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-rw-r--r--docs/user-guide/01-get-started.md6
1 files changed, 1 insertions, 5 deletions
diff --git a/docs/user-guide/01-get-started.md b/docs/user-guide/01-get-started.md
index 1e3fd740f..eafc599f9 100644
--- a/docs/user-guide/01-get-started.md
+++ b/docs/user-guide/01-get-started.md
@@ -94,8 +94,4 @@ Note that in the generated GLSL code, all shader parameters are qualified with e
## The full example
-> #### Note ####
-> The current `hello-world` implementation does not use raw Vulkan API calls;
-> this will be addressed in a future revision so that it matches the documentation.
-
-The full Vulkan example that sets up and runs the `hello-world.slang` shader in located in the `/examples/hello-world` directory of the Slang repository. The example code initializes a Vulkan context and runs the compiled SPIRV code.
+The full Vulkan example that sets up and runs the `hello-world.slang` shader in located in the [/examples/hello-world](https://github.com/shader-slang/slang/tree/master/examples/hello-world) directory of the Slang repository. The example code initializes a Vulkan context and runs the compiled SPIRV code. The example code demonstrates how to use the Slang API to load and compile shaders.