slang transpiling to CUDA.
* Only supports the 'texture object' style binding (The texture object API is only supported on devices of compute capability 3.0 or higher. )
* Samplers are not separate objects in CUDA - they are combined into a single 'TextureObject'. So samplers are effectively ignored on CUDA targets.
* Whilst there is tex1Dfetch there are no equivalents for higher dimensions - so such accesses are not currently supported
+* When using a TextureArray (layered texture in CUDA) - the index will be treated as an int, as this is all CUDA allows
The following are a work in progress or not implmented but are planned to be so in the future