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-rw-r--r--docs/64bit-type-support.md3
1 files changed, 1 insertions, 2 deletions
diff --git a/docs/64bit-type-support.md b/docs/64bit-type-support.md
index 2f52ef6a8..506e05493 100644
--- a/docs/64bit-type-support.md
+++ b/docs/64bit-type-support.md
@@ -13,6 +13,7 @@ Slang 64-bit Type Support
* D3D targets *appear* to support double intrinsics (like sin, cos, log etc), but behind the scenes they are actually being converted to float
* When using D3D12, it is best to use DXIL if you use double because there are some serious issues around double and DXBC
* VK will produce an error in validation if a double intrinsic is used it does support (which is most of them)
+* Vector and Matrix types have even spottier than scalar intrinsic support across targets
Overview
========
@@ -60,8 +61,6 @@ uint64_t j = ~0; // Equivalent to 'i' because uint64_t(int64_t(~int32_t
These issues are discussed more on issue [#1185](https://github.com/shader-slang/slang/issues/1185)
-Note this initial testing only tested scalar usage, and not vector or matrix intrinsics.
-
Double support
==============