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@@ -10,15 +10,4 @@ Welcome to the Slang User's Guide, an introduction to the Slang language, compil
- The compiler API that controls how to assemble shaders from different pieces of code, and how they are compiled for different targets.
- The reflection API that allows the host application to query the details of shader code in order to generate the right shader kernel and to set shader parameters correctly.
-
-Table of Contents
-----------------
-1. [Introduction](00-introduction.md)
-2. [Getting Started](01-get-started.md)
-3. [Conventional Language Features](02-conventional-features.md)
-4. [Extended language features](03-convenience-features.md)
-5. [Interfaces and Generics](04-interfaces-generics.md)
-6. [Compiling Code with Slang](05-compiling.md)
-7. [Supported Compilation Targets](06-targets.md)
-
Note: this documentation is still under active development. While the coverage on language features is complete, we are still working on the remaining chapters on Slang's compilation and reflection API.