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Slang Target Compatibility
==========================
-
Shader Model (SM) numbers are D3D Shader Model versions, unless explicitly stated otherwise.
OpenGL compatibility is not listed here, because OpenGL isn't an officially supported target.
@@ -203,8 +202,6 @@ uint64_t RWByteAddressBuffer::InterlockedMinU64(uint byteAddress, uint64_t value
uint64_t RWByteAddressBuffer::InterlockedAndU64(uint byteAddress, uint64_t value);
uint64_t RWByteAddressBuffer::InterlockedOrU64(uint byteAddress, uint64_t value);
uint64_t RWByteAddressBuffer::InterlockedXorU64(uint byteAddress, uint64_t value);
-
-
```
On HLSL based targets this functionality is achieved using [NVAPI](https://developer.nvidia.com/nvapi). Support for NVAPI is described